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Incubation Cancel Feature Is Much Needed


thecursedcometh
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As the title says. It's a long standing problem, but one nobody has addressed. (Because it's a minor issue, I know. It's still an issue regardless.)

Why? Mainly the case of not being able to use any pets while incubation is in progress. Either shorten the length and add a cancel button, or allow us to use a pet mid incubation and add a cancel button.

Also those who kinda fat finger the incubation and are stuck either waiting 24 hours or paying 15p. If you don't have 15p you're S#&$ outta luck.

 

Edited by thecursedcometh
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10 minutes ago, thecursedcometh said:

Either shorten the length and add a cancel button, or allow two active pets and add a cancel button.

Why not just have incubation and the active companion as separate things? I have never understood why we have to stick our active pet in stasis to make another one. I can see why this would be required to use it, but not incubate a new one.

 

I have no problem with a cancel button as well, or instead.

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Just now, krc473 said:

Why not just have incubation and the active companion as separate things? I have never understood why we have to stick our active pet in stasis to make another one. I can see why this would be required to use it, but not incubate a new one.

 

I have no problem with a cancel button as well, or instead.

I guess I worded that poorly, what I mean is having a pet active while incubation is active. That's my bad.

But yes, a cancel button would honestly help a lot.

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