844448 Posted July 9, 2019 Share Posted July 9, 2019 Let's say some people want alerts back with ridiculous reasons like "being successful for x years" when it's crap (at least to me), as an armchair thinker, what if the alerts changed to this model to coexist with nightwave? 1. Instead of being random, now alerts will be a single 24 hours mission 2. There will be a schedule of alerts (Subject to change) a, nightmare Monday (tier 1) (it's a nightmare for students and employees, isn't it?) b, material Tuesday (common) c, cosmetic Wednesday d, void trace Thursday e, aura Friday d, potato Saturday What do you guys think? Link to comment Share on other sites More sharing options...
PurrrningBoop Posted July 9, 2019 Share Posted July 9, 2019 (edited) A little flaw, what if I can play only on saturdays? Edited July 9, 2019 by PurrrningBoop 3 Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 9, 2019 Share Posted July 9, 2019 I would like to see a series of 24hr alerts. They could have the same drops as the cred rewards plus a random extra everyday. Cycling the rewards but they would be a sold 24 hr alert. I am not a fan of putting a certain reward tied to a particular day as some people would never be able to play on that day. Having cycling 24hr alerts every day means people can get all the items with very little difficulty working around a tight real life schedule. Link to comment Share on other sites More sharing options...
844448 Posted July 9, 2019 Author Share Posted July 9, 2019 2 minutes ago, PurrrningBoop said: A little flaw, what if I can play only on saturdays? You play the game like normal, they're things obtainable in the game unless you're saying looting places and playing missions are too much work for you Link to comment Share on other sites More sharing options...
Rawbeard Posted July 9, 2019 Share Posted July 9, 2019 7 minutes ago, PurrrningBoop said: A little flaw, what if I can play only on saturdays? if one person can only play on saturday then NOBODY SHOULD GET ANYTHING! logic(tm) 2 Link to comment Share on other sites More sharing options...
--DSP--Jetstream Posted July 9, 2019 Share Posted July 9, 2019 Then isnt it almost the same like old alerts? people would just complain they miss the reward on nightmare monday and "hurr i have to wait another week" Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 9, 2019 Share Posted July 9, 2019 4 minutes ago, 844448 said: You play the game like normal, they're things obtainable in the game unless you're saying looting places and playing missions are too much work for you When potato’s are not tied to missions that are farmable, your statement is invalid. Putting a certain reward on a day is ludicrous. Warframe doesn’t have taco Tuesday Link to comment Share on other sites More sharing options...
844448 Posted July 9, 2019 Author Share Posted July 9, 2019 1 minute ago, (PS4)Kamranos said: When potato’s are not tied to missions that are farmable, your statement is invalid. Putting a certain reward on a day is ludicrous. Warframe doesn’t have taco Tuesday Let's scrap the idea then, it's useless Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 9, 2019 Share Posted July 9, 2019 3 minutes ago, 844448 said: Let's scrap the idea then, it's useless It’s not useless, it just needs thinking outside it’s original concept. Like this game we play, it wasn’t perfect on its first version. Taking constructive criticism is crucial when making a proposition like this that effects all players, theoretical. Link to comment Share on other sites More sharing options...
844448 Posted July 9, 2019 Author Share Posted July 9, 2019 3 minutes ago, (PS4)Kamranos said: It’s not useless, it just needs thinking outside it’s original concept. Like this game we play, it wasn’t perfect on its first version. Taking constructive criticism is crucial when making a proposition like this that effects all players, theoretical. If putting something behind a day is ludicrous, what is your idea then? Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 9, 2019 Share Posted July 9, 2019 3 minutes ago, 844448 said: If putting something behind a day is ludicrous, what is your idea then? I already commented my idea on my first reply. A series of 24hr alerts with a mix of rewards from the cred reward pool and one “better” reward everyday. These rewards would change at random everyday. While this means the die hard players would get all they want quickly, it also means casual players have the opportunity to get those same rewards. Link to comment Share on other sites More sharing options...
(XBOX)Demon Intellect Posted July 9, 2019 Share Posted July 9, 2019 31 minutes ago, PurrrningBoop said: A little flaw, what if I can play only on saturdays? How is that really a flaw? I mean DE usually does Gift of the Lotus on fridays after devstreams, so you would already be missing those. Link to comment Share on other sites More sharing options...
sleepychewbacca Posted July 9, 2019 Share Posted July 9, 2019 3 minutes ago, (PS4)Kamranos said: I already commented my idea on my first reply. A series of 24hr alerts with a mix of rewards from the cred reward pool and one “better” reward everyday. These rewards would change at random everyday. While this means the die hard players would get all they want quickly, it also means casual players have the opportunity to get those same rewards. I already see hate on this idea from the premise that some people only have time to play on weekends, and will miss out on this better reward for the majority of the week, which would slow down progression. 1 Link to comment Share on other sites More sharing options...
Bioness Posted July 9, 2019 Share Posted July 9, 2019 45 minutes ago, PurrrningBoop said: A little flaw, what if I can play only on saturdays? So it begins. Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 9, 2019 Share Posted July 9, 2019 15 minutes ago, sleepychewbacca said: I already see hate on this idea from the premise that some people only have time to play on weekends, and will miss out on this better reward for the majority of the week, which would slow down progression. There will be hate no matter which solution is found. I never claimed my idea to be the best, just an initial thought that could evolve to please most of the player base. In the end, that is all we should strive for it to please ‘most’ not all. Link to comment Share on other sites More sharing options...
Voltage Posted July 9, 2019 Share Posted July 9, 2019 The premise and foundation of Nightwave is pretty solid, and we don't need alerts back. The only thing that would improve this is giving more challenge variety. I feel there are too few challenges per week and the player is limited on what they can skip. For me I know I can do most challenges, but having a huge list of challenges from easy to hard or maybe throw in Conclave/Lunaro/Archwing or something would really give players at-least something in their comfort zone all the time. The mentality of getting them all done is understandable and feeling forced to play Nightwave, but at the same time a large variety would be less punishing to players who prefer to play a few specific areas of the game and the ones who do everything will see no change, especially with catchup mechanics. 1 Link to comment Share on other sites More sharing options...
IzzyTH-I51 Posted July 9, 2019 Share Posted July 9, 2019 My feedback from the first nightwave was somewhat similar, they need to add a daily 15 cred reward alongside the 1k standing reward for daily missions. That would somewhat solve the issue of not being able to actually use the cred market, the other issue we might consider is that we feel like there isn't something to do, and to that I say arbitrations, ESO, relic farming, and playing a different game until something else comes out are also like having something to do. I ffs have been playing sonic, cause I wanna make gauss faster than volt. And for nightwave is a daily mission of petting your pet not satisfying as a mission? To difficult, all time consuming, annoyingly mundane? Be me, yay something to do, "pet, pet" alrighty back to doing nothing. Link to comment Share on other sites More sharing options...
(PSN)AyinDygra Posted July 9, 2019 Share Posted July 9, 2019 Alone, as the only change, making alerts daily would still not fix the problem with Alerts, especially if it's always the same day rotation. This is a schedule-unfriendly feature. People have non-negotiable real-life timetables/obligations that will 'eternally' conflict with this. My solution: Alerts are still random, however, their "Availability Durations" are simply windows during which players can "accept" the contract. In-game, on a phone app, and a website interface, players can "accept" these Alert contracts to fulfill whenever they want. Players can have a collection of X amount of contracts accepted at any given time. (At least 7, one a day, of course more would be nice. Possibly Mastery Rank related.) And these accepted contracts will not expire once accepted, despite their initial availability expiring. Accepted contracts can be cancelled to make room for better contracts, if needed. Resources/Credit Alerts still pop up, with greater quantities for rewards - 2hr durations. (All previous alert resources can appear here again, including dna codes, eggs, etc.) Nitain Extract alerts appear at least 3 a day at 8hrs each, or 4 a day at 6hrs each, non-overlapping durations. Random Cosmetics, Reactors/Catalysts, Vauban part Alerts last 12-24hrs. Gifts of the Lotus appear on Fridays and last 72hrs. During Nightwave Seasons, new "Nightwave Alerts" become available: Nightwave Alerts can reward creds for the current season. Nightwave Alerts can reward standing for the current season. Nightwave Alerts will contain that season's variety of enemy encounter or other special temporary conditions. Non-Nightwave missions will not contain these encounters (opting-in to these events seems like a more player-friendly system than forcing an assassin/kill-squad encounter on people who are otherwise just minding their own business.) I think that covers all the previous posts I've made on this subject, all in one handy little list. Link to comment Share on other sites More sharing options...
KnossosTNC Posted July 9, 2019 Share Posted July 9, 2019 (edited) Uh. Too complicated. Rather just roll Alerts-like missions into Nightwave Acts, have them be Weeklies and Elites instead, and have them reward both Creds and Standings. Some mission types might not be meaty enough? Turn them into "mini-Sorties" series of three non-endless missions. Have them scale to MR and/or how many Junctions you've unlocked, then maybe take a page out of Borderlands 3 and scale them individually to players. Might exclude players stuck on inner planets, but there are multiple ways around that. Old Alerts and their round-the-clock snooze-and-lose can burn in Hell. Edited July 9, 2019 by KnossosTNC Link to comment Share on other sites More sharing options...
(PSN)reddragonhrcro Posted July 9, 2019 Share Posted July 9, 2019 2 hours ago, Voltage said: The premise and foundation of Nightwave is pretty solid, and we don't need alerts back. The only thing that would improve this is giving more challenge variety. I feel there are too few challenges per week and the player is limited on what they can skip. For me I know I can do most challenges, but having a huge list of challenges from easy to hard or maybe throw in Conclave/Lunaro/Archwing or something would really give players at-least something in their comfort zone all the time. The mentality of getting them all done is understandable and feeling forced to play Nightwave, but at the same time a large variety would be less punishing to players who prefer to play a few specific areas of the game and the ones who do everything will see no change, especially with catchup mechanics. That couldn't be more wrong than it is. NW is the worst thing that has happened to WF. It's tedious, stressful, unrewarding and hindering. In order to get everything you have to play 10+ weeks of it with it being time limited on top of that. Difficulty is not a problem here since it doesn't exist, it's the tedious nature of it which feels like you have to work or do homework instead of enjoying the game, most of the times being hindered by it instead of doing something that you would actually want to do, therefore killing one of the best aspects of the game which is playing the game at your own pace. After being done with the first season I was glad to stop, hell I even stopped playing WF because of it despite the fact that I love the game and want to play more.Despite getting all the rewards I didn't feel like all the stress and tedious grind was worth it, too much asked for too little reward.And with season 2 looking the same as the 1st I certainly will have to go through the same torture like first time. So yeah I'll take the old alert system, no matter how flawed over this BS that's killing the game for me and many more. Battle Passes should stay in BR games which don't have much to offer anyway due to their simplistic nature. We don't need any of that cancer. 1 Link to comment Share on other sites More sharing options...
Yamazuki Posted July 9, 2019 Share Posted July 9, 2019 12 minutes ago, (PS4)reddragonhrcro said: which is playing the game at your own pace. Alerts didn't allow you to play at your own pace, you had to play when the alert was there, or fully miss out on the rewards, meaning you had to play every single day at specific times if you wanted Nitain for example; where as with NW you really only have to play one or two days out of an entire week to complete weekly challenges, you don't have to worry about finishing all dailies, and they last 3 days and stack up too. Link to comment Share on other sites More sharing options...
(PSN)reddragonhrcro Posted July 9, 2019 Share Posted July 9, 2019 (edited) 14 minutes ago, Yamazuki said: Alerts didn't allow you to play at your own pace, you had to play when the alert was there, or fully miss out on the rewards, meaning you had to play every single day at specific times if you wanted Nitain for example; where as with NW you really only have to play one or two days out of an entire week to complete weekly challenges, you don't have to worry about finishing all dailies, and they last 3 days and stack up too. Which is why I said flawed, however you weren't pressured by time limit to obtain content from them as most of the stuff would constantly re-appear and the more important drops would stay for an entire day or longer. Also Nitain was there daily, you could grab 2 a day. So yeah it was far more open than this current format. And most of the times I didn't have to worry about the alerts. Edited July 9, 2019 by (PS4)reddragonhrcro Link to comment Share on other sites More sharing options...
Yamazuki Posted July 9, 2019 Share Posted July 9, 2019 2 minutes ago, (PS4)reddragonhrcro said: Which is why I said flawed, however you weren't pressured by time limit to obtain content from them as most of the stuff would constantly re-appear and the more important drops would stay for an entire day or longer. Also Nitain was there daily, you could grab 2 a day. So yeah it was far more open than this current format. Given it's people with "jobs" complaining, certain schedules made it impossible to get Nitian regularly through alerts. My partner works 6 days a week, it was impossible for 6 days out of the week to get even a single one unless she stayed up late to get one. Getting 1-2 per is week low. I am unaffected by rewards being distributed in either fashion as my personal schedule is far more flexible and I got all my Nitain a long time ago, with enough to spare to have been making Aura Formas. Alerts rewarded so little you would also be doing them over and over and over; with this in mind, I also fail to see how alerts were less grindy than NW, and given they had very limited activities to do, they surely were not less repetitive than NW. It seems many people are suffering from major memory loss when it comes to alerts. Link to comment Share on other sites More sharing options...
(PSN)reddragonhrcro Posted July 9, 2019 Share Posted July 9, 2019 4 minutes ago, Yamazuki said: Given it's people with "jobs" complaining, certain schedules made it impossible to get Nitian regularly through alerts. My partner works 6 days a week, it was impossible for 6 days out of the week to get even a single one unless she stayed up late to get one. Getting 1-2 per is week low. I am unaffected by rewards being distributed in either fashion as my personal schedule is far more flexible and I got all my Nitain a long time ago, with enough to spare to have been making Aura Formas. Alerts rewarded so little you would also be doing them over and over and over; with this in mind, I also fail to see how alerts were less grindy than NW, and given they had very limited activities to do, they surely were not less repetitive than NW. It seems many people are suffering from major memory loss when it comes to alerts. Once again I said "flawed", I'm not asking for the old alerts to return, I'm stating that NW is an awful system that's even worse than alerts ever were which is why it needs to be replaced. Link to comment Share on other sites More sharing options...
BombtailsTheFox Posted July 9, 2019 Share Posted July 9, 2019 4 hours ago, 844448 said: Let's say some people want alerts back with ridiculous reasons like "being successful for x years" when it's crap (at least to me), as an armchair thinker, what if the alerts changed to this model to coexist with nightwave? 1. Instead of being random, now alerts will be a single 24 hours mission 2. There will be a schedule of alerts (Subject to change) a, nightmare Monday (tier 1) (it's a nightmare for students and employees, isn't it?) b, material Tuesday (common) c, cosmetic Wednesday d, void trace Thursday e, aura Friday d, potato Saturday What do you guys think? 1 hour ago, (PS4)AyinDygra said: Alone, as the only change, making alerts daily would still not fix the problem with Alerts, especially if it's always the same day rotation. This is a schedule-unfriendly feature. People have non-negotiable real-life timetables/obligations that will 'eternally' conflict with this. My solution: Alerts are still random, however, their "Availability Durations" are simply windows during which players can "accept" the contract. In-game, on a phone app, and a website interface, players can "accept" these Alert contracts to fulfill whenever they want. Players can have a collection of X amount of contracts accepted at any given time. (At least 7, one a day, of course more would be nice. Possibly Mastery Rank related.) And these accepted contracts will not expire once accepted, despite their initial availability expiring. Accepted contracts can be cancelled to make room for better contracts, if needed. Resources/Credit Alerts still pop up, with greater quantities for rewards - 2hr durations. (All previous alert resources can appear here again, including dna codes, eggs, etc.) Nitain Extract alerts appear at least 3 a day at 8hrs each, or 4 a day at 6hrs each, non-overlapping durations. Random Cosmetics, Reactors/Catalysts, Vauban part Alerts last 12-24hrs. Gifts of the Lotus appear on Fridays and last 72hrs. During Nightwave Seasons, new "Nightwave Alerts" become available: Nightwave Alerts can reward creds for the current season. Nightwave Alerts can reward standing for the current season. Nightwave Alerts will contain that season's variety of enemy encounter or other special temporary conditions. Non-Nightwave missions will not contain these encounters (opting-in to these events seems like a more player-friendly system than forcing an assassin/kill-squad encounter on people who are otherwise just minding their own business.) I think that covers all the previous posts I've made on this subject, all in one handy little list. Both of them are interesting. One being a specific schedule which determines what reward you get in the day, the other making them contracts, so that you can do them without the worry of being lost. However, i think that both idea can co-exist, if well implemented. Link to comment Share on other sites More sharing options...
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