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Parkour in archwing missions.


selig_fay
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What do you think about adding animation running on walls or other objects? Now when colliding with objects, we get damage and reduce the speed of movement. It has no problem in outer space, however works very poorly on ships. Especially when using melee. Maybe it is worth adding some animations of movement on the surface, if the player is faced with it at a certain angle?

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Running on walls in space isn't really needed, however I would fully be in favor of automatically kicking off walls to change direction, think like how the wall latch bullet jump works, maybe hold down a button/key to hold it for a second for more precise movement or automatic with no input that just moves you away from the wall.

Anything really would be better than what I like to call "Warframe Ping-pong".

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26 minutes ago, Aldain said:

I would fully be in favor of automatically kicking off walls to change direction...

That's already a thing but it's really hard to pull off. like you have to be at the right speed and angle when you hit the wall to kick off it

I'm all for making it easier and better looking tho.

Edited by EDM774
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13 hours ago, EDM774 said:

That's already a thing but it's really hard to pull off. like you have to be at the right speed and angle when you hit the wall to kick off it

I'm all for making it easier and better looking tho.

Honestly i agree with the idea of being able to have your super powered bio-mechanical body able to do the same as landing on ground at high speeds, shrug it off and then able to kick off the wall and have the thrusters auto adjust to your sudden shift in momentum.

It would especially add to the idea on Tenno supposed to be space ninjas and all that...Plus would be alot more cool looking if you could suddenly start wall running across a ship`s side that you may of got a tad too close to instead of raming into it like a brain dead idiot despite being able to pull off some ridiculous parkour while on normal tilesets.

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