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Archwing heavy flamethrower


ChaoticEdge
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from many wonders and question about the flamethrower for its unique and doesn't reach pretty much not far enough, so presenting idea an Archwing heavy flamethrower which should have kick of recoils following the realistic flamethrower they had men about 3 to make sure they handle great care with the flamethrower which it does have like a rocket thrust-er power and without great care you'll accidentally burn up not only the forest but other ppl.  Now to the video game basically the archwing flamethrower will be simple design like Ignis except huge gas tank and bigger nozzel and barrel sort of like team forest 2 of the pyro except we made it bigger and reachable distance with the big spam long as plasmor cannon gun.

I would like to see in action and ppl would have fun using it and also cosplay as warhammer ppl I mean it which I want find the fun of using a flamethrower that has bazaar range and does good spread of fire dmg while I'm in space or either on ground.  Noted I'm not great artist or either greatest idealist but hey I thought it would be nice get more archwing guns instead of having little amount of super firepower on the weapons.

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While interesting they would need to figure out explaining how it functions underwater and in the vacuum of space. 

So it would almost have to be restricted to a ground summon at which point DE might as well just make a fun beefy flame thrower that wasn't hobbled by the whole ArcGun Launcher system. I mean I love the ArcGuns but the whole "It's gotta have a trade off" mentality with the launchers really kinda meh's them for me. 

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43 minutes ago, Oreades said:

While interesting they would need to figure out explaining how it functions underwater and in the vacuum of space. 

You can mod your Ignis to deal Magnetic damage though, and nothing prevents you from igniting your targets with Fire status in Archwing mode. I wouldn't look too far into the physics on this one, an Archflamethrower would be lit indeed

Edited by Chewarette
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TL;DR soo you want pyro weapon right ?

well I can’t say no to that  :clem:

giphy.gif?cid=8fc3c8975d0b291d4368477745

Edit: jokes aside why do we need a flamethrower weapon while we have ignis laying around? 

Beem weapons are already ridiculous getting more of that will only let ppl just press 1 button and move 

Edited by (PS4)s3d_sas
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3 hours ago, Oreades said:

While interesting they would need to figure out explaining how it functions underwater and in the vacuum of space. 

So it would almost have to be restricted to a ground summon at which point DE might as well just make a fun beefy flame thrower that wasn't hobbled by the whole ArcGun Launcher system. I mean I love the ArcGuns but the whole "It's gotta have a trade off" mentality with the launchers really kinda meh's them for me. 

I can be just simple plasma ejector. Look at this, 3:18min :

 

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10 hours ago, Oreades said:

While interesting they would need to figure out explaining how it functions underwater and in the vacuum of space. 

So it would almost have to be restricted to a ground summon at which point DE might as well just make a fun beefy flame thrower that wasn't hobbled by the whole ArcGun Launcher system. I mean I love the ArcGuns but the whole "It's gotta have a trade off" mentality with the launchers really kinda meh's them for me. 

range get reduced or either somehow it create gap explosive fire like how the boxing lobster do it which the logic of fire can defy in water depending how much thrust and how hot it is which you can make a gap in the gun to still do fire but its minimized because water is very strong in friction against physic which fire is somewhat being used physic that pushes because thanks to the gas being lit up.  The archwing flamethrower will get reduced in range because of well its water what you expect shooting bullets in water thinking its going go the other side the ocean which its obvious, still you still can get push by the flamethower's thrust-er which you might go backward.

In vaccuum in space we got space rockets why do you think we can't do anything in space which the fire get narrow and same thing reduced range because of zero oxygen but its great dealing with enemies with things still.

 

9 hours ago, (PS4)s3d_sas said:

TL;DR soo you want pyro weapon right ?

well I can’t say no to that  :clem:

giphy.gif?cid=8fc3c8975d0b291d4368477745

Edit: jokes aside why do we need a flamethrower weapon while we have ignis laying around? 

Beem weapons are already ridiculous getting more of that will only let ppl just press 1 button and move 

reason why getting bigger flamethrower is these guys who fan made them...

Spoiler

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YuAAn7Y.jpg

 

 

The bigger they are the more wanted a bigger flamethrower plus it would satisfied some pyromaniac ppl so they don't have to burn things in real life.

Edited by ChaoticEdge
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1 hour ago, ChaoticEdge said:

In vaccuum in space we got space rockets why do you think we can't do anything in space which the fire get narrow and same thing reduced range because of zero oxygen but its great dealing with enemies with things still.

The thing with rockets is that they carry their own oxidizer and the burn operates in a very confined area. 

It just doesn't work for space or underwater combat, it would be great for a launcher/groundbased weapon but at that point just make a honken big non ArcGun flamethrower. Because otherwise they are going to have tweak it's firing mechanics for every environment to keep it at least borderline realistic (and yeah top kep realism in a game with space magic) because there is a limit to how far people can/will suspend their disbelief and space magic is a lot easier to swallow than something that people by in large have a fundamental understanding of how it operates. EG a flame thrower is not going to operate underwater or in the vacuum of space. So I kinda think the Larkspur is as close to "thrower" weapon as we are going to see in AW. 

Plus to be honest one of the weapons I absolutely loath using in Skywing is the Ignis because the travel time of the flames coupled with the speed of the Arcwing means it's usually only effective for maybe a meter directly in front of you if you are moving forward with any momentum. So effectively its useless unless you're hovering and both Sharkwing and Arcwing are all about being moving. 

I'm certainly not apposed to the notion of a bigger Ignis but it just doesn't seem to "work" for 2/3 of AW modes.

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Just now, Oreades said:

The thing with rockets is that they carry their own oxidizer and the burn operates in a very confined area. 

It just doesn't work for space or underwater combat, it would be great for a launcher/groundbased weapon but at that point just make a honken big non ArcGun flamethrower. Because otherwise they are going to have tweak it's firing mechanics for every environment to keep it at least borderline realistic (and yeah top kep realism in a game with space magic) because there is a limit to how far people can/will suspend their disbelief and space magic is a lot easier to swallow than something that people by in large have a fundamental understanding of how it operates. EG a flame thrower is not going to operate underwater or in the vacuum of space. So I kinda think the Larkspur is as close to "thrower" weapon as we are going to see in AW. 

Plus to be honest one of the weapons I absolutely loath using in Skywing is the Ignis because the travel time of the flames coupled with the speed of the Arcwing means it's usually only effective for maybe a meter directly in front of you if you are moving forward with any momentum. So effectively its useless unless you're hovering and both Sharkwing and Arcwing are all about being moving. 

I'm certainly not apposed to the notion of a bigger Ignis but it just doesn't seem to "work" for 2/3 of AW modes.

yea yea that why I narrow it down, fire still can be lit in water depending what sort materials your using for example if coal mine get ignited in fire (which we had a few) you can try throw the whole ocean into the hole of the coal mine because its going vaporized before the water even get into the hole because of the coal mine is hot as the planet volcano (close to it).  At the time being the logic for water could easy defy it depending on the chemical which you can use heating power still microwave in water which we do have volcano in water which I am not going do all this long logic explaining stuff. 

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48 minutes ago, ChaoticEdge said:

yea yea that why I narrow it down, fire still can be lit in water depending what sort materials your using for example if coal mine get ignited in fire (which we had a few) you can try throw the whole ocean into the hole of the coal mine because its going vaporized before the water even get into the hole because of the coal mine is hot as the planet volcano (close to it).  At the time being the logic for water could easy defy it depending on the chemical which you can use heating power still microwave in water which we do have volcano in water which I am not going do all this long logic explaining stuff. 

Try lighting that same coal underwater, not going to get very far with that. Similar to the underwater Volcano angle as both of those function because they have a massive thermal mass. One being (possibly) kilometers of burning coal and the other being fueled by the literal molten core of the earth. You're talking orders of magnitude away from something that you would mount on your back, let alone carry in both hands.

The microwave canon angle works in all three scenarios because it projects energy not flame but then we aren't talking about a flamethrower anymore.  

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2 hours ago, Oreades said:

Try lighting that same coal underwater, not going to get very far with that. Similar to the underwater Volcano angle as both of those function because they have a massive thermal mass. One being (possibly) kilometers of burning coal and the other being fueled by the literal molten core of the earth. You're talking orders of magnitude away from something that you would mount on your back, let alone carry in both hands.

The microwave canon angle works in all three scenarios because it projects energy not flame but then we aren't talking about a flamethrower anymore.  

it is a flamethrower, a heating power is still equal microwave which heat can roast chickens or kill a man which fire is common as heating sources.  Unless you want bubbles in the water and just play with it that is fine for you to have fun, as again the dislogical building up is the fact the children using void power pretty much can use it defy what is in the water so mix of void power into a gun pretty much you'll only need the frame and the kid to settled making a void fire...

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54 minutes ago, ChaoticEdge said:

it is a flamethrower, a heating power is still equal microwave which heat can roast chickens or kill a man which fire is common as heating sources.  Unless you want bubbles in the water and just play with it that is fine for you to have fun, as again the dislogical building up is the fact the children using void power pretty much can use it defy what is in the water so mix of void power into a gun pretty much you'll only need the frame and the kid to settled making a void fire...

I already touched on the illogical nature of void powers and why it is significantly easier to suspend ones disbelief for something akin to those VS why it is not for something as fundamental as how fire operates. 

I'm afraid what you are asking for is just the uncanny valley of weapons, It's too grounded in things we actually know for anyone to accept it working how it needs to for the sake of gameplay (under water and in space). The Larkspur is probably as close to an Arkgun flamethrower as we are going to see/get because it pushes the boundaries far enough that its not a hard sell.

But hey who knows, maybe DE will make a space flamethrower and it won't turn into a meme ¯\_(ツ)_/¯

Edited by Oreades
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2 hours ago, Oreades said:

I already touched on the illogical nature of void powers and why it is significantly easier to suspend ones disbelief for something akin to those VS why it is not for something as fundamental as how fire operates. 

I'm afraid what you are asking for is just the uncanny valley of weapons, It's too grounded in things we actually know for anyone to accept it working how it needs to for the sake of gameplay (under water and in space). The Larkspur is probably as close to an Arkgun flamethrower as we are going to see/get because it pushes the boundaries far enough that its not a hard sell.

But hey who knows, maybe DE will make a space flamethrower and it won't turn into a meme ¯\_(ツ)_/¯

fair enough.

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