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Wukong Clone AI Needs rework


kwlingo
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I am enjoying the rework of Wukong and think its great having my twin shooting into walls and not charging weapons for effects but Im sure DE should be able to fix this.... who knows. Im sure if DE really took the time to develop the AI it would be top tiered level frame. I mean games like Street Fighter the main boss AI are able to almost always read your movements and counter your every move, why not the clones? If not that I was thinking the clone should learn as you use it, catering to your play style and emphasizing the mods you have on your weapons. If you have Maiming Strike is should be blocking and spin attacking like crazy, or weapons with secondary mode like Ferrox lock down door ways, or apply more rounds to max out the simulor bubble effect. This would allow a greater aid for solo runs. Would be able to have a few different command toggles like Wisp and Ivara, Protect- stay and guard single position, Berserk- unfollow and kill all it sees, Support- follow to aid kills. If you are a beginner it will only be able to play as you play so it doesn't hog the kills but as you improve and it learns it will be able to help you be another you.

Also why would you make his staff ability with Defy go though walls but not durring Primal Fury? lol think thats kind of off. Im sure if you did allow the exalted melee to go through walls, more player playing this frame (Excalibur blade beams go through). Its a warframe ability not a normal melee weapon if i wanted a normal melee I use a plague zaw. Dont worry many frames ability are not effected by walls, please give warframe melee abilities a fighting chance. :)

3 days later and I dont seen many people using Wukong anymore. Sad, I was so excited for the rework.

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Ai in general needs a rework, adding more details into a broken system won't do more than give the coders a lot more work when they actually get to fixing it. 

Also isn't there a better sub-forum for this? 😛

3 hours ago, Legion-Shields said:

maybe

Stuff n' things? 

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2 hours ago, kwlingo said:

Yes exactly

yea I have to agree with that one which I didn't want wukong's clone go on defense because that radius bubble but it would of bee great for my thread form for my suggestion thread about a frame...

Spoiler

 

yea...I am just sad to rethinking it over with it...

Spoiler

tenor.gif?itemid=6077094....*sigh* with no love for the summoner...

Anyway back to the point.  Wukong would of be better doing what Khora's likeness ability which it would be much useful for wukong just go attack freely and just come back defending his master depending on call.

Wukong's quick rework his 1 ability

- pressing 1 button make the clone go attack, aiming on enemy pressing 1 make the clone attack that enemy, pressing again for 1 make the clone defend owner of the clone.

Simple work....just like how I copy off my suggestion forum...

Spoiler

tumblr_lhd0hfqJZk1qeweq9.gifback my corner...

 

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Just think sometimes fans have great ideas to improve the game. Now you can change from primary and secondary with twin. Also i think the AI for Umbra works better. It shoots distant enemies and slashes close targets.

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