ChaoticEdge Posted July 2, 2019 Share Posted July 2, 2019 (edited) I don't want mesa for she is flipping flimsy for I would like a support base on good armor to settled in, I want turret frame that will sit still like our counter part the "Air Support Turret" but better version and placing that turret in darvo's shop which been sitting there just looking pretty and just decoration for I would like to see different turrets type for the frame (noted the turret can be destory which I am ok with but no I don't want durability to have timer on them then it be too good the fact we can extended the timer for it by using over powering mods, so its better to add certain amount hp to not making them too flimsy but not too fast firing rate). For it would be nice settling some turrets in the field that you can deploy more of instead of less of, at the mean time I want AA turret manual control for to be the 1st exalted vehicle on ground which buttery fly girl/ pixie girl already have archwing as her vehicle and its air type. For I wanted something like this Spoiler for you cannot blame me wanted something nice like this in the battlefield for it probably better then the grineer's annoying rapid firing sound when I want hear good drum rolling thunder. For the fact I just want fire 4 barrel anti-aircraft vehicle for it probably feel better and probably more powerful and fun then mesa's pistol sling that rapid spam firing everything. Noted the manual turret won't auto lock like mesa for don't inspire aim bot power that much. So to start with this starting idea how turret frame should be settled in its abilities/passive, so let us begin. Ideal of the turret warframe. Passive: ReSupply - When killing enemy they will drop double the ammo, also have mutation ammo when using this frame causing only gain 25% ammo out of mutation ammo, also benefit the team to have auto mutation ammo for sharing. Turret - able change elemental or should we go with changing attribute of physical dmg it does, anyway changing ability dmg by tapping the 1 button to change it (this one is a maybe) - by changing attribute for your changing which gun mode it is in for I guess we'll put "Assault Rifle", "Shotgun", " Rocket Launcher", and "Sniper rifle" mode - deploy probably 2-4 turret by holding 1 button Jammer - ability to jam enemy's guns - can used against group of enemies - its temporary disable guns claymore - yes like almost COD except for its more of sensor checking on enemies to go boom and no it won't disappered until done uses how many time been used - only 4-6 landmines ONLY (we won't step into rewalking vauban's problem during his innocent) Exalted turret - give players players some armor and shielding - consumed when in uses - nice and between fast and slow rapid fires - the shells/bullets do explosive dmg - can move slowly + what can be modified for 2 abilities (like going into its weapon and modding it), the turret (for this is maybe unless we want put it on the strength stander uses then the frame would be another attack frame) and the exalted turret ______________________________________________________________________________________ In general the air support drop ship weren't used a lot for the one being mostly used is healing pod which rarely anyone drop that as well unless they were planning to troll using the turrets and hoarding it in 1 spot also the turret of the air support drop sux shooting at enemies comparing the corpus's current turret they are more accurate then the tenno's current turret. So I decied why not make different turrets type because I am bloody annoyed seeing our tenno turret just spray like this Spoiler for its not not good and can't even hit a rock but mostly shoot on the ground when the corpus turret goes like this Spoiler for I compared these 2 turret when I had same level of turret and compared both of them fight to the death in distance, pretty much the tenno turret just sux and make it hard to rely on it every time because its super scatter-y all over. For its time to have a frame that is versatile bit more and can handle $##! dingus of enemies. Edited July 3, 2019 by ChaoticEdge 1 Link to comment Share on other sites More sharing options...
ChaoticEdge Posted July 3, 2019 Author Share Posted July 3, 2019 edit it on small patch on "ReSupply". Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted July 3, 2019 Share Posted July 3, 2019 DE have long said "No turrets" and have tended to nerf any ability combos that acted as such. I suspect mainly because an Overwatch Toborn or TF2 Engineer spends most of their time in one place repairing turrets, which doesn't work with Warframe's movement, maps or game types (except maybe Defence). Also, if this frame did happen, Vaubahn would have nothing. Link to comment Share on other sites More sharing options...
TKDancer Posted July 3, 2019 Share Posted July 3, 2019 39 minutes ago, (XB1)KayAitch said: DE have long said "No turrets" and have tended to nerf any ability combos that acted as such. mallet says hi Link to comment Share on other sites More sharing options...
ChaoticEdge Posted July 4, 2019 Author Share Posted July 4, 2019 11 hours ago, (XB1)KayAitch said: DE have long said "No turrets" and have tended to nerf any ability combos that acted as such. I suspect mainly because an Overwatch Toborn or TF2 Engineer spends most of their time in one place repairing turrets, which doesn't work with Warframe's movement, maps or game types (except maybe Defence). Also, if this frame did happen, Vaubahn would have nothing. say that to the turret of the air support that call with in 10m. Pretty much I could spent hours building a fort with these things but no I don't want to wait so I just wanted something simple. Noted Vauban may NOT have turrets because of the REWORK, probably they going give him extra bombing power or finally grenades but originally I suggested give vauban turret for your words of phrase "No Turrets" basically No one win unless its a manual turret that you flipping drive shooting things then that is opposite they meant because of auto turrets is way to seem powerful for it looks like when I suggested a slow version of turrets/ different type turrets for better then TF2 turrets and not overpowered for nerf nerf for I said On 2019-07-02 at 5:07 PM, ChaoticEdge said: deploy probably 2-4 turret by holding 1 button for this was depending if 2-4 turrets and not doing unlimited amount of turrets like vauban's unnerf time for yes I seen the point the face issues there. Plus who can deploy better turrets then us is the corpus which said to be fair their turrets is better then our air support turrets (can't shoot for jack). So the turret firing rate won't be really super fast even thou I said "Assault Rifle" turret it doesn't mean it is going have rapid firing mode for every turrets is under idea type and not pure suggestion, for they could make the turret SUPER FLIMSY AGAINST LVL 30 ENEMIES EXACTLY THE SAME LEVEL THE AIR SUPPORT TURRET ALWAYS LOSE UNLESS ITS BUNCH OF DUMB INFESTED AIMING AT YOU! As again we don't know how fast the guns should be or how powerful it is which in my end of side seem fair to me but I know it doesn't look fair to you for worrying wort about its going destroy vauban forever for it does not which people can't deiced should vauban be support, crowd controller, next pure attacker, or heading towards the dumpster because we all see this coming At the time being it DOES NOT HURT to developed a manual turret exalted weapon which Mesa is fastest aim bot machine way worst then we thought to be for no way to nerf that $##! down now because its too late ppl wanted to keep it in the game, so its better for make it up getting another frame manual being a turret that shoots for the grineer's turret seem all fun but its not powerful enough to deal with anti-aircraft or unable to actually catch up with fast moving vehicles when aiming which there is lag time with the turret turning (just slow in turning). So better have exalted manual turret for the player so able move and able aim the direction they wanted to aim at least and also hear those nice shots coming out the guns. Link to comment Share on other sites More sharing options...
Klaleara Posted July 4, 2019 Share Posted July 4, 2019 I love turret classes, no idea why, but I love it so much. I played basically nothing but the engineer in Firefall, it was super fun. Same with TF2, Overwatch, and plenty of other games with turret classes. Only thing that trumps turret classes for me are Necromancy classes. Sooooo, I'm game. DE has tons of classes that just sit around not doing much while slaughtering everything. You could easily make a turret class quite active too. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted July 5, 2019 Share Posted July 5, 2019 On 2019-07-03 at 12:44 PM, (XB1)KayAitch said: DE have long said "No turrets" and have tended to nerf any ability combos that acted as such. I suspect mainly because an Overwatch Toborn or TF2 Engineer spends most of their time in one place repairing turrets, which doesn't work with Warframe's movement, maps or game types (except maybe Defence). Also, if this frame did happen, Vaubahn would have nothing. Cite your sources. I haven't ever heard DE say that Link to comment Share on other sites More sharing options...
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