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Hover required for fissure reward screen

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Having to hover over each reward (and thus blocking one of the others) to see, for example, the number already owned of that item, is awkward and time consuming on controller. The amount owned was previously simply displayed and allowed a quick highlighter for items particularly of interest. Adding complexity to an activity that has a time limit.

As a general comment - whilst I understand the desire to unify the UI across all platforms, hover over with a controller is awkward. 

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