Jump to content
[DE]Drew

Wukong Prime: Hotfix 25.3.1

Recommended Posts

3 hours ago, hidden41 said:

Looks like Voltage is getting older.

I am still in London after TennoCon, and on mobile. 😉 

Share this post


Link to post
Share on other sites
4 hours ago, n.ull. said:

As far as I'm aware it's a limit so it doesn't take you 2 minutes to open the mod terminal, though this might change with the "new engine" they talked about during tennocon, though to which extend its a real new engine is unclear to me, maybe it's just lighting or so.

The new (Client side) rendering engine has nothing to do with he DB load of rivens

Share this post


Link to post
Share on other sites
Posted (edited)

I find it extremely strange that this hotfix exists, rather than the challenge description reading as it now does, on initial release.  For anyone that doesn't understand - multiple people wrote as feedback on the official Nightwave feedback thread for planned changes in season 2 that this challenge was very vague and and unclear.  It sounded like you needed to transmute three mods into one new one (which is impossible and would confuse new players) when you need to perform transmutations of four mods into one, a total of three times.  This was asked for by many people, and no one recommended against it.  This wasn't controversial is any way.  The proposed change made by feedback was simply more precise language.

Fast forward to now, the official patch goes live with the unclear language.  I simply assumed DE found such trivialities as the exact semantics and wording beneath the concerns of getting Nightwave updated for a second release.  Then, within days of launch, the need to change and clarify the language is so urgent a hotfix is pushed live just to correct that?  ....Because I find it hard to believe this hotfix was already planned (being so soon after the Nightwave s2 launch) with so few fixes and that one suspicious description change.

I don't get it.

This reminds me tremendously of the Arbitration changes.  DE created a workshop, got tons of feedback, didn't implement a SINGLE change to their proposed release.  Then, mere days after the release of a very unpopular set of Arbitration changes, some of the most prominent suggestions from the workshop feedback were implemented as if some rushed response to backlash.

It's CLEAR that DE is listening to and reading our feedback closely in an industry that I feel rarely has developers doing a good job at that.  It's the only way to explain how they could change the wording to exactly what we proposed long ago on this challenge, or on such short order as a few days provide changes that lined up perfectly with what the Arbitration feedback workshop had suggested.  So.... why release the broken version at all, if it's clear you can listen and incorporate feedback?  Is it that much sin to wait two days on launch to finish making the last adjustments based on feedback to release a polished output, rather than a messy launch like the disastrous Arbitration update with its multitude of backlash?  Based on this hotfix, it sounds like DE has not learned from that backlash and that worries me.  I tend to trust DE because of the clear signs they listen (as shown here), but this trend of "listen closely, push release live unchanged anyway for ASAP release, patch two days later with feedback provided months before" worries me greatly.  First impressions matter.  People freak out and wonder if things will stay - permanently - in the state they launched.  That freak-out reaction causes player stress, player stress can harm a community when it is ongoing for a long time.  I don't want that to happen to us in this community.

EDIT: Don't think I've forgotten Zhuge Prime has an Alarming firing sound and deals self-damage, removing all the selling points of taking crossbows and bows.  This was the first primed crossbow.  One or two more patches go by without this being switched to Silent at the very least, and I will have to create a dedicated topic on this in the forums as it is the ultimate letdown to all crossbow enthusiasts.

Edited by Maganar

Share this post


Link to post
Share on other sites

So can you hot fix nekros/khora/chesa/ and hydroid to allow farming cooperatively. I spent six hours the other day, using resource boosters and drop chance with just a nekros and a smeeta grinding for polymers. The chances of me leaving with about 30k has been cut down thrice that number, and its six hours of farming for simple common items such as polymer bundles. I use to just play with friends when it came to farming, but now I don't need cooperation because, it won't stack at all, so I do it solo, which sucks at the same time because I have to leave early on survival missions such as Assur cus soloing for more than 20 minutes now apparently uses up all your five revives. 

I still don't understand why y'all would consider it double dipping when the games currency is obviously on credits and not loot drops -_-. Just mad that you'd stooped down to Anthems already broken game that's not even worth playing after the first month of trying it. #bringfarmteamcompback 

Anyways thanks for the hotfix update. 

Share this post


Link to post
Share on other sites

Is there something wrong with the Kubrow armor for the accessory package? The armor doesn't look like the picture in the equip menu.

Share this post


Link to post
Share on other sites

Ever since this hotfix my game keeps switching into Windowed mode when I normally use Fullscreen mode...

Share this post


Link to post
Share on other sites
5 hours ago, Lance_Lionroar said:

Ember Prime should've won the cosplay contest.

Honestly as awesome as Ember Prime was in the Cosplay Contest I think Frost should have possibly won.

 

  • Like 1

Share this post


Link to post
Share on other sites

Damn....you guys keep nerfing those rivens , after those good rivens became trash useless , so how about just cancel these freaking rivens in sortie rewards ? 

Share this post


Link to post
Share on other sites

DE, all the new tennogen things are not showing up on my in-game shop, I`ve tried to verify if any downloads were missing and nothing changed, what can be done? anyone knows?

Share this post


Link to post
Share on other sites
6 hours ago, metvincent said:

I'd rather that last bit not happen to his passive. You can use focus schools if you want combo but you don't really need it. Just don't remove the combo counter passive.

That being said, since you brought Exalted Blade, I think Chromatic Blade augment is making it so it only deals electric damage no matter what energy color you pick.

His old passive is completely replaced with what we have now. His combo duration buff was very useful to a lot of people I'm sure.

 

About Chromatic Blade, you really have to play around the new colors (main and secondary) of the energy and test in Simulacrum.

Share this post


Link to post
Share on other sites

Thanks but the game is still lagging every other second and it is REALLY annoying and actually hurts the gameplay since I can barely aim with this.

Share this post


Link to post
Share on other sites

BTW nerf some riven is fine (but don't nerf it to the point it becoming useless) not complaining just saying (again to clarify this i don't plan to spend my platinum if my riven is just going to get a nerf)

List: Tiberon, Amprex, euphona prime, & more (Ohh.. you know what i mean)

  • Upvote 1

Share this post


Link to post
Share on other sites
4 часа назад, Maganar сказал:

It's CLEAR that DE is listening to and reading our feedback closely in an industry that I feel rarely has developers doing a good job at that.  It's the only way to explain how they could change the wording to exactly what we proposed long ago on this challenge, or on such short order as a few days provide changes that lined up perfectly with what the Arbitration feedback workshop had suggested.  So.... why release the broken version at all, if it's clear you can listen and incorporate feedback? 

See your problem is that you think they dont know what they should be doing but youre dead wrong. 

Save some minor things, they know perfectly well how and what should be done but they simply dont do it or refuse to do it. Why? Well some simply being petty and having their own personally agendas regarding things like universally vacuum. Some just try to do as little as possible for the maximum effort required of players I. E seeing the grind as the answer to most people complaints about content. But some? Well they seem to outrigjt hate players and want them to suffer, in no other words I can described profit taket fight or now fixed razorback event. And the most hilarios part? Razorback was trash worse than profit taker at launch, with hard lockdowns in every room, with stunlocking hyenas staggering you and slowing you, it was total bs. But lo and behold, a YEAR later they implimented litetally ALL fixes to 5hat garbage fight, a year later despite any zane individual knowing razorback was garbage and even IF you didnt, that feedback was litetally given the next day, everyone hated it. 

It still took exactly one year

Share this post


Link to post
Share on other sites

wait a second you forgot to fix "woke-kong" he needs bloodrush, gladiator rush, and body count. make it happen DE break the game!

Share this post


Link to post
Share on other sites

The tail needs some rigidity and physics adjustments.. cause now it looks like [redacted]

Share this post


Link to post
Share on other sites
vor 10 Stunden schrieb SilentMobius:

The new (Client side) rendering engine has nothing to do with he DB load of rivens

Expected as much 

Share this post


Link to post
Share on other sites
14 hours ago, [DE]Drew said:

Wukong Prime: Hotfix 25.3.1

Changes:

  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".

Fixes:

Now fix Inaros shoulder attachment not fitting properly on right shoulder on deluxe skin.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...