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[Petition] De Please Bring Back Raids & Eliminate Rescues


JerichoFayne
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The new survival missions can be really fun.  The old raid missions were really fun.  The rescue missions are incredibly annoying & suck huge green donkey wangs.  I would have thought it would have been a no-brainer to replace the Rescue missions with the Survival missions...but apparently not.

 

So who would love to see Raid missions again....and see Survival replace Rescue?

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As said above, rescue are getting an overhaul as are deception and spy missions, its a pity DE seem intent on removing raid completely as it was a fun mission type, and variety is always good.

 

Raid was exactly the same as Capture.

 

 

Raid: You go in, steal an artifact, leave.

Capture: You go in, kidnap someone, leave.

 

That isn't variety. If you want to play Raid so much, play Capture. It's literally the same thing.

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Raid was exactly the same as Capture.

 

 

Raid: You go in, steal an artifact, leave.

Capture: You go in, kidnap someone, leave.

 

That isn't variety. If you want to play Raid so much, play Capture. It's literally the same thing.

BUT IT'S NOT CAPTURE HAS THE THING MOVING

/sarcasm

 

Not signing this petition. It's not worth it.

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Capture is raid though. Instead of an artifact it is some guy.

 

Raid was exactly the same as Capture.

 

 

Raid: You go in, steal an artifact, leave.

Capture: You go in, kidnap someone, leave.

 

That isn't variety. If you want to play Raid so much, play Capture. It's literally the same thing.

You guys don't get it.

 

Raid and Capture are "the same" because their differences were never expanded upon, which is the fault of the developers (once again).

 

You're capturing a living thing. It can fight back and flee (like the capture targets in the Arid Fear event).

 

You're raiding for a powerful Orokin artifact. It can cause unknown effects to the carrier, helping or harming them.

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+1 to this.

I'd love for Raids to return so there could be a bit more variety, even if the differences are slight.

 

JUST REMOVE RESCUE COMPLETELY.  I absolutely dread having to do *any* rescue mission.  It becomes such a PITA that it ain't even funny. >_>

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Rescue missions are getting an overhaul all of their own. 

I can see Rescue Missions or Capture Missions being the primary Stealth mode. After all in Capture the Lotus says "We cannot let our target know were here" so I see some stealth maybe coming far down the line.

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raid missions where not THAT exciting... survival is a good replacement i could do most raids in 3 mins. you are just not forced to slow down and i found when i was just starting i struggled to keep up with the people who bolted through and i lost rewards and bonus xp 70% of the time

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The reason they got rid of raid is because of rushers. I personally don't want raid back when we have almost 3 of the same type of missions including rescue, capture and spy. These are close enough for me. But if you want it back that's fine by me.

Edited by alphex
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Well, the point of raids was that they were easier.

OP, i get your point, but its true for ALL missions.

They are all to linear, and thats because of leveldesign.

Raid could differ from capture and spy.

Raid =i no need to sneak. Hit them hard and escape.

Capture= do it quietly, no need to draw attention.

Spy = should involve more stages with the datamass. And be more stressful imo.

Unfortunately all can be played the same way.

I liked raid. I dislike survival. Hopefully they will redesign missions with a story and miniboss, random of course.

I say, make missions different, and tie them together.

But that is Cells, and another thread.

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If they want to force people not to rush, instead of removing an entire gametype they could do something like 'forced lockdowns' with tons of tough enemies spawning all around guarding the terminals that need to be CC'd or killed before you can hack it.

 

As a nice bonus, this would be a fantastic use of Ciphers for once.

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If survival missions are supposed to be the raid mission viewed from another perspective, I'd like to see raid missions come back but encourage you to rush through to your objectives as fast as you can. Maybe make the mission have a set time limit and you must secure as many points as you can before the time runs out (IE survival team overwhelmed and security is on their way to you). It would also give rushers a mission type suited to their preferred playstyle that wouldn't be detrimential to people who like to take their time.

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Raid was exactly the same as Capture.

 

 

Raid: You go in, steal an artifact, leave.

Capture: You go in, kidnap someone, leave.

 

That isn't variety. If you want to play Raid so much, play Capture. It's literally the same thing.

The moment DE turned that terror-filled screaming into wimpy digitized bullcrap, Capture missions lost all meaning to me unless there was an alert reward I badly wanted/needed.
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You guys don't get it.

 

Raid and Capture are "the same" because their differences were never expanded upon, which is the fault of the developers (once again).

 

You're capturing a living thing. It can fight back and flee (like the capture targets in the Arid Fear event).

 

You're raiding for a powerful Orokin artifact. It can cause unknown effects to the carrier, helping or harming them.

 

Actually, you don't get that the OP was asking for old Raid back. Of course we could sit here all day pondering what DE could do with a Raid type mode that has all sorts of ideas added onto it, but that's not what the OP said. So only being able to respond to what he asked for, which was "old Raid" missions, the replies make sense and are relevant to the thread. You can wish for better Raid potential, but it doesn't apply to this thread.

 

And don't get me wrong: I actually did Raid missions a lot because they were super fast (in, out, fastest alert missions). But that doesn't mean they should return. The OP's other point has been addressed since DE is reworking Rescue missions.

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And don't get me wrong: I actually did Raid missions a lot because they were super fast (in, out, fastest alert missions). But that doesn't mean they should return. The OP's other point has been addressed since DE is reworking Rescue missions.

 

The only thing DE needs to do to make the Rescue missions worth it is have the Rescue Target get sucked out into space as you leave the map. That would make the whole experience worth it. Just a nice image of them flailing off into infinity as their blood simultaneously freezes and boils in their veins. Worth it. Every. Time.

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I think they should be brought back because I found them to be a good baseline mission from which other missions expand upon. Capture is the same as Raid in it's basic principle, but so is Sabotage. Sabotage and Capture could have been expanded to be more in-depth, while keeping Raids there. Capture especially seems like it was supposed to be fleshed out but they haven't gotten around to it yet. Having the guy fight back or actually make an escape would sufficiently seperate it from a Raid. If they could escape they could also make it so he leaves his room the second you enter that tileset if you've been detected so it becomes much easier to take him down if you're stealthy.

Another alternative is to make all the missions with effectively the same objective (that is run to objective that can't defend itself, run out again) into the "Raid" mission type, but maybe randomise the exact nature of the Raid. So "Raid" is Capture, Sabotage and Artifact Recovery all in one mission. Technically this isn't possible due to the Corpus outpost not having the options for Raid or Capture, but hey.

 

More than anything else though, even if they aren't that different mechanically, variety is nice and I'd simply like to be able to play my favourite mission type again.

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Ya, I'm still puzzled as to how Raid was the least played of all the missions, Spy is fcking stupid because it turns into a Capture mission or worse, another Spy mission, now instead of collecting 4 datamass', I'm running around an otherwise empty map looking for another 4 stupid datamass' while at the same time hardly collecting anymore xp.

 

I loved Raid cause it had the largest mobs of enemies that wasn't defense or Survival, meaning, I could get some nice amounts of xp for leveling up weapons and such. Capture doesn't really cut it as far as large mobs are concerned and I really can't do Survival with an unranked weapon even though i could just rely on the party to help me level up my weapons.

 

I want Raids to come back and seeing Spy and Deception gone, I don't feel like being forced to use my secondary.

Edited by __Kanade__
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Ya, I'm still puzzled as to how Raid was the least played of all the missions, Spy is fcking stupid because it turns into a Capture mission or worse, another Spy mission, now instead of collecting 4 datamass', I'm running around an otherwise empty map looking for another 4 stupid datamass' while at the same time hardly collecting anymore xp.

 

I loved Raid cause it had the largest mobs of enemies that wasn't defense or Survival, meaning, I could get some nice amounts of xp for leveling up weapons and such. Capture doesn't really cut it as far as large mobs are concerned and I really can't do Survival with an unranked weapon even though i could just rely on the party to help me level up my weapons.

 

I want Raids to come back and seeing Spy and Deception gone, I don't feel like being forced to use my secondary.

Spy pls go. Mission change to spy is the worst.

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If survival missions are supposed to be the raid mission viewed from another perspective, I'd like to see raid missions come back but encourage you to rush through to your objectives as fast as you can. Maybe make the mission have a set time limit and you must secure as many points as you can before the time runs out (IE survival team overwhelmed and security is on their way to you). It would also give rushers a mission type suited to their preferred playstyle that wouldn't be detrimential to people who like to take their time.

 

Yes a nightmare timer mode of 5 minutes except you can't replace the time lost.

However capturing an artifact can give you the option to bail or rescue or capture something else etc.

 

Then the timer is extended.

Then you get tiered rewards accordingly.

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Well, essentially both missions are the same, and when they announced that RAID was the least popular of the two, I was positively floored.

+1, don't care about the actual return of raid, it was an ok mission type and nothing else, but ESCORT MISSIONS ARE NEVER FUN.

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