yadalaboth Posted July 6, 2019 Share Posted July 6, 2019 Easiest way to put this: War is the only sentient weapon without some Stupid Gimmick Unique Mechanic that makes it stand out (to varying degrees) Phantasma has an alt-fire bomb Cyanex has ricocheting, homing, gas spewing projectiles (Can we take a moment to appreciate how awesome that sounds?) Komorex has 2 zoom options that change it's properties Broken War has an unranked stance when no stance is actually equipped Tatsu has up to 5/8(revenant) projectiles that you build up and release with a slide attack But War doesn't really have this. Yes, War does have guaranteed impact, but that isn't really special. Remove that guaranteed chance, and not much would change, whereas if you removed those other options, the weapon would just loose it's specialties (aside from Tatsu, but that's because its the only 2-handed nikana as of now). So, maybe War can be given something new to make it more distinct in gameplay? I have this list of ideas, so I guess you can take it, leave it, or do it better than I can. Every swing it releases sword beams that go up to 40m like Exalted blade, but the sword beams only do about 10% of War's actual damage, and only have 5m of punch-through (so Exalted Blade is still the objectively better choice, and doesn't become obsolete) Every charged attack and last attack of a stance combo releases a much bigger exalted blade wave that deals 40% of War's damage, 40m, and infinite punch through (so again, Exalted Blade is still viable) Aerial attacks throw War like those spearguns When channeling, War has twice the amount of reach Alt-Fire changes War into two broken wars with some kind of unique stance, and alt-fire again changes it back I dunno, I just thought this would be a cool idea. Link to comment Share on other sites More sharing options...
(PSN)chibitonka Posted July 6, 2019 Share Posted July 6, 2019 23 minutes ago, yadalaboth said: Easiest way to put this: War is the only sentient weapon without some Stupid Gimmick Unique Mechanic that makes it stand out (to varying degrees) Phantasma has an alt-fire bomb Cyanex has ricocheting, homing, gas spewing projectiles (Can we take a moment to appreciate how awesome that sounds?) Komorex has 2 zoom options that change it's properties Broken War has an unranked stance when no stance is actually equipped Tatsu has up to 5/8(revenant) projectiles that you build up and release with a slide attack But War doesn't really have this. Yes, War does have guaranteed impact, but that isn't really special. Remove that guaranteed chance, and not much would change, whereas if you removed those other options, the weapon would just loose it's specialties (aside from Tatsu, but that's because its the only 2-handed nikana as of now). So, maybe War can be given something new to make it more distinct in gameplay? I have this list of ideas, so I guess you can take it, leave it, or do it better than I can. Every swing it releases sword beams that go up to 40m like Exalted blade, but the sword beams only do about 10% of War's actual damage, and only have 5m of punch-through (so Exalted Blade is still the objectively better choice, and doesn't become obsolete) Every charged attack and last attack of a stance combo releases a much bigger exalted blade wave that deals 40% of War's damage, 40m, and infinite punch through (so again, Exalted Blade is still viable) Aerial attacks throw War like those spearguns When channeling, War has twice the amount of reach Alt-Fire changes War into two broken wars with some kind of unique stance, and alt-fire again changes it back I dunno, I just thought this would be a cool idea. you had me at making war a morphing weapon 😄 Link to comment Share on other sites More sharing options...
Grimm Posted July 6, 2019 Share Posted July 6, 2019 tatsu is also the first japanese warframe sword with a japanese name in the game. tatsu means dragon, which is interesting since when you spin attack it unleashs energy dragons that seek out enemys. i never fully charge tatsu unless its an accident, spin to win weeping tatsu is so fun. also renamed it ryujin, seeking dragon and the name of the serpent king Link to comment Share on other sites More sharing options...
000l000 Posted July 6, 2019 Share Posted July 6, 2019 il y a une heure, yadalaboth a dit : Easiest way to put this: War is the only sentient weapon without some Stupid Gimmick Unique Mechanic that makes it stand out (to varying degrees) Phantasma has an alt-fire bomb Cyanex has ricocheting, homing, gas spewing projectiles (Can we take a moment to appreciate how awesome that sounds?) Komorex has 2 zoom options that change it's properties Broken War has an unranked stance when no stance is actually equipped Tatsu has up to 5/8(revenant) projectiles that you build up and release with a slide attack But War doesn't really have this. Yes, War does have guaranteed impact, but that isn't really special. Remove that guaranteed chance, and not much would change, whereas if you removed those other options, the weapon would just loose it's specialties (aside from Tatsu, but that's because its the only 2-handed nikana as of now). So, maybe War can be given something new to make it more distinct in gameplay? I have this list of ideas, so I guess you can take it, leave it, or do it better than I can. Every swing it releases sword beams that go up to 40m like Exalted blade, but the sword beams only do about 10% of War's actual damage, and only have 5m of punch-through (so Exalted Blade is still the objectively better choice, and doesn't become obsolete) Every charged attack and last attack of a stance combo releases a much bigger exalted blade wave that deals 40% of War's damage, 40m, and infinite punch through (so again, Exalted Blade is still viable) Aerial attacks throw War like those spearguns When channeling, War has twice the amount of reach Alt-Fire changes War into two broken wars with some kind of unique stance, and alt-fire again changes it back I dunno, I just thought this would be a cool idea. Pyrana or even Ballistica prime also have interesting gimmicks. Not only War but every Stalker's signature weapon should have something that makes them kind of unique guess. Perhaps we could even have some kind of "combo" additional power while equipping more than one or even all of them. Link to comment Share on other sites More sharing options...
FinOCE Posted July 6, 2019 Share Posted July 6, 2019 Stalker pulls War apart, just like the Warframe in The Second Dream Hunhow: bruh Link to comment Share on other sites More sharing options...
yadalaboth Posted July 7, 2019 Author Share Posted July 7, 2019 19 hours ago, 000l000 said: Pyrana or even Ballistica prime also have interesting gimmicks. Not only War but every Stalker's signature weapon should have something that makes them kind of unique guess. Perhaps we could even have some kind of "combo" additional power while equipping more than one or even all of them. I know about that, but every sentient weapon (including amalgim) has a special property. Pyrana or Ballistica prime have a special thing while most weapons don't, so it feels more like a cool addition that sets them apart from weapons that don't have them. War is the only sentient weapon that doesn't have a special thing, so instead it feels like it's actually lacking a feature. Link to comment Share on other sites More sharing options...
yadalaboth Posted July 7, 2019 Author Share Posted July 7, 2019 18 hours ago, .Spawn said: Stalker pulls War apart, just like the Warframe in The Second Dream Hunhow: bruh Stalker: Shut up, we both know this has happened before. At least I'm actually using both halves, unlike them. (Seriously though, what happened to that other half of War when it was snapped in two?) Link to comment Share on other sites More sharing options...
yadalaboth Posted July 7, 2019 Author Share Posted July 7, 2019 20 hours ago, Grimm said: tatsu means dragon, which is interesting since when you spin attack it unleashs energy dragons that seek out enemys. also renamed it ryujin, seeking dragon and the name of the serpent king O...K? I get the renaming thing, but those projectiles really don't look like dragons (not even loosely). They just look like energy spheres, really. The only "dragon" thing is the long trails they leave. Link to comment Share on other sites More sharing options...
FinOCE Posted July 7, 2019 Share Posted July 7, 2019 5 hours ago, yadalaboth said: Stalker: Shut up, we both know this has happened before. At least I'm actually using both halves, unlike them. (Seriously though, what happened to that other half of War when it was snapped in two?) Gone, reduced to atoms. Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted July 7, 2019 Share Posted July 7, 2019 On 2019-07-06 at 5:15 AM, yadalaboth said: Alt-Fire changes War into two broken wars with some kind of unique stance, and alt-fire again changes it back Broken War isn't ½ of War - the handle is part of the eye from the full blade. So 2 Broken Wars don't make a War - you need the handle and the bottom of the eye. Also, I think switching between a Heavy Weapon and Dual Swords stance is a cool idea but must be really hard to implement or they'd have done it already for the Dark Split Sword. On 2019-07-06 at 5:15 AM, yadalaboth said: Every swing it releases sword beams that go up to 40m like Exalted blade, but the sword beams only do about 10% of War's actual damage, and only have 5m of punch-through (so Exalted Blade is still the objectively better choice, and doesn't become obsolete) Every charged attack and last attack of a stance combo releases a much bigger exalted blade wave that deals 40% of War's damage, 40m, and infinite punch through (so again, Exalted Blade is still viable) Aerial attacks throw War like those spearguns When channeling, War has twice the amount of reach This is all cool, but really I think it needs to be a sentient weapon, give it's a gift from Hunhow. I'd give it: - Additional 50% damage of whatever element the enemy is weakest to (same as Revenant's 4). - Additional 100% block chance against subsequent attacks of the same type (so adaptive defence) - 50% less damage to sentient enemies (we need a downside for balance and it makes sense for Hunhow to have built something like that in when giving a weapon to a loose cannon like the Stalker). Link to comment Share on other sites More sharing options...
yadalaboth Posted July 8, 2019 Author Share Posted July 8, 2019 6 hours ago, (XB1)KayAitch said: I'd give it: - Additional 50% damage of whatever element the enemy is weakest to (same as Revenant's 4). - Additional 100% block chance against subsequent attacks of the same type (so adaptive defence) - 50% less damage to sentient enemies (we need a downside for balance and it makes sense for Hunhow to have built something like that in when giving a weapon to a loose cannon like the Stalker). Yes. YES. ALL OF THE YES. Link to comment Share on other sites More sharing options...
(XBOX)Sketchboard4119 Posted July 24, 2019 Share Posted July 24, 2019 On 2019-07-06 at 9:04 PM, yadalaboth said: Stalker: Shut up, we both know this has happened before. At least I'm actually using both halves, unlike them. (Seriously though, what happened to that other half of War when it was snapped in two?) Down into the pit behind the chair Link to comment Share on other sites More sharing options...
(XBOX)Sketchboard4119 Posted July 24, 2019 Share Posted July 24, 2019 On 2019-07-06 at 12:15 AM, yadalaboth said: Easiest way to put this: War is the only sentient weapon without some Stupid Gimmick Unique Mechanic that makes it stand out (to varying degrees) Phantasma has an alt-fire bomb Cyanex has ricocheting, homing, gas spewing projectiles (Can we take a moment to appreciate how awesome that sounds?) Komorex has 2 zoom options that change it's properties Broken War has an unranked stance when no stance is actually equipped Tatsu has up to 5/8(revenant) projectiles that you build up and release with a slide attack But War doesn't really have this. Yes, War does have guaranteed impact, but that isn't really special. Remove that guaranteed chance, and not much would change, whereas if you removed those other options, the weapon would just loose it's specialties (aside from Tatsu, but that's because its the only 2-handed nikana as of now). So, maybe War can be given something new to make it more distinct in gameplay? I have this list of ideas, so I guess you can take it, leave it, or do it better than I can. Every swing it releases sword beams that go up to 40m like Exalted blade, but the sword beams only do about 10% of War's actual damage, and only have 5m of punch-through (so Exalted Blade is still the objectively better choice, and doesn't become obsolete) Every charged attack and last attack of a stance combo releases a much bigger exalted blade wave that deals 40% of War's damage, 40m, and infinite punch through (so again, Exalted Blade is still viable) Aerial attacks throw War like those spearguns When channeling, War has twice the amount of reach Alt-Fire changes War into two broken wars with some kind of unique stance, and alt-fire again changes it back I dunno, I just thought this would be a cool idea. Maybe make the exalted energy slice fly out during a charged attack Link to comment Share on other sites More sharing options...
Caine2112 Posted July 25, 2019 Share Posted July 25, 2019 (edited) I would have liked to have seen a built-in Shattering Impact at double the mod's max strength. If its going to be mostly Impact damage (the least effective damage type in the game), at least let it bludgeon through an enemy's armor seeing as it is Hunhow's gift and most Orokin have an armor value. Edited July 25, 2019 by Caine2112 Link to comment Share on other sites More sharing options...
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