[DE]Danielle Posted June 19, 2019 Share Posted June 19, 2019 (edited) 6/25/2019 Update: The Jovian Concord: Update 25.2.0 has passed cert and is launching TODAY around 2 PM EDT! Look out for your friendly neighborhood Red Text in chat who will be starting the 5 minute countdown to launch. 6/21/2019 Update: The Jovian Concord: Update 25.2.0 is in cert! We will update the thread with an official launch date once we have passed. The Jovian Concord: Update 25.2.0 is in development and aimed to be submitted to Cert soon! We’re quickly approaching TennoCon 2019, so this will be the last update for Nintendo Switch (for now until after TennoCon) as we gear up for the big day (Saturday, July 6th!). We’ve included everything from PC Hotfix 25.1.0 - 25.1.3 and are in the process of attempting to grab the Wukong Revisited changes from PC Update 25.2.0 before we send to cert.The Jovian Concord: Update 25.2.0 on the Nintendo Switch is a remaster update! This is the second remaster update for Nintendo Switch since our first with Part 1 of the Fortuna launch. When we remaster, we are essentially doing a big cache cleanup to optimize old and existing assets. When we do this, we decrease the overall size of Warframe. In this instance, Warframe will go from 21 GB to 15 GB! Since this affects existing assets, Warframe will be re-downloaded in its entirety when the update goes live. You will notice the small white progress bar that appears on the Warframe tile will fill up twice, this is normal! It simply indicates the two step process of the remaster. Please Note: You must have a minimum of ~15 GB on your Nintendo Switch at the time the update launches in order for the download to begin. This is due to the process of replacing the current existing copy of Warframe. Once we have sent to cert we will update this thread! With that said, let’s get into what you can expect in The Jovian Concord: Update 25.2.0: Wukong Revisited! (expand the spoilers below for the full list of changes) Spoiler General Wukong Changes: Health increased from 100 to 150 (at max rank increased from 300 to 450). Shield decreased from 125 to 100 (at max rank decreased from 375 to 300). Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy. Energy increased from 100 to 120 (at max rank 150 to 180). Sprint increased from .95 to 1.0. Improved his Primary/Secondary Energy blend on his Helmet tails. Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities. Replaced existing Wukong tips with tips based on his revisited abilities. PASSIVE 5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff. Primal Forces: Triple elemental damage for 60 seconds Heavenly Cloak: Invisibility for 30 seconds Cosmic Armour: Invulnerable for 30 seconds Monkey Luck: Extra loot drops for 60 seconds Sly Alchemy: Orbs 4x more effective for 60 seconds Celestial Twin Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range. Press ability again to command Wukong’s clone to attack a specific target with increased damage. Wukong’s clone will remain until it runs out of life. Cloud Walker Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone. His movement can be interrupted by attacking at any time. Cloud Walker has a much faster cast time which will no longer hold Wukong in place. Wukong will no longer trigger laser traps or doors while using Cloud Walker. Energy cost for Cloud Walker has been lowered. Defy Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack. Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff. Press ability again to trigger spin early. Primal Fury Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases. Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash. Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired. Animation has been trimmed. The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range. Wukong Augment Changes: Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies. Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain will scale with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds. To celebrate the changes coming with Update 25.2.0, all players who currently own Wukong will receive 3 Forma (per Wukong owned) once the update is live! Please visit our Dev Workshop post to read more about the changes: https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/ TennoGen Bundle XXXVIII This new TennoGen Bundle includes new Warframe skins from Round 16 created by our talented Tenno! Frost Ion Skin by Yatus Khora Mithra Skin by lukinu_u Valkyr Leonessa Skin by Hitsu San Valkyr Mithra Skin by lukinu_u Wukong Mithra Skin by lukinu_u For Round 15, 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, stay tuned for more news when we have it! General Additions: A Noggle has been added to the Market that has us very excited now. Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus. Relic UI Changes & Fixes (expand the spoilers below for the full list!): Spoiler Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc). Added the "owned" label back - but instead of it reading as ‘x5’ it will be ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before). Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going. Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy. Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen. Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip. Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%. Hovering over the Rarity bars in the Relic Reward choice screen will show a tooltip indicating the Rarity (Common/Uncommon/Rare). Centered item info popup on Reward items and squad Relics instead of being aligned to the left. Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards. The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’. Changed the Relic Manager menu "sort by Rank" to "sort by Refinement". Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc). Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission. Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing Notable Changes (expand the spoilers below for list!): Spoiler Wisp’s Breach Surge will soon guarantees a surge spark when you land the killing blow. Increased base range of Wisp’s Breach Surge from 15m to 18m. Wisp’s Blueprint will be able to be sold for 2500 Credits. Demolysts will no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities. Upon selecting to craft a Clan Key, the Foundry will automatically show the ‘Clan Key’ crafting screen instead of making you search for it. Trading Post permissions will be disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam. Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset. Wolf Creds still in your inventory can will be able to be sold for 5K Credits. Hordes of enemies will no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight. And more! Notable Fixes (expand the spoilers below for list!): Spoiler Fixed most Auras not reacting to changes in Rift-Status: Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind. Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras. Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant). Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to restart Warframe to fix. Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu. Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly). Fixes towards cases of the Ropalolyst not firing its beam. Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst. Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight. Fixed enemies spawning being unaffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time. Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr. Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission. Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active. Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset. Fixed seeing Spy Vault lasers from outside the Gas City tileset. Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift. Fixed multiple Energy color persisting as default and emissive issues on multiple attachments, Helmets, and more. Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’. Fixed a soft-lock when viewing Simaris’ Offerings. Fixed issues that occurred when items had accumulated more than 4 billion XP. *You will see an XP clamp of 999,999,999. Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma. Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic. Fixed UI lockups that could occur if you had an outrageous number of Friends. Fixed Garuda’s Dread Mirror duration not refreshing after re-casting. Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed. Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume. Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate. Fixed Nora Night not showing up in the Nightwave screen. Fixed the TennoCon 2019 Emote not having any sound to the local player. And more! Edited June 25, 2019 by [DE]Danielle Launching today! 1 Link to comment Share on other sites More sharing options...
(NSW)Glaive-012 Posted June 19, 2019 Share Posted June 19, 2019 (edited) Looking forward to TennoCon soon, I believe DE will make a fine presentation then! Also, there are also some extra issues surrounding the Gas City that hopefully are included in this update, in case it's missing from the update's development: Edited June 20, 2019 by (NSW)Glaive-012 Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted June 20, 2019 Share Posted June 20, 2019 4 hours ago, [DE]Danielle said: Warframe will go from 21 GB to 15 GB! Nice 4 hours ago, [DE]Danielle said: Please Note: You must have a minimum of ~15 GB on your Nintendo Switch at the time the update launches in order for the download to begin. Can I get some clarification: 1) Is this 15GB on top of the 21GB that we currently use for warframe (total of 36GB)? 2) I have warframe on an SD card, and this says "on your nintendo switch". Does that mean it will download to the switch internal memory or to wherever warframe is? Thank you very much DE. I've been enjoying my time on the switch so far port. 1 Link to comment Share on other sites More sharing options...
(NSW)mrjzerman Posted June 20, 2019 Share Posted June 20, 2019 (edited) 2 hours ago, (NSW)KentInkOVanheim said: Nice Can I get some clarification: 1) Is this 15GB on top of the 21GB that we currently use for warframe (total of 36GB)? 2) I have warframe on an SD card, and this says "on your nintendo switch". Does that mean it will download to the switch internal memory or to wherever warframe is? Thank you very much DE. I've been enjoying my time on the switch so far port. 1. Yes, you have to download the updated 15gb warframe which will replace the 21gb that we currently have. Unless you delete it first, then redownload as the updated 15gb version. 2. If you have a memory inserted, it will automatically be downloaded to the card. I think they meant "nintendo switch = internal memory + sd card (if applicable)" As for the updated, thank you very much DE. Great job lower the file size. Edited June 20, 2019 by (NSW)mrjzerman Added some stuff 1 Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted June 20, 2019 Share Posted June 20, 2019 5 minutes ago, (NSW)mrjzerman said: Unless you delete it first, then redownload as the updated 15gb version. I guess there is no point not to do this when the update launches because I won't be able to play the game anyway. Thanks for the answer. Link to comment Share on other sites More sharing options...
(NSW)vanellopeb Posted June 20, 2019 Share Posted June 20, 2019 Well, I guess we all know Switch limits (sadly), the game is suffering already on this console to me, so thanks for the effort on keeping a nice experience on Warframe for Nintennos! Railjack alone will require lots of space when it will come, gaining this "extra", is pretty good. Link to comment Share on other sites More sharing options...
(NSW)Badger Posted June 20, 2019 Share Posted June 20, 2019 (edited) 20 hours ago, [DE]Danielle said: TennoGen Bundle XXXVIII This new TennoGen Bundle includes new Warframe skins from Round 16 created by our talented Tenno! Frost Ion Skin by Yatus Khora Mithra Skin by lukinu_u Valkyr Leonessa Skin by Hitsu San Valkyr Mithra Skin by lukinu_u Wukong Mithra Skin by lukinu_u For Round 15, 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, stay tuned for more news when we have it! Is there any news whether the Sari Tennogen Syandana is in this update? From what I read on Steam it is supposed to return soon(TM), perhaps in this next update. With what you've said about a curated list I suspect it will be in this way that we get it back. Thanks for any information, and now here is a friendly tip (Because it drives me nuts every stream I see of you ;).) Ephemera is pronounced: "EH-FEM-ERRA" not "EFF-EMERA" Have a great day! Thanks for all the hard work! Love to all the people at DE big and small, high up or in the trenches. Edited June 20, 2019 by (NSW)Badger Link to comment Share on other sites More sharing options...
(NSW)Yagami_Sama_000 Posted June 20, 2019 Share Posted June 20, 2019 I don't know if this is happening only with me, but loading times, are pretty bad on Switch after the update. For me, the screen goes black, and stay like that for like 30 seconds or more, and then it starts loading, Liset appears and loading bar starts do progress. Like, it usually took up to 5 minutes to do a capture mission on void, now it is taking more than 7. Link to comment Share on other sites More sharing options...
(NSW)WingZero33 Posted June 20, 2019 Share Posted June 20, 2019 I have had the same issues. I have noticed that the plains takes a lot longer to load. I thought it was because of the Plague Star event. Link to comment Share on other sites More sharing options...
(NSW)Lobosandia Posted June 20, 2019 Share Posted June 20, 2019 6 hours ago, (NSW)Badger said: Ephemera is pronounced: "EH-FEM-ERRA" not "EFF-EMERA" Idk where you're from, but to an English speaker (me at least) those two pronunciations are exactly the same lol I sat here for a few minutes trying to make them sound different while keeping in line with your syllables. As far as i know, it's pronounced two ways in English: eh-FEEM-era eh-FEM-era So long e versus short e. The first sounds British to my American ears. Link to comment Share on other sites More sharing options...
Ace-Bounty-Hunter Posted June 21, 2019 Share Posted June 21, 2019 8 hours ago, (NSW)Yagami_Sama_000 said: I don't know if this is happening only with me, but loading times, are pretty bad on Switch after the update. For me, the screen goes black, and stay like that for like 30 seconds or more, and then it starts loading, Liset appears and loading bar starts do progress. Like, it usually took up to 5 minutes to do a capture mission on void, now it is taking more than 7. I too want to know if this is addressed in the update. Loading screens have been unbearable ever since Jovian Concord released on Switch. Link to comment Share on other sites More sharing options...
(NSW)Badger Posted June 21, 2019 Share Posted June 21, 2019 (edited) 18 hours ago, (NSW)Lobosandia said: Idk where you're from, but to an English speaker (me at least) those two pronunciations are exactly the same lol I sat here for a few minutes trying to make them sound different while keeping in line with your syllables. As far as i know, it's pronounced two ways in English: eh-FEEM-era eh-FEM-era So long e versus short e. The first sounds British to my American ears. no, she says "Eff-Emera", no "eh" which I think may be the root of the miss-pronunciation. Eh-Fem-Erra definitely sounds different from "Eff-Emera". (Or perhaps Eff-A-MERA). I am Californian (Now Utahan) and an expert in American grammar and pronunciation due to my deep and abiding love of the language. I have been reading and writing since three and have had elocution and speaking lessons. Listen to her next time she says it and you'll hear what I'm talking about. 13 hours ago, (NSW)Ace-Bounty-Hunter said: I too want to know if this is addressed in the update. Loading screens have been unbearable ever since Jovian Concord released on Switch. I'll sometimes get black screens but not for that long, and the loading screens (other than the first before the log-in screen) are pretty much the same. I don't have a hard-wired connection, either. But I do recommend the hard-wired usb to ethernet adapter you can get for the Switch. I think your issues may come from poor internet service (most companies are throttling gamers). Or you could try redownloading the game. Edited June 21, 2019 by (NSW)Badger Link to comment Share on other sites More sharing options...
(NSW)Hermy Posted June 21, 2019 Share Posted June 21, 2019 just add pointer/motion controls to the menus and you can keep them as they are ^^ would be like using a mouse on pc :3 Link to comment Share on other sites More sharing options...
[DE]Danielle Posted June 21, 2019 Author Share Posted June 21, 2019 The Jovian Concord: Update 25.2.0 is in cert! We will update the thread with an official launch date once we have passed. Link to comment Share on other sites More sharing options...
(NSW)ohgodzilla Posted June 21, 2019 Share Posted June 21, 2019 Looking forward to another good update and for Tennocon in two weeks! I didn't realize it was so close. I'm not expecting anything until after Tennocon, but any word on Cross-Progression or "Loot Sharing" of some sort between Switch and PC? Having Warframe on Switch is great for portability, but I'm tentative to buy any more plat on the Switch version since performance is so much lower than other systems (and conversely, I don't want to put work into my PC account since I'm so far along my Switch one, and portability is so important to me). Thanks! Link to comment Share on other sites More sharing options...
(NSW)Aila Posted June 21, 2019 Share Posted June 21, 2019 (edited) 2 hours ago, (NSW)Badger said: no, she says "Eff-Emera", no "eh" which I think may be the root of the miss-pronunciation. Eh-Fem-Erra definitely sounds different from "Eff-Emera". (Or perhaps Eff-A-MERA). I am Californian (Now Utahan) and an expert in American grammar and pronunciation due to my deep and abiding love of the language. I have been reading and writing since three and have had elocution and speaking lessons. Listen to her next time she says it and you'll hear what I'm talking about. Honey if you really loved this you'd know how to phonetically transcribe something using eg the IPA, which is not ambiguous. Both of the renderings you gave are pronounced /ɛˈfɛməɹə/ for a standard british english speaker. The two pronounciations acceptable for us are /ɪˈfɛməɹə/ and /ɪˈfɪməɹə/. Yes, that's right, for hilarious extra value content, the "correct" pronounciation is actually one which you didn't note - "eef", not "eff". Incidentally, if you're interested, the error you're noticing isn't in pronounciation but in STRESS, quite clearly from your description (though I haven't heard the livestream) so maybe look at that! It sounds like the devs are saying /ɛfə'mɛɹə/ or /ɪfə'mɛɹə, from your description Edited June 21, 2019 by (NSW)Aila Link to comment Share on other sites More sharing options...
(NSW)Lobosandia Posted June 21, 2019 Share Posted June 21, 2019 15 minutes ago, (NSW)Aila said: Honey if you really loved this you'd know how to phonetically transcribe something using eg the IPA, which is not ambiguous. Both of the renderings you gave are pronounced /ɛˈfɛməɹə/ for a standard british english speaker. The two pronounciations acceptable for us are /ɪˈfɛməɹə/ and /ɪˈfɪməɹə/. Yes, that's right, for hilarious extra value content, the "correct" pronounciation is actually one which you didn't note - "eef", not "eff". Incidentally, if you're interested, the error you're noticing isn't in pronounciation but in STRESS, quite clearly from your description (though I haven't heard the livestream) so maybe look at that! It sounds like the devs are saying /ɛfə'mɛɹə/ or /ɪfə'mɛɹə, from your description Yeah, I parsed out that it was stress, too. I think it's funny that we're throwing out British English and American an English to correct Canadian English. If they meant stress, I think it would be: EF-emera (How they hear it, regular short e sound and not a schwa) Vs how i would pronounce it: ef-EM-era (also short e on stress, but initial schwa) Vs how you presented it: EEF-emera (long e) Link to comment Share on other sites More sharing options...
(NSW)Youw Posted June 21, 2019 Share Posted June 21, 2019 we need CHINESE INPUT METHORD! Link to comment Share on other sites More sharing options...
(NSW)Primus-ZD Posted June 21, 2019 Share Posted June 21, 2019 Just one question, how much will the tennogen bundle cost? Link to comment Share on other sites More sharing options...
(NSW)Badger Posted June 21, 2019 Share Posted June 21, 2019 2 hours ago, (NSW)Aila said: Honey if you really loved this you'd know how to phonetically transcribe something using eg the IPA, which is not ambiguous. Both of the renderings you gave are pronounced /ɛˈfɛməɹə/ for a standard british english speaker. The two pronounciations acceptable for us are /ɪˈfɛməɹə/ and /ɪˈfɪməɹə/. Yes, that's right, for hilarious extra value content, the "correct" pronounciation is actually one which you didn't note - "eef", not "eff". Incidentally, if you're interested, the error you're noticing isn't in pronounciation but in STRESS, quite clearly from your description (though I haven't heard the livestream) so maybe look at that! It sounds like the devs are saying /ɛfə'mɛɹə/ or /ɪfə'mɛɹə, from your description I don't know how to do that with a keyboard. I am not an expert with computers. No need to get sassy. I was just stating facts. Love ya, fellow tenno. Link to comment Share on other sites More sharing options...
(NSW)ForTheGhostsWithin Posted June 22, 2019 Share Posted June 22, 2019 (edited) Though I really appreciate compressed size and optimized performance, I hope the visual quality of Warframes and skins be prioritized than background quality... I am totally OK with however blurry the woods or enemies look, but when my paid Tennogen skins look pixelated (Corpra head almost look like glitched), it makes me sad. I hope they look better at least in my Orbiter. Edited June 22, 2019 by (NSW)ForTheGhostsWithin word Link to comment Share on other sites More sharing options...
(NSW)Aila Posted June 23, 2019 Share Posted June 23, 2019 On 2019-06-21 at 10:21 PM, (NSW)Badger said: I don't know how to do that with a keyboard. I am not an expert with computers. No need to get sassy. I was just stating facts. Love ya, fellow tenno. You copy and paste it from dictionary sites hahah Link to comment Share on other sites More sharing options...
CoolCAL98 Posted June 25, 2019 Share Posted June 25, 2019 I do hope that the black screen bug will be fixed on this update 1 Link to comment Share on other sites More sharing options...
(NSW)FlameDivinity Posted June 25, 2019 Share Posted June 25, 2019 (edited) Shouldn't this release today? Also, I don't wanna sound nitpicky, but PoE needs optimization fixes. It drops framerates really harshly in heavy situations, and adding rain to anything will just kill it. I'm no graphics/performance hoe or anything, but it kinda sucks when my game freezes and my inputs come out much later than actually input, causing me to miss or mess up melee combos (not a real big deal with PoE enemies but still). But I do want the graphics to be optimized first tbh. I look at the PS4, XB1, and PC versions and can only drool of how good they look, and as much as I know the NSW version can't ever look that good, being as close to possible might help. Maybe when the Switch Pro is released can we see larger performance and visual upgrades. I'm very happy with what DE's done so far and am very thankful of the file size decrease. Edited June 25, 2019 by (NSW)FlameDivinity Link to comment Share on other sites More sharing options...
[DE]Danielle Posted June 25, 2019 Author Share Posted June 25, 2019 The Jovian Concord: Update 25.2.0 has passed cert and is launching TODAY around 2 PM EDT! Look out for your friendly neighborhood Red Text in chat who will be starting the 5 minute countdown to launch. Link to comment Share on other sites More sharing options...
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