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Melee 3.0 combo/stance system change possiblities (pros & cons)


Tyfyter2002
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replacing every stance (currently seems to be the plan for melee 3.0):

  • pros:
    • more fluid melee combat.
    • every weapon type has a "distance closer" combo and mostly stationary combo.
    • players only need to learn one stance's combo buttons.
  • cons:
    • all of the time and effort spent on at least one combo in almost every stance is wasted.
    • many players have favorite stances, but barely any of those will keep all of the combos players liked.(like Final Harbinger, which has 4 "distance closers" and would likely only keep one)
    • players are forced to learn completely new stances.

keeping all stances unchanged (seems very unlikely):

  • pros:
    • many stances already flow between combos decently.
    • no extra work needed.(balancing, making animations, etc.)
    • players get to continue using their favorite stances.
  • cons:
    • a lot of stances are currently both considerably worse than the rest and the only stance of their polarity for their melee type.
    • some melee types don't have any good stances.
    • Wukong rework would feel out of place.

keeping current stance combos, updating stance controls, and adding new stances with "stationary, speedy, ?, ?" combo set:

  • pros:
    • players get to continue using their favorite stances.
    • every weapon has at least 2 stances.
    • more fluid melee combat.
    • every weapon type has a "distance closer" combo and mostly stationary combo.
    • no time or effort wasted by removing combos.
    • stances currently have 4 combos, which would match up well with "spam e", "spam e while holding w", "spam e while holding block/aim", and "spam e while holding w and block/aim".
  • cons:
    • combos from old stances couldn't be completely reused for new ones.
    • new screenshots of warframes holding weapons needed.(but not really, since it wouldn't be the first time you've reused a mod's picture and no one seems to care anyways)
Edited by Tyfyter2002
updated based on current melee 3.0 status (wukong rework showing new combo system)
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