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Nintendo Switch The Jovian Concord: Update 25.2.0 ( + Hotfixes)


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The Jovian Concord: Update 25.2.0

We’re quickly approaching TennoCon 2019, so this will be the last update for Nintendo Switch (for now until after TennoCon) as we gear up for the big day Saturday, July 6th!

As mentioned in the status thread, The Jovian Concord: Update 25.2.0 on the Nintendo Switch is a remaster update! This is the second remaster update for Nintendo Switch since our first with Part 1 of the Fortuna launch. 

When we remaster, we are essentially doing a big cache cleanup to optimize old and existing assets. When we do this, we decrease the overall size of Warframe. In this instance, Warframe will go from 21 GB to 15 GB! 

Since this affects existing assets, Warframe will be re-downloaded in its entirety. You will notice the small white progress bar that appears on the Warframe tile will fill up twice, this is normal! It simply indicates the two step process of the remaster. 

Please Note: You must have a minimum of ~15 GB on your Nintendo Switch in order for the download to begin. This is due to the process of replacing the current existing copy of Warframe.
 

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WUKONG REVISITED

To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!

General Wukong Changes:

  • Health increased from 100 to 150 (at max rank increased from 300 to 450).
  • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
    • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
  • Energy increased from 100 to 120 (at max rank 150 to 180).
  • Sprint increased from .95 to 1.0.
  • Improved his Primary/Secondary Energy blend on his Helmet tails.
  • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities. 
  • Replaced existing Wukong tips with tips based on his revisited abilities.


NEW PASSIVE

5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

  • Primal Forces: Triple elemental damage for 60 seconds
  • Heavenly Cloak: Invisibility for 30 seconds
  • Cosmic Armour: Invulnerable for 30 seconds
  • Monkey Luck: Extra loot drops for 60 seconds
  • Sly Alchemy: Orbs 4x more effective for 60 seconds


CELESTIAL TWIN

  • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
  • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
  • Wukong’s clone will remain until it runs out of life.


CLOUD WALKER

  • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
  • His movement can be interrupted by attacking at any time.
  • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
  • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
  • Energy cost for Cloud Walker has been lowered.


DEFY 

  • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
  • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
  • Press ability again to trigger spin early.


PRIMAL FURY

  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
    • Melee to perform frontal attacks with high damage multipliers.
    • Melee while moving forward to perform fast sweeping attack.
    • Melee while holding aim to perform area of effect attacks that stagger enemies. 
    • Melee while holding aim and moving forward to perform high range and gap closing attacks. 
  • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
  • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
  • Animation has been trimmed.
  • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.

Wukong Augment Changes:

  • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
  • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.


Please visit our Dev Workshop post to read more about the reasons for these changes:

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Tennogen Bundle XXXVIII

This new TennoGen Bundle includes new Warframe skins from Round 16 created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations! Check it out in the in-game Market. 

For Round 15, 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, stay tuned for more news when we have it! 
 

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New Warframe Starter Bundle!
The Origin System can be a hostile place, especially when you’re a recently awakened Tenno just starting out! Luckily we’ve compiled a bundle of great items you can put to good use. The new Warframe Starter Bundle is full of gameplay boosters as well as some unique Cosmetics you can apply to your Warframe and set yourself apart. 

The Warframe Starter Bundle is limited to one purchase per account and includes:

  • 300 Platinum - Warframe’s In-Game Currency!
  • 7 Day Affinity Booster - Level Up twice as fast!
  • 7 Day Credit Booster - Earn 2x the Credits!
  • 1 Essential Base Damage Mod Bundle - Apply these mods to your Weapons for an instant Damage boost!
  • 1 Orokin Reactor - Upgrade the Mod Capacity of your Warframes!
  • 1 Orokin Catalyst - Upgrade the Mod Capacity of your Weapons!
  • 1 Warframe Slot - Add New Warframes to your collection with more Warframe Slots!
  • 2 Weapon Slots - More Inventory Space for Weapons in your Arsenal
  • 1 Pyra Syandana - During the Orokin Era, only most fierce warriors were permitted to wear this flaming Syandana.
  • Kumuda Glyph (Starter Pack Exclusive) - Show your Warframe Pride with this exclusive Glyph you can display in your Profile! 
  • Kumuda Sigil (Starter Pack Exclusive) - Pay respect to the Lotus with this elegant Sigil you can apply to your Warframes!
  • We’ve updated our Starter Bundle to offer you more items, and improve existing goodies so you get even more value! Now for the price of a 370 Platinum pack you can get so much more to kickstart your Warframe journey!

For more information on the items or how the Starter Pack can help you, check this out!

 

General Additions:

  • A Noggle has been added to the Market that has us very excited now.
  • Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.

Wisp Changes & Fixes:

  • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
  • Increased base range of Wisp’s Breach Surge from 15m to 18m.
  • Wisp’s Blueprint can now be sold for 2500 Credits.
  • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
  • Removed Wisp footstep sounds when crouching / dashing.

Changes:

  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
  • Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
  • Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
  • Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
  • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
  • Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
  • Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
  • Wolf Creds still in your inventory can now be sold for 5K Credits.
  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Optimized Chat-Window initialization.
  • Optimized Invite panel initialization.
  • Made numerous performance optimizations to the Disruption gamemode.
  • Made a micro-optimization to Chroma's Vex Armor ability.
  • Made some micro-optimizations to a number of gamemodes.
  • Made micro-optimizations to a number of gameplay scripts.
  • Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
  • Made some micro-optimization to the HUD.
  • Made some micro-optimizations to in-game Transmissions.
  • Made a micro-optimization to the Aim-Gliding FX.
     

Relic UI Changes & Fixes:
We’ve gathered much of your feedback to how the new Relic UI screen's functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Added the "owned" label back  - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing.

Nintendo Switch specific changes/fixes: 

  • Updated icon textures! They should look significantly better across most of the game now - still some room for improvement so you may see more changes to come in the future. 
  • Fixed an issue with the Strata Relay on Earth magically reappearing. *Space magic*
  • Fixed font issue with the Japanese launcher. 

Fixes:

  • Fixed most Auras not reacting to changes in Rift-Status:
    • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
      • Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
  • Fixed loss of functionality when attempting to close open windows if the extract/battle screen appears over top of it in endless missions.
  • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
  • Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
  • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to restart Warframe to fix.
  • Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
  • Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
  • Fixes towards cases of the Ropalolyst not firing its beam.
  • Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
  • Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
  • Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
  • Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
  • Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active.
  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.
  • Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift.
  • Fixed placeholder screen textures in the Gas City tileset.
  • Fixed some decorations in the Gas City tileset missing collision.
  • Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
  • Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
  • Fixed missing collision on a ledge in the Gas City Defense tileset.
  • Fixed dark lighting sections in the Gas City tileset.
  • Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
  • Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset. 
  • Fixed missing Cypher code clues FX in The Sacrifice quest.
  • Fixed the Acrid Energy color persisting as default.
  • Fixed the Lumis Earpiece Energy color persisting as default.
  • Fixed Strain Mod Maggots Energy color persisting as default.
  • Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
  • Fixed the Oberon Ferosh Helmet Energy color persisting as default.
  • Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
  • Fixed the Kasha Kavat Armor not using emissive colors.
  • Fixed Kavat tails not applying the chosen Energy colors.
  • Fixed the Nyx Graxx Helmet Energy color not applying.
  • Fixed Pax Seeker bolts appearing default Energy colour for Clients.
  • Fixed Energy colors on Nikana sheathes not being applied in mission.
  • Fixed missing emissives on the Prisma Grinlok.
  • Fixed Kavat Armor taking the incorrect emissive colors.
  • Fixed engine emissives not being part of the Cydonia Liset Skins.
  • Fixed the Cydonia Liset Skin having incorrect vent FX.
  • Fixed blocky looking emissives on the Frost Zastruga Helmet.
  • Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
  • Fixed UI lockups that could occur if you had an outrageous number of Friends.
  • Fixed Nora Night not showing up in the Nightwave screen.
  • Fixed the TennoCon 2019 Emote not having any sound to the local player.
  • Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
  • Fixed Nidus Night Hunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
  • Fixed body slam dash allowing you to travel much further than intended in Lunaro.
  • Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
  • Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
  • Fixed missing Ankyros Icon in the Inventory UI.
  • Fixed typo in Garuda’s Dread Mirror Arsenal stats.
  • Fixed another instance of red ice on the Corpus Ice Planet tileset.
  • Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.
  •  Fixed the Thanatos Sugatra not sitting correctly on most weapons.
  •  Fixed a soft-lock when viewing Simaris’ Offerings.
  •  Fixed issues that occurred when items had accumulated more than 4 billion XP.
    • *You will now see an XP clamp of 999,999,999.
  • Fixed some text boxes not having enough room for Polish UI translations.
  • Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
  •  Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.
  •  Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
  •  Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
  •  Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.

HOTFIXES

6/25/2019 Hotfix #1:

  • Fixed script error causing the UI to hang after selecting Venari's "Appearance" tab as noted here: https://forums.warframe.com/topic/1105702-update-2520-venari-appearance-glitch/
  • Fixed Wukong's Celestial Stomp Augment Mod dissolving Twin instead of performing the staff stomp as intended.
  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis. 

6/27/2019 Hotfix #2:

This Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!

Edited by [DE]Helen
Hotfix #2
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Hi, thank you for your job.

I am impatient to see what il’s look like.

But one thing to feedback : in France, There is a bad net connexion. Waiting about 6 hours for downloading Warframe at begining of the evening it’s a shame.

We haven’t the possibility to stay playing and do it during the night. We have a forced-deco after 15 mins 😕

Thank’s Anyway for this game.

Eric from france

Edited by (NSW)HigaraFr
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Hotfix #1:

  • Fixed script error causing the UI to hang after selecting Venari's "Appearance" tab as noted here: https://forums.warframe.com/topic/1105702-update-2520-venari-appearance-glitch/
  • Fixed Wukong's Celestial Stomp Augment Mod dissolving Twin instead of performing the staff stomp as intended.
  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis. 
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15 hours ago, (NSW)Badger said:

I should've stood in Strata Relay in my Nidus Nighthunter Skin and taken a picture while I could. Oh well, C'est la vie. 

I was afraid to go to it when it showed up in my starchart. Figured entering a destroyed relay would crash the game or something. Now I'm sad because I missed my chance to see it (unless DE gives us an event to rebuild the destroyed relays)...

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4 hours ago, (NSW)Gunz said:

I was afraid to go to it when it showed up in my starchart. Figured entering a destroyed relay would crash the game or something. Now I'm sad because I missed my chance to see it (unless DE gives us an event to rebuild the destroyed relays)...

well, I bet it looks just like all the others do ;)

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Also noticed that the Nidus Nighthunter Skin glitches after a bullet jump, the entire face lights up with the energy color. It is similar to a gltich I came across using Open MW (Morrowind Emulator) where the faces of enemies and characters would be replaced by a pink mesh. But it didn't stop me from finishing my Plague Star grind list. I just didn't look as cool doing it, lol.

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3 hours ago, (NSW)Badger said:

Also noticed that the Nidus Nighthunter Skin glitches after a bullet jump, the entire face lights up with the energy color. It is similar to a gltich I came across using Open MW (Morrowind Emulator) where the faces of enemies and characters would be replaced by a pink mesh. But it didn't stop me from finishing my Plague Star grind list. I just didn't look as cool doing it, lol.

Having similar issues with some emissives, mostly on the Arsenal, like nyx pasithea's head and some prisma effects, huge blocks of stuff

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19 hours ago, (NSW)Badger said:

Also noticed that the Nidus Nighthunter Skin glitches after a bullet jump, the entire face lights up with the energy color. It is similar to a gltich I came across using Open MW (Morrowind Emulator) where the faces of enemies and characters would be replaced by a pink mesh. But it didn't stop me from finishing my Plague Star grind list. I just didn't look as cool doing it, lol.

Noticed this on Nidus Phrykte too. Happens in the arsenal sometimes too, he gets an emissive glow layer on his face that persists for random amounts of time. At least as far as bugs go, this one isn't too annoying, just cosmetic.

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1 hour ago, (NSW)Gunz said:

Noticed this on Nidus Phrykte too. Happens in the arsenal sometimes too, he gets an emissive glow layer on his face that persists for random amounts of time. At least as far as bugs go, this one isn't too annoying, just cosmetic.

Nyx pasithea and Octavia Maestra  have that on their heads (and ONLY their heads) too. Body is OK.  Vaubaan citadel gets that on the whole body, as do Prisma Shade. Drakgoon gets that on the barrels, and prisma daedalus gets on the plates, but not on the chest. 

 

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There still are lots of Switch specific problems that are still not fixed...

-When switching back from operator to warframe the first time in every mission the game thinks the ability button is constantly pressed and instead of doing actions it launches all abilities.

-Since this update in cetus, fortuna and plains of eidolon there are bushes completely missing and replaced by violet cubes.

-Since the Jovian Concord update the framerate and resolution hast taken a big hit on Switch. Especially on Fortuna, Cetus and the open world areas it is almost unplayable - even solo. Before the framerate could dip too, but only with lots of players and a lot going on, now its constantly bad.

-Since this update there are crashes in plains of eidolon too, not only in fortuna. The software is closed and all progress is lost.

-There is no working preview for the operator voice in the character editor, 

-Sometimes you can see Lua from within the ship, even when you never went there yet. (it's a big spoiler !), 

-God rays, ambient occlusion and lens effects are gone... Please add them as options that are toggled off by default - give us the choice, it ran better at launch with those effects than now without them anyway.

-There is a lightning bug in some dojo garden rooms where shadows disappear when looking up.

-Enable USB headset voice-chat. (It works in Paladins, Fortnite etc.)

-Add an unstuck button in game options, (Many people don't know of this feature and don't get what to do, so they either try to get out for 10 minutes or leave when getting stuck)

-Fix crashes in Fortuna, (I still couldn't finish the thermia fractures because the game crashes about every 20 minutes)

-Fix motion controls with pro controller, (With joycons or in Handheldmode it works great, but with the pro controller it's almost non-existant)

-Fix motion control drifting, (the gyro anti-drifting correction is too aggressive and let's it drift back to it's last position when moving the joycons slowly - it's impossible to slowly aim like for catching animals)

-You could increase the framerate by using lower polygons enemy and/or object models instead of reducing their animation fps in the distance so drastically. (They did this in the switch port of yooka laylee too and it runs amazingly)

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1 hour ago, (NSW)ohgodzilla said:

Does anyone else feel like performance is a fair bit better in the remaster? This might be because I'm comparing it to the Jovian Concord update which tanked performance, but it seems pretty good even in handheld now. 

I don't have many complaints. But I'm not really a FPS must be a stable 60 or I won't play it kind of guy. I played games in the 90's where you had to judge the best you could and then compensate from there. Doom, for instance, had plenty of hitches in FPS back in the day (and Daggerfall, and X-Wing, Duke Nukem, Half Life, Counterstrike and countless others). So I guess I just got used to it and don't expect super great awesome it feels like i'm there shenanigans. Hek, probably explains why I have and love the Switch (which I got for Pokémon. I have played Pokémon since Red and when they announced Let's go and gen 8 it became time to upgrade from the 3ds.). When they announced warframe I was interested, then I played day one and haven't looked back. I haven't played any games but warframe since November. I guess that just goes to show it's a damn good port, warts and all. 

Edited by (NSW)Badger
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vor 16 Stunden schrieb (NSW)ohgodzilla:

Does anyone else feel like performance is a fair bit better in the remaster? This might be because I'm comparing it to the Jovian Concord update which tanked performance, but it seems pretty good even in handheld now. 

It is better, but not as good as before the update. Before the Jovian Concord update only busy areas and orb vallis with four players where severely dropping frames. But at least it is possible to fish solo in orb vallis again. I just spent a lot of money on platinum to support the game and i hope the problems i posted earlier are fixed soon. 😞

Edited by (NSW)Hermy
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3 hours ago, (NSW)Hermy said:

It is better, but not as good as before the update. Before the Jovian Concord update only busy areas and orb vallis with four players where severely dropping frames. But at least it is possible to fish solo in orb vallis again. I just spent a lot of money on platinum to support the game and i hope the problems i posted earlier are fixed soon. 😞

At least Vallis is crashing a little less frequently. I quit trying to build Solaris standing and doing thermia fractures because there was just no point. The game was crashing every 5 minutes. Now I can usually get 20 mins before the performance tanks to unplayability and then the game crashes.

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7 hours ago, (NSW)Hermy said:

Also the melee bug that you automatically unequip scanners/ gear when attacking is back.

I didn't realize this was a bug. I thought that when you struck with melee while using a scanner it automatically dropped you out of it. But I haven't really used scanners myself for some time, helios is my scanning buddy. and I often, while mining, attack with melee so I can switch to my primary faster. I guess I thought that was how you did it, lol. 

Edited by (NSW)Badger
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Well, before melee 2.0 you could mine, defeat an annoying enemy and continue mining. now you have to re-equip it every time. this was fixed since the orb exploiter update, but the bug is back since jovian concord

Edited by (NSW)Hermy
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1 hour ago, Edrp said:

https://mobile.twitter.com/Nerditude/status/1144724766852468736

 

This is what I'm talking about. What is going on here?

Yeah, I've had that happen on some syandanas too. Most prominent on the Nyx deluxe one, it gets large textureless emissive coloured blocks in the middle, but they blink and sometimes just go back to normal for a while.

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