BlachWolf Posted June 30, 2019 Share Posted June 30, 2019 (edited) Since hildryn came out, I’ve been playing her on and off, experimenting what types of builds I would run with. After some play time I decided to go with a 250% strength, 75% efficiency, 155% duration and 145% range build with adaptation, I’m still waiting to get my hands on primed vigor to finalize this build, but that’s because I want to maximize her capabilities. In addition, Im running one r2 arcane aegis and another r2 arcane barrier. Suffice to say hildryn is a very good frame, she won’t be replacing anyone in the meta, instead she offers more options for the roll of debuffer / tank / team defender frame. Her passive is arguably one of the best in the game, allowing her to scale beyond what raw ehp would allow you, if you manage your shields. Her one is a decent damage dealing ability, though the low status chance combined with the slow charge rate renders it less effective in higher level, though her two patches this issue most of the time. That said, her two is arguably her best ability, since it provides her with endless sustain and a damage buff in form of AOE armor stripping. Her three is in my opinion only useful for low level when it comes to damage and maybe buffing your allies in higher levels. In my opinion though it’s a waste of resource to use her 3 most of the time, since it attacks enemies but deals pitiful damage. Finally her four, it’s a decent CC, but because it locks you away from using your weapons and only allows you to use your 1, in most cases I rarely use it. That said here is what I would change: Balefire: When used on the ground balefire is not that bad of a weapon, it can dish outs some decent damage numbers and as said thanks to her 2 it doesn’t really need to strip armor. Though the problem arises when she’s in her 4, since she can’t use her 2 to strip armor. This combined with the low status chance and slow fire rate makes this weapon ineffective in higher levels, especially for an exalted weapon. Because of this I would like to suggest that whenever she’s in her 4, bale fire gains a base 20% status chance and a charge rate of 1s, since It looks like you’re dual wielding balefire. Haven: This ability is a decent buffing ability, though because it affects enemies and thus increases the drain in exchange for pitiful damage, I seldom use it, especially when soloing missions. Because of this I would like to change this ability to a duration based one, with 20s base duration and 375 base shield cost. In addition, I would like to give it a 15% status chance that scales with power strength. This would give hildryn a good soft CC ability and make this ability useful in solo and higher-level missions. Hildryn is a good and unique frame and fun to play. I just wanted to make her other abilities more useful, though if you think my suggestions went overboard feel free to comment about it. Edited June 30, 2019 by BlachWolf 1 Link to comment Share on other sites More sharing options...
BlachWolf Posted June 30, 2019 Author Share Posted June 30, 2019 1 minute ago, moostar95 said: All through I do have some work arounds with infested interaction. I wish her 2 and 3 can be better for fighting against them. I'm open for more (bandaids) augments with this frame in the future. She is a niche frame but for me. She greatly replaced my inaros for playtime. I would say giving her 3 the ability to proc status (which would be radiation) could remedy some of those issues, but in my opinion being weak to one faction isnt that bad. Link to comment Share on other sites More sharing options...
TKDancer Posted June 30, 2019 Share Posted June 30, 2019 remove the space program-esque ragdolling from balefire make the 2nd balefire in aegis storm be more than cosmetic let her use pillage using aegis storm let pillage drain a small amount from enemies that have zero armor/shields so that its always useful(if trinity can drain infinite amounts of energy and garuda can drain infinite amounts of health, no reason hildryn cant drain *some* shield energy from enemies without shields/armor) Link to comment Share on other sites More sharing options...
BlachWolf Posted June 30, 2019 Author Share Posted June 30, 2019 17 minutes ago, TKDancer said: make the 2nd balefire in aegis storm be more than cosmetic Basically what I suggested by increasing the fire rate and status chance. 17 minutes ago, TKDancer said: let her use pillage using aegis storm That would be to OP, since you'll have a 100% hard CC ability on that you can control. 18 minutes ago, TKDancer said: let pillage drain a small amount from enemies that have zero armor/shields so that its always useful(if trinity can drain infinite amounts of energy and garuda can drain infinite amounts of health, no reason hildryn cant drain *some* shield energy from enemies without shields/armor) That could be resolved through an augment mod.- Link to comment Share on other sites More sharing options...
TKDancer Posted June 30, 2019 Share Posted June 30, 2019 Just now, BlachWolf said: That could be resolved through an augment mod.- i'm tired of augments serving as band aids, no thanks, i'd rather augments be used to make abilities more interesting and different instead of being a must-have 1 minute ago, BlachWolf said: That would be to OP, since you'll have a 100% hard CC ability on that you can control. maybe so, then at the very least they should make the transition into and out of aegis storm much faster, or alternatively, allow pillage to be used during aegis storm but have it strip MORE armor/shields *without returning them to hildryn*, increased debuffing capabilities without 'infinite energy' for the mobile bastille Link to comment Share on other sites More sharing options...
BlachWolf Posted June 30, 2019 Author Share Posted June 30, 2019 1 minute ago, TKDancer said: aybe so, then at the very least they should make the transition into and out of aegis storm much faster Yes that would be a good change in my opinion. 2 minutes ago, TKDancer said: i'm tired of augments serving as band aids, no thanks, i'd rather augments be used to make abilities more interesting and different instead of being a must-have Well in my opinion bein weak to only one faction isnt that bad, look at limbo, he basically is worhtless against corpus. Link to comment Share on other sites More sharing options...
TKDancer Posted June 30, 2019 Share Posted June 30, 2019 Just now, BlachWolf said: Well in my opinion bein weak to only one faction isnt that bad, look at limbo, he basically is worhtless against corpus. not really, hes definitely not optimal thanks to nullifiers making cataclysm not very useful but can still use banish and surge pretty damn well not in the same ball park as hildryn vs infested or hildryn vs grineer with 4 CP Link to comment Share on other sites More sharing options...
BlachWolf Posted June 30, 2019 Author Share Posted June 30, 2019 Just now, TKDancer said: not in the same ball park as hildryn vs infested or hildryn vs grineer with 4 CP Its highly unlikely that you'll ever encounter 3 CP in a public game, let alone 4. But I'll give you the one with limbo. But again I see nothing wrong with being weak against the weakest faction. Link to comment Share on other sites More sharing options...
Mu_Gera Posted June 30, 2019 Share Posted June 30, 2019 The base energy(shield) costs for hildryn might be on the bad side. balefire for example takes twice the summoning cost to fire it, and charging only provides 100% more damage for 350% more energy drain at max. Meanwhile aegis storm and haven use a base drain amount along with a drain amount per enemy (with haven also having another drain amount based on allies connected), this is especially bad for aegis storm since you can only rely on energy orbs cause pillage doesn't work on it. Minor nitpicks would be the second balefire during the ult that doesn't do anything, the ult height limit, the wonky slam on exiting the ult, pillage not working during the ult, neither haven or the ult procing radiation, energy orbs not providing overshields (again, it's pretty bad for the ult), and balefire having innate electricity while haven and aegis storm have innate rad. Link to comment Share on other sites More sharing options...
Melanholic7 Posted June 30, 2019 Share Posted June 30, 2019 i like view of this frame very much, but i dislike her weapon 😞 its ...weak,slow for me.Hope one day this will be buffed,so i can play her :C cause there is no fun just flying in her 4 and shooting her 1 isnt nice,comparing to normal good weapons...sigh. Link to comment Share on other sites More sharing options...
BlachWolf Posted July 1, 2019 Author Share Posted July 1, 2019 13 hours ago, Melanholic7 said: i like view of this frame very much, but i dislike her weapon 😞 its ...weak,slow for me.Hope one day this will be buffed,so i can play her :C cause there is no fun just flying in her 4 and shooting her 1 isnt nice,comparing to normal good weapons...sigh. Yeah, one of the reasons why I want to increase the fire rate and status chance of her 1 while she's in her 4. That said her 2 is really good and her 3 is a decent buff to allies, her 4 is also decent cc but as said it suffers because of her one. Link to comment Share on other sites More sharing options...
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