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The Jovian Concord: Hotfix 25.2.4


[DE]Megan

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The Jovian Concord: Hotfix 25.2.4

A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!

Fixes:

  • Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.

  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis. 

  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here: https://forums.warframe.com/topic/1087292-ash-blade-storm-bug/

  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

  • Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.

  • Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.

  • Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.

  • Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.

  • Fixed hearing another player’s Wukong Specter casting Defy.

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Thanks.

Please fix the codex (like give everyone scans for enemies that aren't going to be released anymore or remove them from the codex until scanned) , many enemies cannot be scanned or accessed anymore. Nightwatch enemies, artificer, special hives, Normal Stalker, Misery.. Many more still not scanable.

P.S Wukong sucks (kill me in these comments)

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That was fast o.O

Thanks again for another update / hotfix. The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players.

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Occasional loss of functionality of Exalted melee weapons when playing as a Client.

- Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

- Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

- Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address fail migrations - but I'm not sure if this part was actually addressed or not.

- Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped).

- When an Exulted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. 

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc.

- Saryn, Mesa, Volt, Equinox, Octavia and Mag (at the very least) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone decided to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

- "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

- Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's more than likely that he will be back at some point.

- Energy colors still bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.

- Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner.

- Numerous missing Codex entries.


Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

- Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this "switch" feature and want to be able to turn it off. Work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly.

- Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.

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