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[DE]Megan

The Jovian Concord: Hotfix 25.2.1

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The Jovian Concord: Hotfix 25.2.1

Wukong Changes & Fixes:

  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.

Changes:

  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."

Fixes:

  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed the Inbox for Wukong Revisited not being localized.
     
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Posted (edited)

Thank you for the hotfix.

I am loving the Celestial Twin UI. I hope Duality on Equinox and Excalibur Umbra can have this UI element as well.

Just noting Plains of Eidolon conservation codex scans and Vapos eximus scan issues still persist.

TennoCon in around 15 days and 19 hours. 🙂 

Edited by Voltage
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1 minute ago, [DE]Megan said:

Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around"

Incorrect. There is no such thing.

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Posted (edited)

Pssst. Please fix the Astilla's FX. 

Listen I know I keep posting this but also it's been like an entire year and it's still broken and looks awful. Pls. 

Edited by Glyphicality
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Thanks for the patch notes and the hotfix. 💜

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thank u these bugs have been bugging me so MUCH!!!!!11

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3 minutes ago, [DE]Megan said:

Wukong Changes & Fixes:

  • Wukong Celestial Twin can now be cancelled by the Stalker.

YAY!

 

 

 

 

 

......oh wait

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Ahaha, did you make the reference because I posted this a few minutes ago? x)

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Posted (edited)
1 hour ago, [DE]Megan said:

Wukong Changes & Fixes:

  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
     

... I definitely missed out on something magical.

 

Also, some quick Wukong feedback:

  • Cloud Walker cancels sprinting if Sprint Toggle is enabled, which is super annoying
  • Currently cannot melee (E) or aim (RMB) out of Cloud Walker (haven't tried the slam fix yet though) EDIT: IT WORKS!!! Y'ALL ARE LITERALLY JESUS
  • Cloud Walker's up/down movement is very slow and needs to accelerate, whereas WASD movement thankfully does not. This inconsistency feels awkward and makes small changes in height very slow and difficult to do (WASD doesn't have this problem).
Edited by SortaRandom
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Posted (edited)

Any word on the Pakal leg guard fix for Wisp?

 

Edited by Alighierian
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Posted (edited)

Hey

When you fix that melee attack and operator switch off codex scanner, mining laser and fishing spear? It's INCREDIBLY annoying to to select them form gear again, and again, and again, after killing 1 infected charger!

Edited by WhiteDragon_RU_
Why not?
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Please fix Wukong Mithra tennogen skin missing some textures and light effects

 

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Wukong's fashionframe is still hecked up, his thigh saddles don't apply the tennogen skin textures 😔

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1 minute ago, DeMonkey said:

Incorrect. There is no such thing.

Double incorrect there is never enough nor will there never be too little 

i mean the fact you can get 4 wukongs and then suddenly make it a raid by pressing 1 

when they do return 16 monkeys are going to a possible strategy and be the destroyer of any beds found anywhere in the origin system

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please fix the position of the shield when viewing different skins for sword and shield.

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Can you also fix the Wukong mithra skin? Its leg (waist) armor is still the one from standard wukong skin, its been like that since wukong rework.

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