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Titania Update: This Pixie Needs Love


FerretKnight
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Titania is an interesting frame to play as her Razorwing ultimate is unique and engaging. However, her other abilities can be clunky and not worth casting most of the time. In this post, I will put forth changes that I believe would address the issues with the rest of Titania’s kit as well as some tweaks to functionality here and there that I believe would make her skills more desirable. Obviously numbers in these sort of hypotheticals are fairly arbitrary, but the general goal is clear. So without further ado, here we go!

 

Passive:

Titania’s passive is really strange. Increasing bullet jumps and rolls by 25%? And then leaving a cloud that gives your allies the same boost? It feels out of place since for mobility she can already… turn into a fairy and fly around. I believe she needs a brand new passive. Here are a few ideas, but the current passive isn't the end of the world and some people like it, so a change may not be necessary.

  • Dust Bloom (reworked): When Titania is knocked down, she releases a cloud of dust that blinds enemies for 5 seconds in a 7 meter radius.
  • Mischievous Fae: Titania's razorflies deal +75% bonus damage to enemies affected by status effects.
  • Grove Guardian: Each razorfly Titania has summoned increases her armor by 20.
  • Trickster: Titania has a 50% chance to disarm foes she applies a status effect to. (not sure what percentage is too high or low, so the number is mostly tentative)
  • Nature's Gift: When Titania summons a razorfly, her attack speed increases by 25% for 8 seconds (does not stack).

 

Razorflies:

Titania’s razorflies are an interesting mechanic but only obtainable through the initial cast of her ultimate. As Titania is the queen of fairies, I feel the razorflies should have more involvement in her kit both to bolster her damage and survivability (as razorflies have increased threat and draw fire). In order to achieve this, I’ve spread out Titania’s ability to summon razorflies and buffed their base damage slightly, but not too much as Full Moon increases their damage as well. To increase their survivability—which they desperately need—their defensive stats will now scale with power strength. This may already be in effect, but from what I could tell there isn’t much documentation on the stats of razorflies and what affects them.

  • Increase damage from 80 to 120.
  • Health, shields, and armor all scale with power strength.
  • Razorflies gain 50% evasion (same as Titania has in her Razorwing mode)
  • Titania can now have a maximum of 10 razorflies at any given time.
  • Attempting to summon a new razorfly when at maximum number of razorflies will instead heal existing razorflies by 10% of their maximum health.
  • Razorflies no longer swarm an enemy and will all act independently.

 

Spellbind:

Spellbind is a decent ability thanks to the CC it provides and small buff to affected allies. However, the skill has a weak radius and enemies can float away with ease, making the ability less effective than is ideal. Those issues have been addressed and spellbind now also summons a razorfly upon cast.

  • Increase radius to at least 7 meters. 
  • Spellbind now summons a razorfly when it is cast.
  • Drastically reduce the ability of targets to float away.
  • Hold down Spellbind while targeting an enemy to mark the enemy, causing razorflies to swarm them and increasing the damage that enemy takes from all sources by a multiplier of 2x (increases with power strength)

Tribute:

There are two problems with Tribute: 1) the auras do not scale with mods and 2) the auras are lackluster. To fix this, I suggest providing power scaling for the auras and adjusting them to address their lackluster effects. Damage reflection is pitiful in Warframe, especially only at 50%, so Thorns gains an added damage reduction buff to allies to fill a more defensive role and a slight buff to the damage reflection so that, along with added power scaling, it can be a little more effective. I've seen a lot of people suggest that Tribute be scrapped and a new ability take its place, but I think the idea is alright, the tuning is the major issue here.

  • Allow all auras to scale with power range and power strength.
  • Allow damage debuff on foes to scale with power strength.
  • Increase cast range to 50 meters.
  • Thorns: Add a 25% damage reduction buff to allies. Increase base damage reflection to 75%.
  • Entangle: It seems that currently it only affects movement speed, so have this also reduce enemy attack speed. Reduce base slow value to 15% to compensate. Increase the range of this aura from 10 to 15 meters.
  • Full Moon: Have this buff acquire the same duration as the other 3 auras. 

 

Lantern:

Lantern suffers from the same issues that spellbind has: bad radii and lack of reliability due to enemies flying to the moon. In particular, the damage over time of the skill has the dreadful base radius of 2.5 meters. The radii and float issues have been addressed and razorfly summons are also added to the cast to join the Fairy Queen’s forces. 

  • Increase explosion radius to at least 10 meters.
  • Increase DoT radius to at least 5 meters.
  • Increase cast range to 50 meters.
  • Lantern now summons 2 razorflies when it is cast.
  • Enemies attracted by lantern now receive 4x damage from razorflies. (multiplier increased by power strength)
  • Drastically reduce the ability of targets to float away. 
  • Make attraction more reliable. (easier said than done, but even a slight tweak could help)

 

Razorwing:

Razorwing is Titania’s signature ability and really the only thing holding her together as a frame right now. Other than adjusting the razorflies summoned to account for changes I’ve made to other skills, I also buffed Diwata to bring it more in line with other exalted melee weapons as it doesn’t perform very well and can only affect one target most of the time, further reducing its effectiveness.

  • Increase Diwata base damage to 250. Damage will be distributed as: 40 impact. 170 puncture. 40 slash. Increase critical chance from 20% to 25%.
  • Increase Dex Pixia base damage to 180. Damage will be distributed as: 18 impact. 18 puncture. 144 slash.
  • Reduce number of razorflies summoned on cast from 6 to 3.

 

Let me know what you think of the changes and what ideas you have to fix the issues with Titania's kit!

Edited by FerretKnight
Added changes.
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Titania's 1 renders allies that it is cast on immune to status effects. It is a good ability. As is lantern for being a damage and light CC ability. 

The problem is that modding for her 4 means anti-modding for everything else. Sure, I can do razor wing without Narrow Minded, but why would I?

There is, however, one buff that Titania needs. She shrinks herself, let her shrink other things---specifically things she can carry!

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On 2019-07-02 at 12:42 PM, (PS4)NemitheNem said:

Titania's 1 renders allies that it is cast on immune to status effects. It is a good ability. As is lantern for being a damage and light CC ability. 

The problem is that modding for her 4 means anti-modding for everything else. Sure, I can do razor wing without Narrow Minded, but why would I?

There is, however, one buff that Titania needs. She shrinks herself, let her shrink other things---specifically things she can carry!

I agree that Spellbind and Lantern are good on paper. The CC and light damage is good. The problem is the radii on these skills are too small to make the effects worthwhile. Lantern's DoT has the tiny 2.5m radius which only gets bumped up to 3.63m with a max rank stretch and 5.88m with maxed stretch and overextended. Spellbind has a 5m radius which is small compared to other CC (Excalibur's radial blind, for example, has a 25m radius) and deserves to be larger, even if only by a couple meters. Extending the radii and making it so that enemies don't fly into space when affected by these skills is absolutely necessary in my opinion.

Edited by FerretKnight
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As strange as it seems I really enjoy her passive. For me it feel like a controllable Volt. I can jet through levels without needing to Razorwing and by comparison Razorwing can actually feel kinda slow without a boost from Blitz. 

I really like the idea of having Spellbind and Lantern spawn additional Razorflies because she seriously needs a way to refresh their numbers without just dumping in and out of Razorwing. That said I still feel dumping in and out of Razorwing should award you with your full complement of fluttering friends. Cause I certainly don't look forward to starting missions by jumping in to Razorwing and then needing to spam a bunch of Spellbind/Lantern just to get going, I can imagine that getting so very tedious real fast. I feel like abilities that refreshed them should be more of a sustaining force.

Generally speaking I've really been pushing for Spellbind and lantern to just get rolled into a single charge based ability. Where you tap to get Spellbind and you hold to get Lantern. They are just so samey it has never made a ton of sense to me for them to be different abilities. Tho something about the ability to sick your Razorflies on an enemy via Spellbind does really tickle me in a good way.  

I've honestly never liked her Two however, I could see myself at least giving it another chance with those changes. Ultimately tho I think I'd just prefer it be completely replaced with something else that offered more team utility.

Either way if they folded Spellbind/Lantern into one ability or totally replaced her 2 with something completely different (tho I do like the shadow aesthetic of her 2) that leaves at least room for one completely new ability to add to her kit. 

Edited by Oreades
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I'd be happy if they just removed the floating from her first ability. It's impossible to head-shot with Titania.

I'm not sure anything will make her melee viable. Getting close to the ground or other enemies is what generally kills her.

The rest looks pretty good. I've been annoyed Tribute can pretty much never be good because it ignores power stats.

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Il y a 4 heures, FerretKnight a dit :

Reworked passive: When Titania is knocked down, she releases a cloud of dust that blinds enemies for 5 seconds in a 7 meter radius.

I think it's a lot worse than it is now. It's suitable for frames with a ton of armor, but not for Titania. 

The Titania buffs need a complete overhaul. Even if they are scaled, they are useless. Reducing the accuracy of enemies is not reliable. The only thing that would help is the slowdown, but it's like a more comfortable Nova and unlikely the developers will go for it. Buff on damage pets is meaningless. Return damage? Yes, a resist would help, but then again, it's too easy to get and maintain. 

I agree with everything else., but I would like more people to support me in my desire to use archwing mod without restrictions on energy and weapons. At the moment, absolutely all proposals go past this. Although that's the only reason to play Titania. 

Edited by zhellon
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4 minutes ago, zhellon said:

Reducing the accuracy of enemies is not reliable.

I removed the accuracy change on Dust and replaced it.

6 minutes ago, zhellon said:

Buff on damage pets is meaningless.

Full Moon also affects razorflies which I made a more central mechanic of Titania's in this update/rework. Also, the additional power scaling should make the damage bonus more meaningful than before.

8 minutes ago, zhellon said:

Yes, a resist would help, but then again, it's too easy to get and maintain.

Other frames have much higher damage reduction bonuses that are just as easy to maintain and stronger. Gara can provide 90% damage reduction at will. Trinity can provide her party 75% damage reduction with Blessing. Changing around duration on the buffs from Tribute could be something to look at depending on how they are tuned, but I think a 25% damage reduction aura is reasonable given the reduction available to other frames.

12 minutes ago, zhellon said:

I think it's a lot worse than it is now. It's suitable for frames with a ton of armor, but not for Titania.

In regards to the passive, I disagree. If Titania gets knocked down, being a frame with less armor, she's left vulnerable and will likely die if surrounded by enemies. A passive like this, CC'ing enemies around her when she gets knocked down, gives her the ability to survive such a scenario.

 

I definitely agree that as Tribute stands now, it's not a good skill. However, I think the improvements I made help it work better as a skill without completely changing its functionality (which takes a lot more developer effort).

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il y a 6 minutes, FerretKnight a dit :

In regards to the passive, I disagree. If Titania gets knocked down, being a frame with less armor, she's left vulnerable and will likely die if surrounded by enemies. A passive like this, CC'ing enemies around her when she gets knocked down, gives her the ability to survive such a scenario.

The problem is that this passive ability will work on 30 levels. If I'm knocked down at levels 60-100, then I'll just go to the bleeding mode, if I use the DPS build. If I use tank build, I am constantly in archwing mode. And let me explain something to you, when you get knocked down in archwing mode, you retain the ability to move and this passive ability simply does not help me in any way. 

Yes, Nova has a similar passive ability, but no one ever uses it, it is simply bad. I say again, better parkour than this trash...

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I went ahead and added some other passive alternatives that I think would be interesting to explore. I'm not pulled in any particular direction on any of these, so I just added them all to the post. Let me know what everyone thinks of these new alternatives, and if there are any other passive ideas you have, post about it!

They've been added to the post, but for convenience, here they are:

  • Mischievous Fae: Titania's razorflies deal +75% bonus damage to enemies affected by status effects.
  • Grove Guardian: Each razorfly Titania has summoned increases her armor by 15.
  • Trickster: Titania has a 50% chance to disarm foes she applies a status effect to. (not sure what percentage is too high or low, so the number is mostly tentative)
  • Nature's Gift: When Titania summons a razorfly, her attack speed increases by 30% for 8 seconds.

 

@zhellon I know you disagreed with the original passive I had, and I'm not sure if you'd be satisfied with these ones either, but if you'd like to take a look, here they are!

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On 2019-07-02 at 2:15 PM, FerretKnight said:

Titania is an interesting frame to play as her Razorwing ultimate is unique and engaging. However, her other abilities can be clunky and not worth casting most of the time. In this post, I will put forth changes that I believe would address the issues with the rest of Titania’s kit as well as some tweaks to functionality here and there that I believe would make her skills more desirable. Obviously numbers in these sort of hypotheticals are fairly arbitrary, but the general goal is clear. So without further ado, here we go!

 

Passive:

Titania’s passive is really strange. Increasing bullet jumps and rolls by 25%? And then leaving a cloud that gives your allies the same boost? It feels out of place since for mobility she can already… turn into a fairy and fly around. I believe she needs a brand new passive. Here are a few ideas, but the current passive isn't the end of the world and some people like it, so a change may not be necessary.

  • Dust Bloom (reworked): When Titania is knocked down, she releases a cloud of dust that blinds enemies for 5 seconds in a 7 meter radius.
  • Mischievous Fae: Titania's razorflies deal +75% bonus damage to enemies affected by status effects.
  • Grove Guardian: Each razorfly Titania has summoned increases her armor by 15.
  • Trickster: Titania has a 50% chance to disarm foes she applies a status effect to. (not sure what percentage is too high or low, so the number is mostly tentative)
  • Nature's Gift: When Titania summons a razorfly, her attack speed increases by 30% for 8 seconds.

 

Razorflies:

Titania’s razorflies are an interesting mechanic but only obtainable through the initial cast of her ultimate. As Titania is the queen of fairies, I feel the razorflies should have more involvement in her kit both to bolster her damage and survivability (as razorflies have increased threat and draw fire). In order to achieve this, I’ve spread out Titania’s ability to summon razorflies and buffed their base damage slightly, but not too much as Full Moon increases their damage as well. To increase their survivability—which they desperately need—their defensive stats will now scale with power strength. This may already be in effect, but from what I could tell there isn’t much documentation on the stats of razorflies and what affects them.

  • Increase damage from 80 to 120.
  • Health, shields, and armor all scale with power strength.
  • Razorflies gain 50% evasion (same as Titania has in her Razorwing mode)
  • Titania can now have a maximum of 10 razorflies at any given time.
  • Attempting to summon a new razorfly when at maximum number of razorflies will instead heal existing razorflies by 10% of their maximum health.
  • Razorflies no longer swarm an enemy and will all act independently.

 

Spellbind:

Spellbind is a decent ability thanks to the CC it provides and small buff to affected allies. However, the skill has a weak radius and enemies can float away with ease, making the ability less effective than is ideal. Those issues have been addressed and spellbind now also summons a razorfly upon cast.

  • Increase radius to at least 7 meters. 
  • Spellbind now summons a razorfly when it is cast.
  • Drastically reduce the ability of targets to float away.
  • Hold down Spellbind while targeting an enemy to mark the enemy, causing razorflies to swarm them and increasing the damage that enemy takes from razorflies by a multiplier of 2.5x (increases with power strength)

Tribute:

There are two problems with Tribute: 1) the auras do not scale with mods and 2) the auras are lackluster. To fix this, I suggest providing power scaling for the auras and adjusting them to address their lackluster effects. Dust overlaps with razorwing’s evasion bonus, so I decided to shift it to a more offensive oriented buff since Entangle has the potential to reduce enemy damage output. Damage reflection is pitiful in Warframe, especially only at 50%, so Thorns gains an added damage reduction buff to allies to fill a more defensive role and a slight buff to the damage reflection so that, along with added power scaling, it can be a little more effective. I've seen a lot of people suggest that Tribute be scrapped and a new ability take its place, but I think the idea is alright, the tuning is the major issue here.

  • Allow all auras to scale with power range and power strength.
  • Dust: Change this aura from affecting enemy accuracy to increasing incoming damage on affected enemies by 25%.
  • Thorns: Add a 25% damage reduction buff to allies. Increase base damage reflection to 75%.
  • Entangle: It seems that currently it only affects movement speed, so have this also reduce enemy attack speed.
  • Full Moon: Have this buff acquire the same duration as the other 3 auras. 

 

Lantern:

Lantern suffers from the same issues that spellbind has: bad radii and lack of reliability due to enemies flying to the moon. In particular, the damage over time of the skill has the dreadful base radius of 2.5 meters. The radii and float issues have been addressed and razorfly summons are also added to the cast to join the Fairy Queen’s forces. 

  • Increase explosion radius to at least 10 meters.
  • Increase DoT radius to at least 5 meters.
  • Lantern now summons 2 razorflies when it is cast.
  • Enemies attracted by lantern now receive 1.75x damage from razorflies. (multiplier increased by power strength)
  • Drastically reduce the ability of targets to float away. 
  • Make attraction more reliable. (easier said than done, but even a slight tweak could help)

 

Razorwing:

Razorwing is Titania’s signature ability and really the only thing holding her together as a frame right now. Other than adjusting the razorflies summoned to account for changes I’ve made to other skills, I also buffed Diwata to bring it more in line with other exalted melee weapons as it doesn’t perform very well and can only affect one target most of the time, further reducing its effectiveness.

  • Increase Diwata base damage to 250. Damage will be distributed as: 40 impact. 170 puncture. 40 slash.
  • Increase Dex Pixia base damage to 180. Damage will be distributed as: 18 impact. 18 puncture. 144 slash.
  • Reduce number of razorflies summoned on cast from 6 to 2.

 

Let me know what you think of the changes and what ideas you have to fix the issues with Titania's kit!

I love Titania and she does need some love. She was excluded from the female helm bundle, she has no skins. She has been ignored.

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il y a 23 minutes, FerretKnight a dit :

Trickster: Titania has a 50% chance to disarm foes she applies a status effect to. (not sure what percentage is too high or low, so the number is mostly tentative)

You have no idea how powerful this ability is. But I don't feel like Titania should do something like that. On Nyx it looked much more appropriate.

il y a 23 minutes, FerretKnight a dit :
  • Mischievous Fae: Titania's razorflies deal +75% bonus damage to enemies affected by status effects.
  • Grove Guardian: Each razorfly Titania has summoned increases her armor by 15.

Otherwise, if we don't get more flexible control of the butterflies, there's no point in giving them more damage. Armor Titania is not particularly necessary. And the armor value is too small. It's a drop in the ocean compared to this:

il y a 23 minutes, FerretKnight a dit :

Nature's Gift: When Titania summons a razorfly, her attack speed increases by 30% for 8 seconds.

This rather addition to ability to. 

I know that Titania now looks like DPS + control, but in General at the time of its release I had the impression that it is more support. Maybe instead of giving her more control (of which there are already two.) or more DPS (which is fine), maybe we should give more support abilities? At the moment, Titania is simply useless garbage for the team, this is her main problem.

Edited by zhellon
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6 minutes ago, zhellon said:

I know that Titania now looks like DPS + control, but in General at the time of its release I had the impression that it is more support. Maybe instead of giving her more control (of which there are already two.) or more DPS (which is fine), maybe we should give more support abilities? At the moment, Titania is simply useless garbage for the team, this is its main problem.

I had the impression that she's supposed to be a sort of jack of all trades with some support mixed in. Some more support might be something to look at, but I'm not sure how else to fit it in her kit without completely replacing one of her current skills. I've thought about maybe adding a buff to allies around Lantern, but I haven't sat down to figure out what that could be.

11 minutes ago, LegendaryMalice said:

I love Titania and she does need some love. She was excluded from the female helm bundle, she has no skins. She has been ignored.

I agree that it seems she's been ignored a bit. That update she had alongside Nyx awhile back was nice for QoL, but she hasn't received any fixes to her core issues since release. I hope DE plans to take a second look at her sometime soon.

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à l’instant, FerretKnight a dit :

I had the impression that she's supposed to be a sort of jack of all trades with some support mixed in. Some more support might be something to look at, but I'm not sure how else to fit it in her kit without completely replacing one of her current skills. I've thought about maybe adding a buff to allies around Lantern, but I haven't sat down to figure out what that could be.

She's not really a jack of all trades. On this moment her 1 - this control + support. her 2 - this weakening of opponents + support. Her 3 is a management which brings together opponents that in turn also is support. (although this is more typical for tanks, but not the essence) Her 4 - here, Yes, this DPS and control, and increase survivability. At least half of her equipment is somehow adapted for combat support. But in the current realities, this support does not work, we need a replacement.

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If it was up to me i would just create Augment for her 4 ability that allows you to use your animal pet+gives you damage sharing with your pet. I mean she literally got buffs for this. This at least would protect you from random oneshots at high level maps and allow you to create some diversity in playstyle. Last but not the least, Queen of Fae with giant guardian beast sounds like very good character fantasy.

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Le 7/2/2019 à 9:15 PM, FerretKnight a dit :

Razorflies no longer swarm an enemy and will all act independently.

OMG. They're already doing it. I don't understand why people like this offer. Titania and now can quietly is on 100 levels. The only thing that changes this proposal is the mechanics of the lantern, which can not be corrected for 3 years. Everything else is useless at the level of more than 200.

Edited by zhellon
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12 hours ago, Maud. said:

If it was up to me i would just create Augment for her 4 ability that allows you to use your animal pet+gives you damage sharing with your pet. I mean she literally got buffs for this. This at least would protect you from random oneshots at high level maps and allow you to create some diversity in playstyle. Last but not the least, Queen of Fae with giant guardian beast sounds like very good character fantasy.

Yeah allowing pet use could be an interesting addition to her, though I would rather it just be baseline than locked behind an augment. If this isn't possible though, making razorflies more readily available to Titania could make Full Moon more worthwhile than it currently is.

--------------

I shifted some additional things in the post, here are the changes:

Spellbind:

  • Marked enemies gain bonus damage from all sources, not just razorflies. To compensate for this, the bonus damage amount has been lowered.

Lantern:

  • Increased the razorfly damage multiplier on attracted targets.
Edited by FerretKnight
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On 2019-07-08 at 1:00 AM, FerretKnight said:

would rather it just be baseline than locked behind an augmen

Well if it was just pet summon i would agree. But i proposed damage share which could at least triple effective HP. Thats kinda strong thing to get for free.

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8 hours ago, Maud. said:

Well if it was just pet summon i would agree. But i proposed damage share which could at least triple effective HP. Thats kinda strong thing to get for free.

Yeah maybe the damage share could be tied to an augment, or base form if they make some changes, for one of her abilities. I'm not so sure how much I'd like companion damage share as her primary defensive mechanic though, I'd rather her gain some form of defense that doesn't rely on your companion.

Edited by FerretKnight
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