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Trinity needs some changes


Lazarow
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Trinity is useful even now she is good, but since she has no dps capability and mostly support frame for the team I feel like she could get sligtly modified abilities for further self and team support.

Passive: Adding to the current passive which is 20% faster revive and from further away I would add a single insta revive per ally or just 2 insta revives- this would improve her more by just a bit

Well of life- This can work similar to how garuda's Blood Altar works, it heals in a small area around the enemy but it only heals when it gets damaged and it heals all in range, lets say the range would be 5m radius. Health is distributed equally to all in range, and damage done to enemy is converted 10% to health. example: If 500 damage i done to an enemy and 2 allies are within range then both are healed 25 health, it does not matter if its a pet or warframe its still an ally but does not apply to ability generated allies such as nekros shadows, but maybe it can affect khora's venari.

Energy vampire: This one is good

Link: This one is good for reducing damage taken and only used for that purpose, but would be somewhat more usefull with its damage redirection if it worked similar to octavia's mallet where the damage recieved is multiplied then outputed equally to enemies. I would say have damage multiplied by x2.5 at max and affected by ability strength.

(optional idea)Bless: This very good ability can use a little modification and that is 3 seconds of invulnrability, no damage can be taken and no status can be proced and clears trinity of all negative status effects before the acctual blessing, and has a 20% chance to clear negative status effect to allies and its a fixed value(or none at all, or make it an augment). This change is not really needed but it would help her out a lot.

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4 minutes ago, AwkwardLazarow said:

no dps capability

You've clearly never ran a link build then.

5 minutes ago, AwkwardLazarow said:

Adding to the current passive which is 20% faster revive and from further away I would add a single insta revive per ally or just 2 insta revives- this would improve her more by just a bit

No reason to main vazarin anymore lol

6 minutes ago, AwkwardLazarow said:

3 seconds of invulnrability, no damage can be taken and no status can be proced and clears trinity of all negative status effects before the acctual blessing, and has a 20% chance to clear negative status effect to allies and its a fixed value(or none at all, or make it an augment).

Covenant already exists.

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5 minutes ago, sharkstrangler said:

You've clearly never ran a link build then.

No reason to main vazarin anymore lol

Covenant already exists.

please share the dps link build that works, it worked last year but got changed so yeah.

well vazarin has 4 revives while she gets only 2

covenant is good but its for harrow and while they do similar thing its not the same, harrow can prvoide CC with the same ability while trinity cant. Covenant doesnt last long with the invulnrability but the 3 seconds for trinity would be good and i forgot to mentioned they are not affected by ability strength its a fixed 3 seconds duration 

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1 minute ago, AwkwardLazarow said:

 

well vazarin has 4 revives while she gets only 2

 

Well, it actually got 8 - but we don't need more, it would be actually way to OP to res 2 free times

2 minutes ago, AwkwardLazarow said:

 

Covenant doesnt last long with the invulnrability

I died when i saw this. It lasts long enough.

Trinity doesn't need a rework, especially like this - it would make her even more broken than she already is, and DE would likely nerf her then - and nobody wants that.

Trinity already is a great support, and she's great in what she's doing - she doesn't need to be "jack of all trades" to be good - she just needs to master a single thing, which is Support

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Well of Life already literally does what you wrote there. it's just that it has a limit of a few hundred Health that doesn't scale with Mods. literally the only small adjustment needed to be made for it to function, is to remove the cap. suddenly it has some use as an Ability other than as a Link anchor or to CC a particular problem Enemy.

i'd be okay with Link having a Multiplier based on Strength on it. 2.5x is hoping for a lot though, i'd expect it to be more like 1.75x at base.

Blessing doesn't need to give any Invulnerability. it just doesn't.
however it could be neat if Blessing would speed up any debuffs/Status Effects on affected Players? say making them end twice as fast so that they go away more quickly.

 

40 minutes ago, sharkstrangler said:

You've clearly never ran a link build then.

Link was already nerfed, self Damage is not reflected by it. the single edge case where it still can be involves specific Warframes to be used and for Abilities to be used in a specific order so isn't relevant in real Gameplay.

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15 minutes ago, taiiat said:

Link was already nerfed, self Damage is not reflected by it. the single edge case where it still can be involves specific Warframes to be used and for Abilities to be used in a specific order so isn't relevant in real Gameplay.

*laughs in abating link*

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