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Mods: pls improve capacity conflits msg, installed or not symbol


BratwurstBob
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I mean the message that pops up when I want to enhance a mod that would then exceed the capacity of wherever it is installed.

capacity.png

And since I have it installed in more than one frame it would REALLY help if I knew which frames/weapons/sentinels/etc. are affected. Then I could at least decide if I want to continue and forma the few cases involved, and I would know which ones I need to check after the fact. 

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In fact the whole "mod installed or not" symbol system is so basic in function it's not serving any real purpose atm.

I need to know which ones are installed when I sell mods. So many times I accidentally sold the installed version of something, because there is nothing telling me which of the 4 or 5 mods is the one installed (or even in how many cases, as I might have installed that specific mod once, but another 15 times). 

The teeny tiny symbol is all I have to guide me in this case of ever increasing amounts of mods I am managing for sales, installation and avoid overlaps with my companions.

I would like to see (in cases like the trade window & mod station):

- How many times installed for EVERY installed mod

- A symbol on a the mod specifying: installed on a weapon/frame/companion/archwing/etc.

In these simple examples for demonstration purposes:

flow.png

I can't deduct any more infos than "it's installed".

Some conflicts are overlapping installations, that could be easier to spot with a symbol giving me a better overview:

serration.png

Somehow I have installed 2 of the same mods and can't tell which one is installed maybe only once and on whom so I can change it, and when trading either one, I would not know which one is best to remove and sell. Maybe a seperate window could provide such information to truly enable me to manage my mods:

flow2.png

(And the same info on demand for the other Flow mod and I now can manage my duplicates specifically to avoid such cases).

 

 

  

Edited by BratwurstBob
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  • 2 weeks later...

Another thing that keeps happening to me:

When I level weapons I use a build without sentinel. Often enough I find out much later that one or more mods I equipped is also the one on my Sentinel weapon, since there is no indication of a possible conflict, only when it is already existing. Why not ust mark a mod with a maker where it is installed regardless if that item is present in the build?

If I try to use a mod that is clearly marked as being used by the Sentinel weapon I get this:

already-installed.png

That is nice to be notified, but I can already see that:

sentinel-mod.png

Why not show me this information permanently, regardless if the Sentinel is equipped at that time? It would make is so much easier to avoid mod conflicts without ANY DRAWBACK.

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