FiftyShadesofGray Posted June 21, 2019 Share Posted June 21, 2019 thanks for the patch.. but can we stop doing it when it's night time in PoE? Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted June 21, 2019 Share Posted June 21, 2019 @[DE]Megan Still no fix for Daman Prime sugatra and I'm starting to feel like I wasted my money as the sugatra is not advertised how it is in game. Been over a year thanks. Link to comment Share on other sites More sharing options...
Mez999 Posted June 21, 2019 Share Posted June 21, 2019 Thank you for the hotfix! I did the alert when it was live before the fix and then logged off and cannot play again for a few days. Will I miss out or will it still register when I log back on? Link to comment Share on other sites More sharing options...
JonnyOptimus Posted June 21, 2019 Share Posted June 21, 2019 Thanks. Can we please get a fix for Wukong's Tennogen skins as described here pleeeeease :) : Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted June 21, 2019 Share Posted June 21, 2019 5 minutes ago, [DE]Megan said: The Jovian Concord U should start re-working dojo's and finish with concord, wukong and skins! 🤗 Link to comment Share on other sites More sharing options...
anfuerudo Posted June 21, 2019 Share Posted June 21, 2019 Well ain't you quite mean towards Ice_Cood_dude_4ever, DE? Poor guy had to go offline. Link to comment Share on other sites More sharing options...
GGbroman Posted June 21, 2019 Share Posted June 21, 2019 @[DE]Megan thanks for the update to the changes but I noticed that at random times when I am not host, the augment mod celestial stomp will have two effects 1. either i can hold the first ability and use it as many times as I want and the celestial twin will do it's stomp OR 2. i hold the first ability and the celestial twin will use the stomp and then become invincible and I can't use the celestial stomp augment for almost 10 seconds at a time when i am host the first scenario happens without fail which feels nice i was wondering which one is the intended effect you guys wanted to have implemented for this augment mod? Link to comment Share on other sites More sharing options...
--Excalibur--Umbra-- Posted June 21, 2019 Share Posted June 21, 2019 the alert for the skin is not there yet Link to comment Share on other sites More sharing options...
Maelstriker Posted June 21, 2019 Share Posted June 21, 2019 Please fix the waist armor of wukong's Mithra skin, its still the one from the standard skin. Link to comment Share on other sites More sharing options...
Gamalahalaf Posted June 21, 2019 Share Posted June 21, 2019 Just now, zirkwander said: are they supposed to work with the Twin?? 😍 Not sure, but they work for pets, and didnt they say defensive buffs on you work on twin as well? Link to comment Share on other sites More sharing options...
Buldozers Posted June 21, 2019 Share Posted June 21, 2019 That explains weird alert for that skin which was immediately nuked Because you need hotfix to deploy alert Link to comment Share on other sites More sharing options...
Aquebus Posted June 21, 2019 Share Posted June 21, 2019 2nd Repeat problems from last time: Using Melee with using a Synthesis Scanner will default into a Primary Weapon or Secondary when aiming instead of the Scanner after melee. Fast traveling to Fisher Hai-Luk places tenno in front of the kiosk instead of prompting an option. I'll wait patiently until fixes happen. Link to comment Share on other sites More sharing options...
Vajet Posted June 21, 2019 Share Posted June 21, 2019 Have those Jupiter Kurias been fixed yet? Link to comment Share on other sites More sharing options...
Vistha-Kai Posted June 21, 2019 Share Posted June 21, 2019 6 minutes ago, MirageKnight said: Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. (...) - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. The irony. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. You can already do that. Roll for Limbo and backflip for Volt. Quote - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. You can do block combos without any problems. Inputs are the same. Link to comment Share on other sites More sharing options...
A.yatan Posted June 21, 2019 Share Posted June 21, 2019 If you are doing the plaque star event and a host migration is happening all further bounty steps will no longer award any standing or rewards until u leave the plains Link to comment Share on other sites More sharing options...
Gunner6011 Posted June 21, 2019 Share Posted June 21, 2019 So that was it... Not my halucination in ESO XD Link to comment Share on other sites More sharing options...
Ozais Posted June 21, 2019 Share Posted June 21, 2019 i wander if there are plans to add more kitgun parts Link to comment Share on other sites More sharing options...
Lythael Posted June 21, 2019 Share Posted June 21, 2019 Wukong Deluxe when DE? 😞 Link to comment Share on other sites More sharing options...
LeoColins Posted June 21, 2019 Share Posted June 21, 2019 Kuria fix pls 1.2 and 2.1 Link to comment Share on other sites More sharing options...
Kylo. Posted June 21, 2019 Share Posted June 21, 2019 Thanks for the patch notes and the hotfix. 14 minutes ago, [DE]Megan said: Wukong’s Celestial Twin now behaves with Nullifiers by: If Wukong enters the bubble with Celestial Twin active, nothing happens. If Wukong’s Celestial Twin enter the bubble, his Health will drain down. Link to comment Share on other sites More sharing options...
auxy Posted June 21, 2019 Share Posted June 21, 2019 4 minutes ago, MirageKnight said: Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. I used to maintain a thread where I kept track of long-standing issues. Thanks for carrying the torch for me. With that said, a lot of the things in your post are more preferential than "issues". You'll have more luck spreading your message if you stick to actual bugs instead of "things I don't like and want changed." Just some friendly advice. The actual issues from your post: 7 minutes ago, MirageKnight said: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. (auxy edit: questionable) - Weapons glitching occasionally when Baruuk switches out from Serene Storm. (auxy edit: issue with all exalted weapons) - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. (auxy edit: issue with all exalted weapons) - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries. Link to comment Share on other sites More sharing options...
zord567 Posted June 21, 2019 Share Posted June 21, 2019 can you pls fix how the clone sometimes still have the primary weapon on when you have it on, its kinda broken with two wukongs and two riven primary weaponscan you pls fix how the clone sometimes still have the primary weapon on when you have it on, its kinda broken with two wukongs and two riven primary weapons Link to comment Share on other sites More sharing options...
--UMBRA--Silverdk Posted June 21, 2019 Share Posted June 21, 2019 13 minutes ago, [DE]Megan said: Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors! Thanks for removing a fun movement mechanic exclusive to 1 frame, i love having all frames be the same. The game got so much better for it. Link to comment Share on other sites More sharing options...
Gunner6011 Posted June 21, 2019 Share Posted June 21, 2019 1 minute ago, Vistha-Kai said: You can already do that. Roll for Limbo and backflip for Volt. NOT strange motion set in middle of the fight, but a total off switch - because can't backflip flaying out of terrain beacause SUDDENLY SPEEDSTER! Link to comment Share on other sites More sharing options...
Xenophil Posted June 21, 2019 Share Posted June 21, 2019 15 minutes ago, MirageKnight said: Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. *long text* Wrong place dude. It's a comment section is for comments for 25.2.2 update Link to comment Share on other sites More sharing options...
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