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Celestial Twin vs Rumblers


(XBOX)GearsMatrix301
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Let’s compare some stats

Celestial Twin:

1st ability

25 energy cost

Infinite duration.

over 3k health with just Vitality installed.

can take advantage of equipped weapons including the Iron Staff. Allowing it to deal significant damage.

can swiftly take down 8 level 75 corrupted heavy gunners with a heavy blade zaw. That goes up to level 95 when using Iron Staff.

 

Rumblers:

4th ability

100 energy cost

45 second base duration plus 6,000 base health.

500 base damage that does not benefit from melee mods.

160% power strength Atlas, 12k health, 800 Damage, 30 second duration.

Rumblers took down 8 level 10 corrupted heavy gunners with duration to spare.

Rumblers took down 8 level 15 corrupted heavy gunners with less than a second of duration left.

Rumblers took down 4 out of 8 level 20 corrupted heavy gunners before running out of duration.

280% power strength Atlas, with 93 second rumbler duration.

Rumblers took down 8 Level 25 CHGs with before their duration ran out.

Rumblers failed to take down 80 level 30 CHGs before their 93 second duration expired.

I shouldn’t have to say any more. The fact that Rumblers is this incredibly outclassed is laughable. Please DE, Buff Atlas’s Rumblers.

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There are a blue ton of abilities that are utter -clem- sadly, even Excalibur has one in Radial Javelin.

Hopefully there will be updates and changes in the future, but time is all that will tell, and time signed an NDA so we're not getting an answer for a while.

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9 hours ago, kyori said:

Wukong's clone is celestial

no thats just the name

 

9 hours ago, kyori said:

Atlas' rumblers are... just animated rocks

so are his fists, which can do some of the highest raw dmg in the game

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Since Rumblers scale from Atlas' stat mods already, might as well slap the equipped melee mods on their scale as well.

Imagine their base damage of 2,000 might be lowered quite a bit for that to happen though.

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28 minutes ago, PsiWarp said:

Imagine their base damage of 2,000 might be lowered quite a bit for that to happen though.

'course, having their base dmg lowered to around landslide value, maybe a bit lower since we get multiple, would be perfect

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