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Maybe someday... A modular Warframe?


Neptlude
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After seeing the modular archwing in tennocon, maybe someday we get to build our full custom modular frames?

 

Also in a way that Kuva lich is kinda modular too right?

 

The parts will be the usual chassis, system, and helmet

 

System will determine the body build of the frame, from a choice of 8 different body type (4 males and 4 female types)

Body types for males ranges from Grendel > Inaros > Excal > Nezha. And for the females from Hildryn > Saryn > Mirage > Trinity

Players will also have the selection of premade textures for the system.

System will determine the energy and HP capacity

 

Chassis will act more like a full set of body attachment armors. Normal attachment will no override this, basically will be permanent attachments

Chassis will determine the Armor rating

 

And lastly  a selection of helmets.

Helmet will determine the shield capacity

 

As for the skills we go around the older time that players needed to attach the skills like mods. Players will be able to mix around maybe 10 selection of skills to attach to the frame.

The 10 skills should revolve around only 1 theme, to not outshine other frames.

 

This is just an idea, tho hopefully to see in the future... maybe?

 

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I can actually imagine DE making a warframe which theme revolves around:

 

THE SACRIFICE SPOILERS BELOW

Spoiler

Someone who had several prosthetics he/she used to swap on the battlefield. From arms with blades to arms with hidden guns, from bulky strong legs to flexible thin legs for running. Maybe that person, when turned into a warframe, could at will remove and attatch different pieces built for him, having either a bulky body, a thin body or a medium body. With blades in it's body or even hidden guns. Different types of movements depending on how heavy or lean the body is... If DE ever comes with a theme like this, while they'll probably announce it as a single warframe, it'll be after all a "modular" warframe.

 

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This was asked about during Tennocon itself and they mentioned that they tossed the idea around but it was really difficult to come up with an implementation plan due to the complexity of creating different parts that mesh well and trying to keep everything to the same skeleton for animation rigging.

Odds are, it would either be an extremely far point in time ahead before they have the resources to put into this or the parts would have very little or no variability in visual deisgn(about as much as slapping on attachments and a minor texture reskin) as they would have to have it share a same skeleton to avoid the animation rigging issue. Provided they even greenlight the idea in the first place. With the genderbend frame response, I'd say they are less than likely to want to come up with 12 abilities to use on a single base design.

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How something simpler?

Such as a warframe whose abilities are inherited from the archwing players equipped in the arsenal page.

I think this idea works well with modular archwing. That makes this warframe somewhat modular.

Perhaps the warframe should be called Icarus.

Edited by yles9056
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4 hours ago, RX-3DR said:

share a same skeleton to avoid the animation rigging issue. 

Pretty sure all frames uses the same skeleton.. Thats why Grendell(even Hildryn) looks like they have short arms cause the cant move the shoulder and arm bones outward. And weapon holding usually set on a singular skeleton. There is skeleton scaling which can be seen in our oprators, since back then there was a bug that "stretches" them reverting into warframe size skeleton. (this is just my speculation based on what I see in game)

This is why I suggested a pre built body with only attachments that works with the current system.

 

2 hours ago, yles9056 said:

How something simpler?

Such as a warframe whose abilities are inherited from the archwing players equipped in the arsenal page.

I think this idea works well with modular archwing. That makes this warframe somewhat modular.

Perhaps the warframe should be called Icarus.

wut?

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5 hours ago, (XB1)GearsMatrix301 said:

Absolutely not. You’re just asking for an absolute massacre of the current frame meta by introducing customizable Warframes.

Implying the forums actually care about maintaining meta, when half the time I see posts talking about how to nerf particular meta warframes and changing it so the meta goes away from whatever thing that topic creator dislikes and towards their actual main warframe that they like.

 

That aside.

 

I can see modular warframes since they are already teasing modular archwings. Archwings have 4 abilities and if they can make a modular system for them, then its just a matter of time before they go that way for warframes. Maybe the warframes will come next year with Duvuri.

 

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7 hours ago, (XB1)Demon Intellect said:

You mean like how kitguns and Zaws did to secondaries and melee? They obviously dont care.

People at least have a choice of several frames if they want to play the best. A modular frame would make it so EVERYBODY only plays that one frame because why would you play any other?

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Just now, Lutesque said:

So basically you're just trolling me ?

No, not at all. You missed the hour+ presentation of changes they are making to the game,  including, especially, DE not forgetting archwings... 

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Would be interesting to make a modular warframe where you can design the look and you can lend abilities from other frames but this idea was around long before I even registered but yet nothing happend. It's a source of revenue to them so I doubt they will make it happen, because lore wise and money wise they make primes for each frame and for a modular random frame which built by parts of other frames or just from a kit is highly unlikely.

While I like the idea and would be nice to make my own frame then I can shorten my titania's neck.

 

Also the modular weapons needs an option to design their look because the zaws and kitguns just looks too different from the other weapons what we have, If I could make weapons from parts of the actual weapons and the stats distributed by changes like, more fire rate / less damage, more recoil - higher damage etc. 

In my mind there is three option for this the first is the weapon crafting what have in the fallout 4 and the second one is the borderlands series / there is a tool where you can make your own weapon from parts and the third option is sandbox games like planet explorers, where you can basically make your own weapon.

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