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Chroma Rework Suggestion.


otakuotaku
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I'll quickly get to the point, Chroma could use some changes without harming his 3

  1. Aesthetics, Make Effigy look more terrifying. Give Elemental Ward better indicators for enemies in range
  2. Passive, removed and reworked, Chroma gains Immunity to whatever element he is using (Fire/Cold/Toxin/Electricity)
  3. 1, Spectral Scream removed and reworked, becomes “Dragon’s Descent”
    1. Similar to Vauban’s “Minelayer” and Wisp’s “Reservoirs” chroma taps the ability to cycle, hold to use the elemental variant

    2. Fire could be a flame coated charge “Fafnir”, Ice could be a freezing ice explosion originating from Chroma“Wyvern”, Toxin could turn chroma into a toxin cloud “Naga”, Electricity could launch a slow moving lightning ball that zaps enemies dealing damage and stunning them “Tiamat”

    3. Chroma can choose to swap elements at will or stay on the same element indefinitely

    4. In order to swap, chroma must have energy to use the element’s ability

    5. Starting element is always fire

  4. 2, Elemental Ward, Exclusively Electric and Toxin forms

    1. Electric’s shield emphasis should be further built upon, heavily reduce shield regen delay, increase shield regeneration and increase the shield value further for electric ward

    2. Toxin Ward additionally extends combo duration further, scaling off of duration

  5. 4, Effigy should be a duration based ability not channeled
    1. Make this ability interactive for allies.and chroma

    2. Once interacted with, effigy is donned gaining what chroma gave up

    3. Those who don the Effigy can take flight similar to wukong cloud/titania 4, melee will force a landing

    4. Effigy still attacks, however only targets those in front while donned

    5. Chroma can reactivate Effigy while it’s donned to make it fly back to its original position

    6. Chroma can reactivate effigy while it’s at it's original position to don it

    7. Clarity, Chroma still gets the effects if donned while the duration is still up

  6. Or just completely rework 4.

 

Edited by otakuotaku
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