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Some questions regarding slash procs


Hey_Martin
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Hi everyone. I'd like to make sure some of my understandings of slash procs are correct. Wiki explains that per tick bleed proc damage is:

Weapon unmodded damage x (base damage mod multiplier) x (faction mod multiplier)^2 x 0.35

in addition to that, wiki also states that bleed proc is affected by combo counters, headshot multipliers and crit multipliers. So in my understanding, per tick bleed proc damage is: 

Weapon unmodded damage x (base damage mod multiplier) x (faction mod multiplier)^2 x 0.35 x (headshot multiplier) x (total crit multiplier) x (combo counter)

Where total crit multiplier is the crit multiplier with headshot and crit damage modding and crit tier properly taken into account. 

I assume that bleed proc damage is not affected by any other multipliers such as warframe damage buff (rhino, etc.) and stealth multiplier. 

Please correct me if any of the above statements are wrong. Thanks in advance. 

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Yep though Bleed damage is affected by both Rhino and stealth multipliers.

In case of Rhino they act as a multiplicative buff which is similar to the interaction of Bane mods and additive with their bonus. As example a 150% Roar while using a R10 Primed Bane would be (1 + 1.5 + 0.55)^2.  DoT effects in general work this way with Multiplicative Warframe Buffs / Debuffs though not all. The multiplier is added once for initial damage then again for DoT damage.

Banshee's Sonar for instance does not increase Bleed damage as the functionality of that debuff is damage hitting that location and not damage the target takes. Stealth multipliers are an independent source with a standard x8 modifier.

Edited by Xzorn
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15 minutes ago, FrostedMike said:

I believe that the damage from the proc is affected by the damage delt. More damage from the hit will deal more damage from bleeding. Not 100% sure.

Damage dealt has no effect.

It's a total result of base damage and affected multipliers. You can hit an enemy for 20 damage and give it a 30k bleed tick.

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7 hours ago, Xzorn said:

Yep though Bleed damage is affected by both Rhino and stealth multipliers. 

In case of Rhino they act as a multiplicative buff which is similar to the interaction of Bane mods and additive with their bonus. As example a 150% Roar while using a R10 Primed Bane would be (1 + 1.5 + 0.55)^2.  DoT effects in general work this way with Multiplicative Warframe Buffs / Debuffs though not all. The multiplier is added once for initial damage then again for DoT damage.

Banshee's Sonar for instance does not increase Bleed damage as the functionality of that debuff is damage hitting that location and not damage the target takes. Stealth multipliers are an independent source with a standard x8 modifier.

To add to this, Condition Overload, Ivara's Prowl headshot and Navigator multipliers also effects proc damage, bleed, gas, and toxin.  This is one of the reasons slash/gas built Zenistar and Orvius charged throw can be stupid powerful with her because of all those multipliers getting added at once.  

If you can build your weapons hybrid (both crit and status) with a healthy dose of crit damage, you can increase the bleed proc damage.  This is how I build my Daikyu with the help of a crit/slash riven.  

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