(XBOX)Nightseid Posted July 1, 2019 Share Posted July 1, 2019 This is a small idea I have had for a very long time that resurfaces every so often regarding resources trading to make the world of Warframe a livelier place. First, Warframe could use a resource trader housed in the relay or margoo’s bazzar, or it could be Darvo himself. I hardly ever visit Darvo’s for any reason, usually his deals are not that great. Anyways, the premise of the resource trader is they would exchange resource bundles for certain resources or simply trade resources for credits. For example the trader will have a special to trade 5 poly for every 3 salvage or give 40 credits for every salvage traded. The traders inventory would cycle every 4 hours. Second, endless mission should reward resource bundles for rotation A and B (increased amount) based on the planet you are on and the resources rarity. So Mars endless missions would reward bundles of gallium, morphics, salvage or fieldron samples. I feel this small change in combination with a resource trader (mentioned above) would help make grinding feel more rewarding – much of rotation A has a lot of mods that once collected become worthless. Also having endless mission reward resource bundles may add incentive to play different endless missions of different planets. Now folks may not like this cause it adds something else in the drop table. Third, players playing Conclave (including lunaro) should have a method of gaining or buying resources. This could be achieved by Teshin trading a PVP token which can be redeemed at the resource trader (or the syndicates) or rewarded for completing daily PVP achievements. Players could either choose which resources they would prefer or be randomly rewarded resources with higher gains. One of the reasons I do not play conclave often is simply because I cannot gain/farm resources while playing it. I feel integrating ways to trade for resources would make grinding feel less daunting and remove the need for dedicated resource farming augment mods and abilities. 1 Link to comment Share on other sites More sharing options...
Dragona7Power Posted July 1, 2019 Share Posted July 1, 2019 This seems a good idea, but isn't balanced well. Let me go by points: Quote Warframe could use a resource trader housed in the relay or margoo’s bazzar, or it could be Darvo himself. I hardly ever visit Darvo’s for any reason, usually his deals are not that great. Yeah, Darvo was revamped a little some months ago, but he's hardly ever visited at all. Either his items go sold out immediatly (looking at you Kubrow Eggs and Fieldron) or are ludicrous. Maroo's visited just for the ayatan meltdown or hunt. Quote For example the trader will have a special to trade 5 poly for every 3 salvage or give 40 credits for every salvage traded Balancing this kind of thing is hard, because, for example, me personally have like 2k poly bundles but like 3 million salvage. Getting someone happy will never make everyone happy. I'd be VERY VERY rich if the system gave me 40 credits for every salvage unit... VERY rich. Quote Second, endless mission should reward resource bundles for rotation A and B (increased amount) based on the planet you are on and the resources rarity. That's why balancing things is hard. I, a MR 26 player, has NO USE for any bundles of resources. For us that have everything, resources are just piling up at that point. Getting even 500 poly bundles a rotation is a waste of time. For a newbie it could be the difference between a new weapon or a new frame, I get it. Not telling I wouldn't want this implemented, just that maybe you could implement this better than into rotations. Maybe on top of rotations, but not replacing them. I'll refrain from commenting Conclave, as I know nothing about it Quote I feel integrating ways to trade for resources would make grinding feel less daunting and remove the need for dedicated resource farming augment mods and abilities. I could agree. Bringing Nekros or other resource farming frame into a survival is almost common sense at this point, and even if he's the frame that was designed to do this, others have joined in. Maybe doing like Fortuna does, with limited 1 time only offers to swap your 4000 salvage for idk 4000 poly bundles, or plastids for orokin cells and so on and so forth. Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted July 1, 2019 Author Share Posted July 1, 2019 Thanks for the feedback. 1 hour ago, Dragona7Power said: Balancing this kind of thing is hard, because, for example, me personally have like 2k poly bundles but like 3 million salvage. Getting someone happy will never make everyone happy. I'd be VERY VERY rich if the system gave me 40 credits for every salvage unit... VERY rich. Balancing will be difficult as a good portion of the community have massive stockpiles from playing since 2013, so either balance for new or mid tier casuals or veterans. A system like this would need constant improvements until an acceptable balance is achieved. This trader's purpose is to work more like a "gold dump" or sorts to reduce stockpiles and allow: (1) DE to create more veteran content with higher resource requirements - ex. Plains and fortuna are new player areas. (2) allow newer users access to newer higher level content by allowing them a simple way to gain resources as they may not have stockpiles worth of resources in their vaults - similar to fortuna's debt bond trader. This could also help new clans too. Where I feel it could help the veteran is when new resources, like hexon, is released or locked, like nitan. 1 hour ago, Dragona7Power said: Maybe on top of rotations, but not replacing them. My bad, that's what I meant type. Add resource bundles to mission A & B rotations. 1 hour ago, Dragona7Power said: Maybe doing like Fortuna does, with limited 1 time only offers to swap your 4000 salvage for idk 4000 poly bundles, or plastids for orokin cells and so on and so forth. One time trades or resource trade limits like the vendor only has or needs X amount and resets daily would work in order to control inventories. My initial thoughts were the trader would only have about 4 or 5 resources (including fishing and mining resources) they were trading at any given time. Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted July 25, 2019 Author Share Posted July 25, 2019 Bump... as I hope the new content is more veteran focused, I feel a system like this would help newer players to catch up and not be dismayed by the grind wall. Think of the resource cost for a new guild or solo guild trying to build a dry dock. Link to comment Share on other sites More sharing options...
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