viperveteran 387 Posted June 20, 2019 Share Posted June 20, 2019 21 minutes ago, [DE]Megan said: The Jovian Concord: Hotfix 25.2.1 Will there be a fix to allow amalgam daikyu target acquired to work with the sepfahn nikana zaws? Link to post Share on other sites
I.V.A.R.A 1,184 Posted June 20, 2019 Share Posted June 20, 2019 Nice! Really hoping to get his duration looked at, another few seconds would do great. Link to post Share on other sites
THeRyanX 1 Posted June 20, 2019 Share Posted June 20, 2019 Thanks a Lot :D ! Please Fix K-Drive Color Glitch Link to post Share on other sites
Vajet 91 Posted June 20, 2019 Share Posted June 20, 2019 Kuria still broken? Link to post Share on other sites
JSRBeat 32 Posted June 20, 2019 Share Posted June 20, 2019 Not sure how to word this --- But, I feel Defy doesn't work well with Wukong after the rework. I feel the duration isn't long enough and having to recast it -and just SIT in the middle of enemies to take damage - isn't really a good skill (you just float around doing nothing (*unlike Harrow's 4th). It's like a bad *Oberon Armor buff that runs out way to fast, also it always restarts at 50 armor. I feel that if you get it up to 1500 armor, it should stay at 1500 armor when recasted. Also, make the duration 2x longer - would help NON-duration builds. I know the Olf Defy was a a Set it and Forget it kind of Skill - but even Rhino's Iron Skin is Set it and forget it - and better. I also feel Atlas' Armor Passive Mechanic lasts longer than Defy. I just put this together on the fly - thought? Link to post Share on other sites
Gekkojo 19 Posted June 20, 2019 Share Posted June 20, 2019 Kavat energy color still broken when playing as client Pet stasis removal when? Link to post Share on other sites
Frayzr 6 Posted June 20, 2019 Share Posted June 20, 2019 Thank you DE! Can you also fix Wisps’ melee animation please? as it looks weird that’s shesxrunning around on stumps thank you 🙂 Link to post Share on other sites
Nichivo 854 Posted June 20, 2019 Share Posted June 20, 2019 Who do we need to bribe to get Kuria 1.2 and 2.1 fixed? I have almost given up hope for the itzal drones underwater issue. Itzal prime and a fix would be awesome though. Link to post Share on other sites
Nedflix 4 Posted June 20, 2019 Share Posted June 20, 2019 47 minutes ago, SortaRandom said: ... I definitely missed out on something magical. Also, some quick Wukong feedback: Cloud Walker cancels sprinting if Sprint Toggle is enabled, which is super annoying Currently cannot melee (E) or aim (RMB) out of Cloud Walker (haven't tried the slam fix yet though) Cloud Walker's up/down movement needs to accelerate first, whereas WASD movement thankfully does not. This inconsistency feels awkward and makes small changes in position very slow and difficult to do. (It's currently faster and more responsive to move up/down with camera/WASD instead of Jump/Crouch.) VERY much agreed. These problems need attention. Link to post Share on other sites
ShrewdyCrow 16 Posted June 20, 2019 Share Posted June 20, 2019 There are also some visual bugs with zaw nikana's. Too many to list actually. Link to post Share on other sites
Trollus31 10 Posted June 20, 2019 Share Posted June 20, 2019 Codex Fix pls !! Link to post Share on other sites
MirageKnight 7,249 Posted June 20, 2019 Share Posted June 20, 2019 (edited) Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Arguably lackluster rewards for Arbitrations. - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting the right mouse button so that it ALWAYS equips the last ranged weapon used while using a melee weapon. Some of us really hate this feature. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up. Edited June 20, 2019 by MirageKnight Link to post Share on other sites
-MG-CephalonCinnamon 49 Posted June 20, 2019 Share Posted June 20, 2019 (edited) Ty, but...... while wukong is fun to play now, most parts of his kit suck now. his 4 is good I’ll give you that but his clone dmg not scaling with power strength and being half of the power duality has when it should be the other way around considering duality is an augment. Then the Armor cap on his 3 is a bit low and doesn’t allow u to tank like you would expect of the being that is wukong. Additionally his passive is garbage, it’s a fun thing but when you consider how short of a duration the buffs have, how you only get 3 per mission (THAT DONT REFRESH ON REVIVE USE) it’s a bit S#&$ (would be much nicer if you only had 1 and could earn them back eg via kills with 4, also can monkey luck work like a resource booster instead as it’s a bit useless in its current state) Edited June 20, 2019 by CephalonLewd Link to post Share on other sites
SPAAAACE 154 Posted June 20, 2019 Share Posted June 20, 2019 Any word on Wukong's passive getting eaten up without triggering Quick Thinking? Seems like a poor interaction to potentially lose all 3 extra lives/buffs without even giving it a chance to save you instead. Particularly so when the passive is meant to be a replacement effect for dying, so triggering it before you actually reach 0hp and you know, actually trigger death, seems pretty bad. Also, gib "Hide Mastered" for store/labs, gib "Hide Unowned" for arsenal. Link to post Share on other sites
0333am 33 Posted June 20, 2019 Share Posted June 20, 2019 Can Wukong AND Nidus immortality proc happen after Quickthinking energy depletion and not just at 2hp? I want Quickthinking to be useful. I use it in every Warframe 😝 Link to post Share on other sites
ArturiaFayth 196 Posted June 20, 2019 Share Posted June 20, 2019 Such a shame we don't get to monkey around anymore, i wanted to try that one. Sounded like a fun thing to have Link to post Share on other sites
Lythael 352 Posted June 20, 2019 Share Posted June 20, 2019 (edited) BTW there was a mention that Wukong's clone should use your last used Primary or Secondary weapon when summoning him and when having melee out. Welp that doesn't work Wukong's clone doesn't use the Secondary weapons at all unless you completely unequip Primary weapon before mission. Edited June 20, 2019 by Lythael Link to post Share on other sites
DaftMeat 11,414 Posted June 20, 2019 Share Posted June 20, 2019 1 hour ago, [DE]Megan said: Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins. 1 Link to post Share on other sites
persiwong 3 Posted June 20, 2019 Share Posted June 20, 2019 1 hour ago, Aquebus said: Repeat problems from last time: Using Melee with using a Synthesis Scanner will default into a Primary Weapon or Secondary when aiming instead of the Scanner after melee. Fast traveling to Fisher Hai-Luk places tenno in front of the kiosk instead of prompting an option. I'll wait patiently until fixes happen. Can confirm, I've run into the Fisher Hai-Luk fast travel bug every single time. Link to post Share on other sites
n.ull. 145 Posted June 20, 2019 Share Posted June 20, 2019 can you pls give normal specters and maybe even umbra and equinox with her augment clone, the same ability to copy emotes and intercation with the handshake. that would be amazing, anyway thx for the update Link to post Share on other sites
PanicSpark 10 Posted June 20, 2019 Share Posted June 20, 2019 Can we have warframe abilities like wukongs twin, equinox's duailty, and excal umbra's sentience prioritize using gun blades as a gun rather than getting in close proximity to melee a target? Link to post Share on other sites
WastedData 67 Posted June 20, 2019 Share Posted June 20, 2019 Please DE. Fix Wisps walking animation when she holds a melee weapon. It looks so dumb when she walks on her not existing feet. Link to post Share on other sites
NuclearDeath 27 Posted June 20, 2019 Share Posted June 20, 2019 Wukongs 2nd and 3rd ability turns off toggled running, when deactivated. Link to post Share on other sites
Iconiq123 0 Posted June 20, 2019 Share Posted June 20, 2019 (edited) 3 hours ago, JSRBeat said: Not sure how to word this --- But, I feel Defy doesn't work well with Wukong after the rework. I feel the duration isn't long enough and having to recast it -and just SIT in the middle of enemies to take damage - isn't really a good skill (you just float around doing nothing (*unlike Harrow's 4th). It's like a bad *Oberon Armor buff that runs out way to fast, also it always restarts at 50 armor. I feel that if you get it up to 1500 armor, it should stay at 1500 armor when recasted. Also, make the duration 2x longer - would help NON-duration builds. I know the Olf Defy was a a Set it and Forget it kind of Skill - but even Rhino's Iron Skin is Set it and forget it - and better. I also feel Atlas' Armor Passive Mechanic lasts longer than Defy. I just put this together on the fly - thought? Why would you even make a NON-duration build ? everything scales with power str and duration, range and efficency are the stats you don't want on the new wukong as even with 40% eff his energy drain on 4 is ~5/s (500 + energy with primed flow) the other abilities don't cost much compared to how much energy you have. The rework is great but the only problem is that quick thinking doesn't work (same as nidus) but not like its needed tbh and that his passive doesn't reset on revive.. move it down to 2 uses but have it reset on revive, otherwise theres no point to it but only as a last stand option which in longer missions is just dumb. Wukong is in a great state now. OP clone that actually kills null bubbles and thats actually tanky. Cloud is super good for healing up so I don't see a situation where you can die easily as it soo easy to top yourself up. Defy should only be used for armor as the damage portion of the ability is lackluster without range and to increase its range you would have to kill the rest of his kit. Primal Fury is good and has a LOT of range even with negative range ( as it scales with Primed Reach). The passive bonuses are good .. some of them even OP e.g. 4x better health and energy orbs. Wukong is tanky now, has CC with his augment, has crazy damage even without his crit augment but even better then, he can zip around the map easily which is always welcome and has a Clone that actually does something and can survive High level enemies. P.S. His armor should restart at 50 like it currently does otherwise you would be unkillable 100% of the time. The invunreability is long enough as it is + your clone casts your 3 and 4 when you cast em. Edited June 21, 2019 by Iconiq123 Link to post Share on other sites
Bob_of_Astora 6 Posted June 20, 2019 Share Posted June 20, 2019 Wukong's plates on his legs are bugged with the tennogen skins. The mithra skin was broken recently and no longer glows :( Link to post Share on other sites
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