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The Jovian Concord: Hotfix 25.2.4


[DE]Megan

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3 hours ago, Signs said:

Thanks.

Please fix the codex (like give everyone scans for enemies that aren't going to be released anymore or remove them from the codex until scanned) , many enemies cannot be scanned or accessed anymore. Nightwatch enemies, artificer, special hives, Normal Stalker, Misery.. Many more still not scanable.

P.S Wukong sucks (kill me in these comments)

Normal stalker can be scanned run with noobs. Or give a newbie ducats to buy Stalker beacons.

special Hives can be scanned by rerunning the Quest, on that note all quests should be made available for replay now it is just some and some nor annoying indeed

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2 hours ago, Misangelic said:

Gonna hold off on the rejoicing. Still can't scan that sweet, chunky 2-1 Kuria, which I am now affectionately calling 'The Roadrunner'. *Meep meep!*

Yea, I was so excited to finally complete the collection, only to hop into a mission and see the thing still stuck in the wall...

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3 hours ago, Signs said:

Thanks.

Please fix the codex (like give everyone scans for enemies that aren't going to be released anymore or remove them from the codex until scanned) , many enemies cannot be scanned or accessed anymore. Nightwatch enemies, artificer, special hives, Normal Stalker, Misery.. Many more still not scanable.

P.S Wukong sucks (kill me in these comments)

normal stalker is still available just encountering him post second dream requires you to have a pre second dream player in your squad who's marked by stalker and have him target that player. But since his spawn rate is so abysmal its almost impossible to do this deliberately and this occurring is extremely rare (I encounter a pre second dream players probably less than i encounter stalker himself). shadow stalker scans should just also count towards normal stalker scans if you still need them, since its still the same enemy just with some new armor and weapons.

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Please, please, let Vacuum and Fetch work on Sentient Cores. The damned things litter the map and throw up waypoint markers visible from hundreds of meters away, adding tons of pointless visual clutter.

Not to mention it's just annoying to walk around to manually pick up the cores one by bloody one.

Please, DE, make it happen.

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3 hours ago, [DE]Megan said:

Wukong

So the skirts on Wukong's tennogen skins being as same look as the default Wukong's skirt... is intended? Today is already Thursday, I'd presume to fix the skirts is very difficult.

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Gib "Hide Mastered" option for store and labs plz.

Gib "Hide Unowned" option for arsenal plx.

Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain.

Also, Wisp can't teleport to reservoirs inside of Frost domes, they don't even light up when you hover over them.

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hace 4 horas, MirageKnight dijo:

That was fast o.O

Thanks again for another update / hotfix. The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players.

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Occasional loss of functionality of Exalted melee weapons when playing as a Client.

- Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

- Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

- Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address fail migrations - but I'm not sure if this part was actually addressed or not.

- Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped).

- When an Exulted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. 

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc.

- Saryn, Mesa, Volt, Equinox, Octavia and Mag (at the very least) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone decided to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

- "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

- Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's more than likely that he will be back at some point.

- Energy colors still bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.

- Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner.

- Numerous missing Codex entries.


Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

- Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this "switch" feature and want to be able to turn it off. Work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly.

- Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.

Leave mag alone, the nerf squad destroy her in the past. 

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Please fix vacuum/fetch mod so that it works under laggy conditions and isn't reliant on pet distance. The reason why people complain about vacuum and want it innate passive is because it depends on the host lag and other variable. A laggy host CPU wise (ping can be fine) will mean that you can't vacuum anything because their computer is still processing it.

Please add medallions to defense tilesets or boost the standing gained by at least 8*500 = 4000.

Please re-add mastery symbols at a glance to hover over market item icons instead of requiring 2-3 click through.

 

 

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Kuria? as in 54 random gumdrops hidden in maps no one stays in for more than 7 minutes?> Some clues on those would have been nice... but Kuria are a failure from tears ago dears. and forcing players into rehashing old content does NOT add to the experience. \\

just a reminder that what you are selling is not community (like you care) or colors... you are selling fun.   And when it is Not fun?!?!.... ???? well good bye DE. reference NCsoft's trend setting customer handling and business ethics... 

 

Expecting your clients to spend 10 years farming your RNG is assinine.   If you were not being paid, would you grind this?

2k hours in... still not maxed.... (yes 2thousand)

 

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the game is lovely, the art is magnificent. the business model is kicking me in the gonads at every turn. I have not done a hard grind in 6 months, i dont care about your rehashed content and catering to the lowest common denominator.  I come to help ppl and maybe talk to a friend.  i have no interest in tony hawke and did not come here for some stupid skateboard sim with 2 tricks.. SPACE NINJA.... nvm... you cant even understand the language I am speaking.....

(but you go on and squeeze the numbers a little tighter)

You animation director has been very clear how he feels about us... .Is that all of you? 

 

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6 hours ago, MirageKnight said:

- When an Exulted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. 

That's not an issue, you can still use the melee button to continue with your Exalted melee ability, I do this all the time with Umbra, and it's actually useful, while using his ulti, just right click for a quick gun fire then go back to melee again.

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