keikogi Posted July 3, 2019 Share Posted July 3, 2019 (edited) I’ve decided to update this post the original was just a wild idea dump. Decided to refine it a bit and explain my problems with Vauban’s original kit. I decided to increase Vauban tech lvl quite a bit, this rework barely reduces his ability to cc, but it does add a lot of utility and damage. Tesla Tesla is just too weak; it is not reliable, nor it is good. So, I decided to add more POWERRR to this skill. 1. Tesla 2.0 Spoiler Grenades now explodes upon contact, sending an electric pulse stunning enemy on a 5 meters radius. After this explosion the grenade sticks and zaps nearby enemies dealing 50 electric damage with a guaranteed electric proc. If the grenade sticks to an ally it will upgrade his shield increasing the shield capacity, if this shield goes down it will send an electric shock wave. Mine layer Well, only Sherd it truly worthy it. Concuss does not fit well on an engineer frame (melee finisher on engineer. Bounce is a bit of meme (it is useful on interception but that’s about it). Trip Wire is the third instance of area denial on his kit, it is redundant. I’ve completely reworked this skill, sherd got absorbed on the reworked version, bounce got reworked as part of another skill and both trip wire and concuss were completely erased. 2. Smart Grenade Spoiler Vauban will throw a highly advanced grenade at an enemy. When it hits it will detect the type of enemy and act accordingly. If it hits an enemy with Flesh as health type The grenade will damage all personal defense systems reducing both armor and shield. If it hits an enemy with Infested Flesh as health type The grenade will send an electric pulse overloading the enemy’s neurological system leaving them catatonic. Catatonic enemies won’t move and have their aura disable. If it hits an enemy with Robotic as health type The grenade will star overwriting enemy’s systems, reducing their damage. Upon death, the enemy will be reactivated with increased stats and fight along side Vauban. Up to thee robots can be controlled this way Bastille and Vortex Both skills do the same, area denial. Both functionalities will be rolled into a single new skill. The new version of bastille will absorb all the area denial and trap making of Vauban’s old kit. It will also add a bit of a fortification building flavor to it. 3. Bastille 2.0 Spoiler Gravity well (replaces the old bastille) (same duration and range as old bastille) Increases the gravity on a region, the first 12 enemies entering this area will be completely halted. Extra enemies will be slowed by 60%. Throwing a tesla inside this area will spawn a Vortex. Energy Wall Deploys energy wall stopping enemy fire (Hp calculated like a frost wall). The wall has a 25% of retaliate enemy fire by firing back a plasma bolt dealing impact and fire damage (this bolt has guaranteed heat and impact proc, damage scales based on the exalted drone weapon mods) Bounce Range increased to 10 meters, but trigger range is only 1 meter. Enemies that collide with the celling will take 30% maxHealth finisher damage (this effect can only happen once per enemy). Allies inside the 10 meters radius have increased air glide duration and bigger jump height. Clarification (the trap affects enemies on a 10 meters radius but can only trigger if an enemy get within a 1-meter radius of the center). 4. [PH] Exalted Sentinel Spoiler Summons his master work Sentinel. Visual: A shield drone but looks like cephalon tech (lots of floaty bits) Drone fallows Vauban like a shield drone would. Modable like a sentinel Must use unique targeting precept (Sentinel targets the closest enemy to the center of Vauban CrossHair Sentinel Weapon: Missile Launcher – does cold damage. Has Hight status chance and deals aoe damage. Precepts: Spoiler Supportive barrage: sends a barrage of missiles, these missiles will proc cold and blast to all enemies within the targeted area. Distraction: Creates copy of all allied warframes; these copies deal no damage but will distract enemies. Combine! Recasting [PH] Exalted Sentinel will disassemble the drone and equip it onto Vauban granting Vauban the fallowing benefits. Visual: like nidus prinx skin Vauban will get unique armor parts added to his body. Spoiler Shoulder mounted missile launcher that targets the enemy closest to Vauban crosshair All the basic sentinel precepts (guardian, medray ..) are active during this transformation Combines the drone shield with Vauban shield to create a new bigger shield. While the drone is equipped as armor it will constantly project a copy of Vauban (same as distraction ,Vauban only). Whenever Vauban launches a smart grenade the armor will fire a powerful laser against the same target. What do think of these changes? Original post below Spoiler Since at this point it is pretty much a tradition posting turret based warframes and Vauban reworks here. Here is my take at both. Tesla Spoiler Grenades now explodes upon contact, sending an electric pulse stunning enemy on a 5 meters radius. After this explosion the grenade sticks and zaps nearby enemies dealing 50 electric damage with a guaranteed electric proc. Just added a bit more wopth to it Mine layer Spoiler Sherd Reduces up to 45% armor. If it hits 1 enemy caught by bastille it will affect all enemy caught by bastille. Bounce Range increased to 5 meters, but trigger range is only 1 meter. Enemies that collide with the celling will take 30% maxHealth finisher damage (this effect can only happen once per enemy) Clarification (the trap affects enemies on a 5 meters radius but can only trigger if an enemy get within a 1-meter radius of the center) Ink Granade – Marks the enemies with Vauban’s energy color. Marked enemies take increased damage. Bastille Spoiler Now creates multiple traps and fortifications Gravity well (replaces the old bastille) (same duration and range as old bastille) Increases the gravity on a region, the first 12 enemies entering this area will be completely halted. Extra enemies will have their movement speed reduced by 60% Energy Wall Deploys energy wall stopping enemy fire (Hp calculated like a frost wall). The wall has a 25% of retaliate enemy fire by firing back a plasma bolt dealing impact and fire damage (this bolt has guaranteed heat and impact proc ) Vortex Same as old but cost reduced to 75. [PH] Exalted Drone. Spoiler Visual: A shield drone but looks like cephalon tech( lots of floaty bits) Exalted Drone summons his master work drone. Drone fallows Vauban like a shield drone would . This drone is modable like a sentinel Drones has a unique targeting precept called priority target ( Drone targets the closest enemy to the center of Vauban CrossHair Drone Weapon: Missile Launcher – does cold damage. Has Hight status chance and deals aoe damage. Precepts: Supportive barrage: sends a barrage of missiles, these missiles will proc cold and blast to all enemies within the targeted area. Distraction: Creates copy of all allied warframe; these copies deal no damage but will distract enemies. Combine! Recasting [PH] Exalted Drone will disassemble the shield and equip it onto Vauban granting Vauban the fallowing benefits. Sorry I had to do this. I just can't stop thinking about it. It happens at 3:50 Spoiler Shoulder mounted cannon that targets the enemy closest to Vauban crosshair All the basic sentinel precepts (guardian, medray ..) are active during this transformation Combines the drone shield with Vauban shield to create a new bigger shield. Whenever Vauban cast a skill, the drone will send a heat seeking missile, Edited July 20, 2019 by keikogi Updated Link to comment Share on other sites More sharing options...
(PSN)yassin_st09 Posted July 3, 2019 Share Posted July 3, 2019 Is real? 1 Link to comment Share on other sites More sharing options...
(PSN)yandelyandel2000 Posted July 3, 2019 Share Posted July 3, 2019 Pretty neat drone idea Link to comment Share on other sites More sharing options...
Gruiz Posted July 18, 2019 Share Posted July 18, 2019 Interesting.. Link to comment Share on other sites More sharing options...
keikogi Posted July 20, 2019 Author Share Posted July 20, 2019 Decided to update the post, added a bit more power to tesla. I've also realized that having 2 skills that cycle is too much (hard to use specially on consoles) so I've reworked the 2. The 3 and 4 got minor updates. Link to comment Share on other sites More sharing options...
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