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Tombfinger


Danielw8
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nothing much to say, i hit sad numbers with this:

 

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what is wrong here ? i hit by 1k, the best case 5k, i understeand need 2 more formas, maybe 3 more with riven but i already see bad numbers and for real there no hope to hit like an catchmoon...

 

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The point of the tombfinger is to be a semi-auto banger, not a catchmoon substitute.

Needless to say, a good build can deal much more damage, but don't expect it to be like a catchmoon. You're best off just making one of them instead if you want the high damage numbers.

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Target Cracker in place of Magnum Force. -%Accuracy doesn't play well with projectile weapons but it's a Crit weapon either way.

Remove Creeping Bullseye in place of 90% Toxic + 60/60% if you got it. Least one. Then either 90% or 60/60 for last slot. Depending.

Tombfinger doesn't hit hard as Catchmoon. Instead it has double status chance per shot. It's an all around Pistol and deals with Armor much better.

It also near instantly reloads with Pax Recharge.

Edited by Xzorn
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you have no Elemental Mods, so you basically don't deal any Damage.

replacing Augur Pact, Creeping Bullseye, and Magnum Force with Elemental Mods would make the Weapon easily deal 3.5-4x as much Damage as it deals now.
and then ofcourse adding in Crit Damage after that.

personally i wouldn't use Tombfinger at a slower Rate of Fire than Lovetap, using it with Haymaker is just kinda painfully slow if you ask me because it's not a 'one shot one Kill' type of Weapon. more of a mix in between.
plus featuring the Multi-Hits so that it can perform with Status a lot more.

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10 minutes ago, Xzorn said:

Target Cracker in place of Magnum Force. -%Accuracy doesn't play well with projectile weapons but it's a Crit weapon either way.

Remove Creeping Bullseye in place of 90% Toxic + 60/60% if you got it. Least one. Then either 90% or 60/60 for last slot. Depending.

Tombfinger doesn't hit hard as Catchmoon. Instead it has double status change per shot. It's an all around Pistol and deals with Armor much better.

It also near instantly reloads with Pax Recharge.

i will try it but so far at this moment is really weak..

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7 minutes ago, Danielw8 said:

i will try it but so far at this moment is really weak..

Just standard Crit Hybrid like this...

wbNL8VI.jpg

You can probably do fine with 90%x2 until you start shooting some big armor values thanks to it's double status.

It's technically the best semi-auto Pistol in the game (not secondary overall) the only downside is that it's projectile based.

The power of a weapon is very perspective based. Depends on level range and what you're shooting. Tombfinger scale very well.

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So. 

A few pointers.

1. If you use hornet strike and magnum force, Augur pact is going to give much less damage than say, pathogen rounds. Because it stacks it’s got diminishing percentage returns, while that doesn’t apply to elements at this stage. (Rule of thumb: is bad mod)

2. Magnum force is often a bad idea because you miss more with it and it has diminishing percentage returns with hornet strike. Does boil down to preference though. I’d take a 90 silver elemental over it since it’s a small loss in theoretical DPS but makes landing shots easier, but that’s me.

3. You need elemental mods. They work off the modded base damage of the weapon, and have better modifiers and status effects than the physical damage types. As tombfinger can proc twice per shot you’d be well off having good statuses such as corrosive. As your tombfinger seems to be status viable to me I recommend the 60/60 gold elemental mods.

4. Crit Chance through the roof but no crit multiplier. Throw in target cracker.

5. Generally speaking creeping bullseye is a bad idea because hitting less often = less damage. I’d take a high chance better crits over critting every time but not as strongly. You also have few mod slots left, seeing as elemental mods are pretty much essential.

All in all, the build I’d recommend: hornet strike, lethal torrent, barrel diffusion, pistol pesitilence, jolt (or scorch), pistol gambit, target cracker, and either magnum force or pathogen rounds/convulsion or heated charge, depending on if you’re using jolt or scorch. (Convulsion pairs with jolt, heated charge with scorch.)

And finally remember that tombfinger isn’t supposed to be a substitute catchmoon; it does far too little damage for that.

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