DrivaMain Posted July 8, 2019 Share Posted July 8, 2019 (edited) The New Warframe Rendering Engine that was shown in Tennocon makes the game prettier with fancier graphics. But with fancier graphics it will require more demanding rigs does that mean DE will change the minimum specifications to a something more demanding when Warframe utilize this new engine? This is the current minimum spec on the steam page : OS: Windows 7 64-Bit (32-bit not supported) Processor: Intel Core 2 Duo e6400 or AMD Athlon x64 4000+ Video: DirectX 10+ capable Graphics Card Memory: 4 GB RAM Storage: 35 GB available HD space Internet: Broadband Internet Connection Required And also, will DE at least include a recommended spec requirement? It will give those people an idea on how to upgrade or buy their rigs if they want to play Warframe in the best experience possible. Edited July 8, 2019 by DrivaMain Link to comment Share on other sites More sharing options...
Navhkrin Posted July 8, 2019 Share Posted July 8, 2019 Guys, engine is not some static unchangable thing, you can disable new graphic effects they are adding and get same performance with current engine, if not better due optimizations. Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted July 8, 2019 Share Posted July 8, 2019 ... If you're referencing the change to the orbiter... If you were able to render the game before, you'll be able to now.it's a bit bigger sure, but it's not as big as say Plains or Fortuna. And if you mean the whole flying space ship thing that's probably not going to require much improvement of minimum requirements. One thing I HAD been really hoping to hear is that they were planning a major overhaul of arch wing but clearly they are not. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 8, 2019 Share Posted July 8, 2019 18 minutes ago, Navhkrin said: Guys, engine is not some static unchangable thing, you can disable new graphic effects they are adding and get same performance with current engine, if not better due optimizations. If the entire rendering pipeline is updated, all effects and individual options are updated with it, including lowest settings. It goes way beyond toggling shadow quality from high to low because the new "low" option would still be more demanding than the previous "low" option unless you are allowed to choose the renderer itself, which is unlikely. I run a GTX 1070 with a 4790K, so at worst I may have to go down from 4K to 1440p, but I do expect a hit in performance with the updated engine. Link to comment Share on other sites More sharing options...
DrivaMain Posted July 8, 2019 Author Share Posted July 8, 2019 3 minutes ago, (PS4)Black-Cat-Jinx said: if you mean the whole flying space ship thing that's probably not going to require much improvement of minimum requirements I think it will require some slightly major improvements because of how graphically chaotic the missions are. 17 minutes ago, Navhkrin said: Guys, engine is not some static unchangable thing, you can disable new graphic effects they are adding and get same performance with current engine, if not better due Updating graphics will only make things more demanding, Optimizations only reducing it to a minimum not removing it entirely. Link to comment Share on other sites More sharing options...
Navhkrin Posted July 8, 2019 Share Posted July 8, 2019 (edited) 13 minutes ago, Jarriaga said: If the entire rendering pipeline is updated, all effects and individual options are updated with it, including lowest settings. It goes way beyond toggling shadow quality from high to low because the new "low" option would still be more demanding than the previous "low" option unless you are allowed to choose the renderer itself, which is unlikely. I run a GTX 1070 with a 4790K, so at worst I may have to go down from 4K to 1440p, but I do expect a hit in performance with the updated engine. Not really, the way "shadows are rendered" is pretty much same and standard across all games. DE isnt reinventing the wheel here, they are just upgrading their code for already existing 3D rendering algorithms. I highly doubt "low settings will get more demanding". They very-very likely wont. Matter of fact, updated code is more likely to perform better due further optimizations. In-efficient implementation of existing rendering techniques would degrade the performance of things like "shadows". But I dont think DE's new engine will be more inefficient than Old engine, that would make the whole process pointless. There are additional techniques, such as PCSS that improves the way shadows are rendered, but that is added on top of basic methods, that kind of stuff you dont embed into "low settings", proper way of handling such advanced methods is having them as additional option. Edited July 8, 2019 by Navhkrin Link to comment Share on other sites More sharing options...
Navhkrin Posted July 8, 2019 Share Posted July 8, 2019 (edited) 10 minutes ago, DrivaMain said: I think it will require some slightly major improvements because of how graphically chaotic the missions are. Updating graphics will only make things more demanding, Optimizations only reducing it to a minimum not removing it entirely. They are adding additional graphics settings that are optional, it wont make things more demanding if you disable them. Updating engine is about how the game renders 3D world, updates in that part generally provide further optimizations, making things less demanding. Edited July 8, 2019 by Navhkrin Link to comment Share on other sites More sharing options...
AlexMercer Posted July 8, 2019 Share Posted July 8, 2019 Is it a new engine or just a upgraded rendering engine just wondering as people are saying a new engine? Link to comment Share on other sites More sharing options...
Navhkrin Posted July 8, 2019 Share Posted July 8, 2019 1 minute ago, AlexMercer said: Is it a new engine or just a upgraded rendering engine just wondering as people are saying a new engine? They havent been very clear on that so far, but i highly doubt it is new engine altogether, its probably just upgraded rendering engine Link to comment Share on other sites More sharing options...
DrivaMain Posted July 8, 2019 Author Share Posted July 8, 2019 6 minutes ago, Navhkrin said: They havent been very clear on that so far, but i highly doubt it is new engine altogether, its probably just upgraded rendering engine 8 minutes ago, AlexMercer said: Is it a new engine or just a upgraded rendering engine just wondering as people are saying a new engine? This is quoted from the Tennocon reveal page on the official warframe site Quote WARFRAME’S NEW GRAPHICS RENDERER Using a completely re-written rendering technology (“Deferred Renderer”) in its proprietary Evolution Engine, Warframe’s graphics have never looked better. 1 Link to comment Share on other sites More sharing options...
AlexMercer Posted July 8, 2019 Share Posted July 8, 2019 3 minutes ago, Navhkrin said: They havent been very clear on that so far, but i highly doubt it is new engine altogether, its probably just upgraded rendering engine Thank you thats what i thought never heard about a engine upgrade except the rendering engine getting upgraded i thought i maybe missed the news on that. Link to comment Share on other sites More sharing options...
AlexMercer Posted July 8, 2019 Share Posted July 8, 2019 1 minute ago, DrivaMain said: This is quoted from the Tennocon reveal page on the official warframe site I saw this but other people on other posts on this forum kept saying engine upgrade thats why i was asking but thank you for showing it. Link to comment Share on other sites More sharing options...
NightmareT12 Posted July 8, 2019 Share Posted July 8, 2019 This is possible thanks to the minimum graphical changes that already happened in February if I am not mistaken. Link to comment Share on other sites More sharing options...
ArkThanatos Posted July 9, 2019 Share Posted July 9, 2019 sounded like they are updating the engine for several reasons. (the current engine is out dated) newer engine should allow for Better AI and squadlink and all that jazz. atm from what i gathered the engines basically at its limit. new engine should allow for alot more to be going on and handle new things, so more upto date hardware might be something that will be needed OS: Windows 7 64-Bit (32-bit not supported) Processor: Intel Core 2 Duo e6400 or AMD Athlon x64 4000+ Video: DirectX 10+ capable Graphics Card Memory: 4 GB RAM all this is old and hamstringing the game. thats more then 10Yr old tech. the Ram would be DDR2 spec. the CPU's are duel cores (no SMT or HT [Threading aka logical cores) and DX10 is stupidly out dated. Hopefully they make the new engine 8c\16t friendly (also make the damn game more AMD friendly) sounded like they are moving towards Ray tracing in graphics (this is a optional thing for those running nVidias RTX or AMDs up coming Path tracing spec-ed cards, and consoles) the new engine should have DX12 and vulkan support (hopefully!!) and hopefully multicore compatibility would be amazing as well seeing having more then 4cores is becoming more standard (mostly in the low end its 4c8t or 6c12t cpu's) Link to comment Share on other sites More sharing options...
(XBOX)Demon Intellect Posted July 9, 2019 Share Posted July 9, 2019 Do you guys think the new rendering is dropping with empyrean or of it was just being displayed there to show it off? Link to comment Share on other sites More sharing options...
DrivaMain Posted July 9, 2019 Author Share Posted July 9, 2019 20 minutes ago, (XB1)Demon Intellect said: Do you guys think the new rendering is dropping with empyrean or of it was just being displayed there to show it off? I believe it will drop with Empyrean or The New War because it went smoothly during the demo so I presumed it is almost complete. Link to comment Share on other sites More sharing options...
(XBOX)Demon Intellect Posted July 9, 2019 Share Posted July 9, 2019 37 minutes ago, DrivaMain said: I believe it will drop with Empyrean or The New War because it went smoothly during the demo so I presumed it is almost complete. I figured it was one of the two, but most people are guessing empyrean will be out in a couple months versus the new war is supposed to be on or around Christmas. I wasnt sure if it would be ready to go that soon or if theyd polish it for an extra few months. Link to comment Share on other sites More sharing options...
bibmobello Posted July 9, 2019 Share Posted July 9, 2019 (edited) On 2019-07-08 at 12:09 PM, Jarriaga said: If the entire rendering pipeline is updated, all effects and individual options are updated with it, including lowest settings. It goes way beyond toggling shadow quality from high to low because the new "low" option would still be more demanding than the previous "low" option unless you are allowed to choose the renderer itself, which is unlikely. I run a GTX 1070 with a 4790K, so at worst I may have to go down from 4K to 1440p, but I do expect a hit in performance with the updated engine. I have a 1070 and a 9700 with 64Gb and i can play at 2k , how can you play it at 4k? Edited July 9, 2019 by bibmobello Link to comment Share on other sites More sharing options...
Jarriaga Posted July 9, 2019 Share Posted July 9, 2019 (edited) 14 hours ago, bibmobello said: I have a 1070 and a 9700 with 64Gb and i can play at 2k , how can you play it at 4k? What are your in-game settings? I have almost everything maxed out except for blur reflections (Off) and in-game Vsync is off as well (Huge resource drain). I have the resolution set to native in full-screen mode and dynamic resolution set to off, and use fast sync in the NVidia control panel (With RTSS to control the framepacing issues created by it). I get 60fps locked in nearly the entire game (Ceres, Earth, and Fortuna take a hit). On 2019-07-08 at 7:15 AM, Navhkrin said: Not really, the way "shadows are rendered" is pretty much same and standard across all games. DE isnt reinventing the wheel here, they are just upgrading their code for already existing 3D rendering algorithms. I highly doubt "low settings will get more demanding". They very-very likely wont. Matter of fact, updated code is more likely to perform better due further optimizations. In-efficient implementation of existing rendering techniques would degrade the performance of things like "shadows". But I dont think DE's new engine will be more inefficient than Old engine, that would make the whole process pointless. There are additional techniques, such as PCSS that improves the way shadows are rendered, but that is added on top of basic methods, that kind of stuff you dont embed into "low settings", proper way of handling such advanced methods is having them as additional option. Steve has been working on this since at least early 2018. Back then he mentioned he was optimizing, which resulted in the same performance while looking better. We don't know if his ambitions grew beyond that and is now replacing code. It's no coincidence he mentioned the new generation of consoles. No matter how much you push current settings, there is a ceiling on how good it will look without changing how lighting and shadows work so it is immediately noticeable as a generational improvement. They don't need to reinvent the wheel, but the higher the sample quality and rendering technique, the better the end result even on the lowest settings. "Upgrading their code or already existing 3D rendering algorithms" can result on optimization *or* code replacement depending on what "updating" entails. Code replacement means a new pipeline and a new technique to achieve said results rather than a more efficient way to achieve said results on the old engine. The new pipeline could be incompatible with old techniques, pushing requirements up. I do agree a newer engine would not be more efficient simply because the old engine is mature and they have squeezed every drop of performance out of it by optimizing. Still, that's on the initial stages. The new engine would be optimized as well on the long run after 4 years of usage like the old engine while looking better as it matures, so it is not pointless unless your threshold is that it must be as efficient as the old engine day 1. I used shadows as an example. Lighting models and how they bounce off materials are part of what they are updating if we look at Stave's twitter. While you may believe the "Proper" option may be a toggle so it doesn't take away performance from the lowest end, I say DE may want to push the entire game up even at lowest settings. So even if you can turn off or manage individual settings, the core process of how they are handled would still be more demanding because everything looks better. Edited July 10, 2019 by Jarriaga Link to comment Share on other sites More sharing options...
(NSW)Kabbage222 Posted July 10, 2019 Share Posted July 10, 2019 Will the Nintendo Switch still be able to handle the new rendering tech while keeping a reasonable frame rate even though it isn't as efficient? Link to comment Share on other sites More sharing options...
Eis_Katze Posted July 10, 2019 Share Posted July 10, 2019 Given the switch's hardware is ment for newer engines, yes, I'd say the team working on it will probably be able to get the same performance out of it. Will it look as good as a desktop computer render? Probably not, but that's already accounted for in the current switch build. With Warframe using, well from what I can tell 2012/13 tech, the engine should make it run better or par. Will it be more demanding on full settigns? I t could, if you have room to add more fancyness, why wouldn't you? Will it make it worse on low settings? Doubtful, unless you already get 12 fps in the orbitor, you'r probably not going to notice a huge diffrence exept in loading times ASSUMING they update any textures to be bigger, which they seem to be very against if they can advoid it. Link to comment Share on other sites More sharing options...
HaroSpinx Posted July 15, 2019 Share Posted July 15, 2019 i havent seen anything that tells me what i want to know yet/what i want to hear , but ive seen the new system requirements will be for a pc to have at least 6 gb ram? is this true? my pc has 4 ..... i know im due for an update , but why would DE do this , mid way threw a nightwave event? hoping the system requirements stays around 4 gb ram Link to comment Share on other sites More sharing options...
FlusteredFerret Posted July 15, 2019 Share Posted July 15, 2019 On 2019-07-08 at 11:29 AM, DrivaMain said: This is quoted from the Tennocon reveal page on the official warframe site Well Warframe already uses the Evolution engine (developed in-house by DE) so it sounds like they've just upgraded the rendering section. Assuming they don't change the graphics options in the game menu, its likely there will be a step-change in the processing requirements for each level / setting. Unless they also implement some clever optimisation to keep the requirements about the same. Link to comment Share on other sites More sharing options...
Chappie Posted July 15, 2019 Share Posted July 15, 2019 1 hour ago, HaroSpinx said: i havent seen anything that tells me what i want to know yet/what i want to hear , but ive seen the new system requirements will be for a pc to have at least 6 gb ram? is this true? my pc has 4 ..... i know im due for an update , but why would DE do this , mid way threw a nightwave event? hoping the system requirements stays around 4 gb ram Because the world of progress doesn't revolve specifically revolve what is convenient. Progress have never been convenient and it is never without somebody left behind. Link to comment Share on other sites More sharing options...
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