SASoHBoss Posted July 10, 2019 Share Posted July 10, 2019 I've often asked for a twin euphonia prime, but what if we cos dual wield euphnia and phyranna prime? Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted July 10, 2019 Share Posted July 10, 2019 Error 404: English Not Found Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted July 10, 2019 Share Posted July 10, 2019 Also, no. You can't dual-wield two entirely different weapons at the same time. Link to comment Share on other sites More sharing options...
SASoHBoss Posted July 10, 2019 Author Share Posted July 10, 2019 45 minutes ago, (PS4)LoisGordils said: Also, no. You can't dual-wield two entirely different weapons at the same time. Why not? Link to comment Share on other sites More sharing options...
TeaHawk Posted July 10, 2019 Share Posted July 10, 2019 -> Why not? Why? Because, este burrito es muy bueno pero necesito salsa verde, that's why! Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted July 10, 2019 Share Posted July 10, 2019 38 minutes ago, TeaHawk said: -> Why not? Why? Because, este burrito es muy bueno pero necesito salsa verde, that's why! necesita** jeje Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted July 10, 2019 Share Posted July 10, 2019 5 hours ago, Conquest375 said: what if we cos dual wield euphnia and phyranna prime We can't because we can't actually dual wield anything. In every case the dual variant is a different weapon, usually with twice the clip and fire-rate, but also twice slower reload. An asymmetric dual wield is a cool idea, but it would be a weapon in its own right. I don't think the slightly complicated mechanics of these guns (ghost dual and slug fire mode) are a good match. I think it might work with a complementary ranged pair, maybe a Magnus and Bronco - aim and you fire the Magnus, don't and you fire the Bronco. But it would still be weird with one ammo pool between them. Link to comment Share on other sites More sharing options...
SASoHBoss Posted July 10, 2019 Author Share Posted July 10, 2019 Maybe the alt fire is you go crazy with the 2 like dante Link to comment Share on other sites More sharing options...
SASoHBoss Posted July 10, 2019 Author Share Posted July 10, 2019 5 hours ago, (PS4)LoisGordils said: Error 404: English Not Found Dont be a $&*^ Link to comment Share on other sites More sharing options...
Maka.Bones Posted July 10, 2019 Share Posted July 10, 2019 Regardless of whether we *can* or can't dualwield them, I agree with OP that it would feel pretty badass to dual wield two different 1h weapons Link to comment Share on other sites More sharing options...
Ascarith Posted July 11, 2019 Share Posted July 11, 2019 11 hours ago, (PS4)LoisGordils said: Also, no. You can't dual-wield two entirely different weapons at the same time. 6 hours ago, (XB1)KayAitch said: We can't because we can't actually dual wield anything. In every case the dual variant is a different weapon, usually with twice the clip and fire-rate, but also twice slower reload. But we can dual wield two completely different weapons. As of Chains of Harrow (21.0), we can dual-wield one-handed secondaries and glaives. I'm not saying dual-wielding two distinct secondaries is going to be balanced (it would probably be ridiculous without penalties to balance it out), but it's not accurate to say we can't dual wield. Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted July 11, 2019 Share Posted July 11, 2019 13 hours ago, Ascarith said: But we can dual wield two completely different weapons. As of Chains of Harrow (21.0), we can dual-wield one-handed secondaries and glaives That's been a bit superfluous since Melee 2.9, but ok, I'll give you that. It only works like quick melee though - trigger fires gun, melee fires glaive. Rest of my point still stands: how would these two weapons work? One has a ghost dual mode already and the other toggles fire modes. Link to comment Share on other sites More sharing options...
SASoHBoss Posted July 11, 2019 Author Share Posted July 11, 2019 45 minutes ago, (XB1)KayAitch said: That's been a bit superfluous since Melee 2.9, but ok, I'll give you that. It only works like quick melee though - trigger fires gun, melee fires glaive. Rest of my point still stands: how would these two weapons work? One has a ghost dual mode already and the other toggles fire modes. I don't think their actual abilities would be independent. Like the euphonia would need 5o have increased magazine size. Middle clicking would probably give a unique feature, like both fire high range and power slugs, and getting 3 kills in a row super charges your attack speed. Link to comment Share on other sites More sharing options...
Ascarith Posted July 11, 2019 Share Posted July 11, 2019 (edited) 4 hours ago, (XB1)KayAitch said: Rest of my point still stands: how would these two weapons work? One has a ghost dual mode already and the other toggles fire modes. I intentionally didn't quote the rest of your post because I have no qualms with it - I think it's a valid point. I don't know how to make a good dual-secondary system (although several imperfect, half-solutions come to mind - but none of them sound like what the OP actually envisions, so...no idea there 😉). I was just pointing out that we do have some precedent for dual wielding, so "we can't dual-wield" reads as a weird response. 4 hours ago, (XB1)KayAitch said: That's been a bit superfluous since Melee 2.9, but ok, I'll give you that. It only works like quick melee though - trigger fires gun, melee fires glaive. Off-topic, but I don't know if I would call it superfluous. The dual-wield works somewhat differently than actually pulling the glaive out. You can throw much faster (because you don't have to do your stupid melee animation first), there's a crit-throw mechanic, and your ground slam is replaced by being able to actually throw your glaive at the ground while airborn (and possibly blowing yourself up in the process). There are some benefits (crit-throw, aerial throw) and some losses (can't ground slam). Presumably this could be a starting point for dual-wielding secondaries - some benefits and some loss of functionality (e.g. alt-fires or prime gimmicks). Given the range of available secondaries, though, it would probably be frustratingly inconsistent about which alt-fires/gimmicks work and which don't. Edited July 11, 2019 by Ascarith 1 Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted July 12, 2019 Share Posted July 12, 2019 22 hours ago, Conquest375 said: I don't think their actual abilities would be independent. Like the euphonia would need 5o have increased magazine size. Middle clicking would probably give a unique feature, like both fire high range and power slugs, and getting 3 kills in a row super charges your attack speed That just sounds like a completely new dual weld weapon. Also no middle click on controllers, which ⅔ of players are using. 18 hours ago, Ascarith said: The dual-wield works somewhat differently than actually pulling the glaive out. You can throw much faster (because you don't have to do your stupid melee animation first), there's a crit-throw mechanic Fair enough. 18 hours ago, Ascarith said: ground slam is replaced by being able to actually throw your glaive at the ground while airborn And that's why I almost never use glaives. New directional ground slam = awesome. Being able to throw a glaive while airborne = meh at best. Link to comment Share on other sites More sharing options...
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