Esrot7 Posted July 5, 2019 Share Posted July 5, 2019 (edited) Limbo's Banish is not a problem, it's that when it's affecting enemies it's barely visible. Even if I myself am playing Limbo and use Banish, it is difficult to spot from group of enemies who exactly is targetable from the current plane and who is not. I propose simply making Banished ones clearly desaturated in their colors, completely, the whole unit, not just part of it, idea being to mimic greyness of Limbo's rift entry portal just for sake of aesthetic consistency, and how it would play nicely with player inside rift which amplifies lightning to make banished enemies even more clearly visible when in that state due to contrast difference. Main point is to amplify visibility of active Banish a lot, these are just detailed suggestions at how I'd do it. Current small grey shimmer at the bottom of their feets is not enough. It's hard to spot in normal lightning, and almost completely invisible in bloom and glare lightning. Edited July 5, 2019 by Esrot7 1 Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted July 5, 2019 Share Posted July 5, 2019 1 minute ago, Esrot7 said: Limbo's Banish is not a problem, it's that when it's affecting enemies it's barely visible. Even if I myself am playing Limbo and use Banish, it is difficult to spot from group of enemies who exactly is targetable from the current plane and who is not. I propose simply making Banished ones clearly desaturated in their colors, completely, the whole unit, not just part of it, idea being to mimic greyness of Limbo's rift entry portal just for sake of aesthetic consistency, and how it would play nicely with player inside rift which amplifies lightning to make banished enemies even more clearly visible when in that state due to contrast difference. Main point is to amplify visibility of active Banish a lot, these are just detailed suggestions at how I'd do it. Current small grey shimmer at the bottom of their feets is not enough. It's hard to spot in normal lightning, and almost completely invisible in bloom and glare lightning. I like this Link to comment Share on other sites More sharing options...
PsiWarp Posted July 5, 2019 Share Posted July 5, 2019 Moreover, add Baruuk's Elude visual effect to crossplane enemies you are shooting. Nothing says "your attacks don't affect this enemy at all" like when holes open up on their bodies, letting your bullets and projectiles pass through the enemies, obviously leaving them unharmed. 2 Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted July 5, 2019 Share Posted July 5, 2019 I've mentioned this a few times over the years with no luck. If enemies are going to be immune while on the opposite plane then they need to be easily discernible. Fill in their silhouette with no textures, just contrasting color patterns (to be easily seen in different environmental lighting). Link to comment Share on other sites More sharing options...
Blexander Posted July 5, 2019 Share Posted July 5, 2019 This is a pretty good idea. It's more than good actually it's necessary, along with making Energy Leech Eximi stand out more as well. Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted July 6, 2019 Share Posted July 6, 2019 Make the rift like the gold and black umbria dimension? Link to comment Share on other sites More sharing options...
000l000 Posted July 6, 2019 Share Posted July 6, 2019 Le 05/07/2019 à 16:38, Esrot7 a dit : Limbo's Banish is not a problem, it's that when it's affecting enemies it's barely visible. Even if I myself am playing Limbo and use Banish, it is difficult to spot from group of enemies who exactly is targetable from the current plane and who is not. I propose simply making Banished ones clearly desaturated in their colors, completely, the whole unit, not just part of it, idea being to mimic greyness of Limbo's rift entry portal just for sake of aesthetic consistency, and how it would play nicely with player inside rift which amplifies lightning to make banished enemies even more clearly visible when in that state due to contrast difference. Main point is to amplify visibility of active Banish a lot, these are just detailed suggestions at how I'd do it. Current small grey shimmer at the bottom of their feets is not enough. It's hard to spot in normal lightning, and almost completely invisible in bloom and glare lightning. Or just make everyone able to enter or exit Limbo at will when there's one in the team. Banish is a terrible idea, you can't force other players, that can only lead to utter frustration. Link to comment Share on other sites More sharing options...
Esrot7 Posted July 24, 2019 Author Share Posted July 24, 2019 On 2019-07-06 at 8:44 PM, 000l000 said: Or just make everyone able to enter or exit Limbo at will when there's one in the team. Banish is a terrible idea, you can't force other players, that can only lead to utter frustration. Any warframe can simply roll to get out of rift which is why I don't see players accidentally entering it as a problem because exiting is so easy. Link to comment Share on other sites More sharing options...
000l000 Posted July 28, 2019 Share Posted July 28, 2019 Le 24/07/2019 à 19:21, Esrot7 a dit : Any warframe can simply roll to get out of rift which is why I don't see players accidentally entering it as a problem because exiting is so easy. You didn't get my point. Exiting doesn't matter much if you can't enter it by yourself to kill any enemy who's in Limbo... And half of Limbo's current kit is putting enemies into Limbo. For example waiting for a Limbo to kill an enemy stuck in Limbo cause he isn't looking for them can be extremele annoying. Rift surge can be an interesting ability but it forces many enemies into Limbo too, so we're stuck with "invulnerable" enemies for a moment too - especially since they can be stuck into Limbo outside of any Cataclysm range. So entering Limbo at will definitely matters, not only exiting. It can also help with survivability or real life emergencies. 😄 You talk about Limbo like something one should exit from asap only, which is why Limbo should be slightly reworked. Limbo is extremely helpful but only He can choose if one can have access to Limbo or not - and that's frustrating at best. As i said, people don't like Limbo cause he's forcing them to play his way. Link to comment Share on other sites More sharing options...
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