Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Wisp animation back to walking with melee equipped


Felarof
 Share

Recommended Posts

I think that this is likely with how Stance animations can overwrite the default animations of how a warframe wields a weapon. Likely the "Default Stance" animations of the weapon are overwriting the Warframe's Animation set... assuming that they had a floaty animation set for melee... (it is possible they may have not put those in yet...)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...