(PSN)Black-Cat-Jinx Posted July 8, 2019 Share Posted July 8, 2019 (edited) For instance wisp you can't use any syandana on her because her back tassels clip through. A lot of physics tend to clip through other physics. I mean I grant you most people never stop to look at other people's warframes but the whole point of having a model system is that you can see it and that's enough... I suppose it is a complication at this generation on consoles, hence my assumption it's less of a problem on pc... But in future would it really be so hard to have attachments and other such things occlude one another so they don't clip? For that matter you could deal with the operator wearing hoods and such simply by not letting hair physics penetrate the hood physics so you could keep the same hair and just put the hood over it instead of having to replace the model with a shaved head... Edited July 8, 2019 by (PS4)Black-Cat-Jinx Link to comment Share on other sites More sharing options...
NightmareT12 Posted July 8, 2019 Share Posted July 8, 2019 (edited) The issue is that cloth on cloth collision is extremely hard to properly add. If you add the hitbox in all clothes, chances are you'll end up with those horrible bumps everywhere. Really hard to properly solve unfortunately. Edited July 8, 2019 by NightmareT12 1 Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted July 8, 2019 Author Share Posted July 8, 2019 17 minutes ago, NightmareT12 said: The issue is that cloth on cloth collision is extremely hard to properly add. If you add the hitbox in all clothes, chances are you'll end up with those horrible bumps everywhere. Really hard to properly solve unfortunately. Then if a player is wearing a syandana they could atleast remove back physics that protrude out. They made a point of making Khora's spikes removable. Just deequip anything that sticks out... And it's not just cloth on cloth it's cloth on object, that one cape syandana is forever getting stuck inside my frame's physics. Link to comment Share on other sites More sharing options...
taiiat Posted July 8, 2019 Share Posted July 8, 2019 19 minutes ago, NightmareT12 said: Really hard to properly solve unfortunately. some methods work pretty well - mainly secondary invisible collisions around the normal collisions helps hold some space between things and that usually works. 1 Link to comment Share on other sites More sharing options...
PollexMessier Posted July 8, 2019 Share Posted July 8, 2019 best solution it to just use a syandana that doesn't have cloth physics on war frames that do, or syandanas that have cloth that doesn't interfere with the warframe's unless in motion. Because in motion pretty much anything that has more than one cloth item on it that are long enough to touch each other will end up clipping constantly as they flail around with the warframe's wild movement even a singular cloth item large or flexible enough will clip with itself when pullet jumping or rapidly changing directions. unfortunately there are some warframes that there are just no non-tennogen syandanas that fit well tho you console players don't have to worry about that as much. but theres even some that don't work well with any syandana at all. sometimes I just decide a warframe looks best without a syandana and forgo it entirely. not every cosmetic will fit with every warframe and there's not much DE can do about it without some serious time investment and MAJOR changes Link to comment Share on other sites More sharing options...
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