SecSicario Posted July 11, 2019 Share Posted July 11, 2019 (edited) Before you chew me out on touching on this topic,hear me out So I was watching a Tactical Potato video and it hit me that maybe Conclave shouldn't be Tenno oriented for the players but rather Faction oriented like Grineer and Corpus going to war with each other.The war in itself between the factions ,and if possibly there will be new Infested enemies who have ranged attacks the infested could be incorporated as well It'd be a more fun idea than the current conclave mishap that exists And better yet it could be a different angle to the war lore between the grineer,corpus and infested and with the incoming new war,sentients as well. Well obviously there'd be a need for balancing the characters cause a bombard could take out a whole lot of corpus and like wise the snipetrons ,so abit of tinkering here and there and the game mode could rake in a lot of new players then maybe the devs could focus on the veterans for a change for once...cause most gamers love PvP and it could be a change of pace in case you need a break from the grindy nature of the PvE mode Maybe incorporate the Tenno or the faction Bosses like mercenaries in the larger scale variation of the battles at a later stage in the game My two cents on the PvP angle Edited July 11, 2019 by SecSicario Made alot of typos in the original edit 😅 4 Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 11, 2019 Share Posted July 11, 2019 The only way I could get on board with faction based pvp, or any pvp for that matter, is if there is no upgrade/modding/loadout changes. Perhaps as you advance in the match, affinity earned will unlock other classes to be used for the remainder of the match. The point is that there is no clear advantage/disadvantage from the word go, as it should come down to just player skill/luck. However, I love the idea of going all John Prodman on some Grineer. Great concept. 1 Link to comment Share on other sites More sharing options...
krc473 Posted July 11, 2019 Share Posted July 11, 2019 (edited) So, what do we actually do in it then? What do we play as? Would this be like an invasion where we join one side and help them, or are we actually playing as one of the factions? You really need to explain what you are wanting better, because it is hard to follow. What I am missing is: why would this be something people genuinely enjoy and want to play? 5 minutes ago, SecSicario said: It'd be a more fun idea than the current conclave mishap that exists True, but so is cutting grass with a spoon. You need to aim a bit higher. Edited July 11, 2019 by krc473 Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 11, 2019 Share Posted July 11, 2019 2 minutes ago, krc473 said: So, what do we actually do in it then? What do we play as? I read the initial post as we would play as either a Grineer or corpus unit, which sounds cool to me. Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 1 minute ago, krc473 said: So, what do we actually do in it then? What do we play as? Would this be like an invasion where we join one side and help them, or are we actually playing as one of the factions? You really need to explain what you are wanting better, because it is hard to follow. True, but so is cutting grass with a spoon. You need to aim a bit higher. Basically what I'm thinking is ,there's two warring sides and we choose the faction (either grineer or Corpus) we want to play as,or its auto chosen Could be an immersive variation of invasion as well though I doubt the PvE oriented player base would appreciate that .So maybe a PvE game mode of its own or invasion mode with an option for the PvE based playerbase Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 6 minutes ago, (PS4)Kamranos said: The only way I could get on board with faction based pvp, or any pvp for that matter, is if there is no upgrade/modding/loadout changes. Perhaps as you advance in the match, affinity earned will unlock other classes to be used for the remainder of the match. The point is that there is no clear advantage/disadvantage from the word go, as it should come down to just player skill/luck. However, I love the idea of going all John Prodman on some Grineer. Great concept. I'd love this setup as well cause it means that everyone is balanced and you just go in to have fun No unexplainable grinding,no mod setups...just shooting and having a blast Maybe minor bonuses like in normal PvP setups 1 Link to comment Share on other sites More sharing options...
krc473 Posted July 11, 2019 Share Posted July 11, 2019 (edited) 14 minutes ago, SecSicario said: Basically what I'm thinking is ,there's two warring sides and we choose the faction (either grineer or Corpus) we want to play as,or its auto chosen That sounds alright. I would much rather pick which side I played though. So, are you basically after a TF2 style thing, where we play as WF factions? *The issue with random faction: fashion. People like fashion frame, surely people would want to customise there PvP character(s) too. The other way way I have seen this kind of thing done is similar to invasions. We pick a faction to support, but still play as our normal character. You assist you faction in the war against the opposing one and at the end of each period you get prizes based on personal performance and faction performance. You can balance this so the frames have no abilities, and are just cosmetic shells; the same can be done with weapons. This is where my confusion came from - there are two ways to do it. 20 minutes ago, (PS4)Kamranos said: Perhaps as you advance in the match, affinity earned will unlock other classes to be used for the remainder of the match. The problem I can imagine with this is time. Either the progression will be too rapid and feel meaningless, or the matches will have to take a while. If this isn’t balance properly it ma cause issues. I also agree with you about balancing. The only loadout changes I would want are cosmetics. Edited July 11, 2019 by krc473 Link to comment Share on other sites More sharing options...
peterc3 Posted July 11, 2019 Share Posted July 11, 2019 What makes this idea part of Warframe and not a completely separate game? Link to comment Share on other sites More sharing options...
Stormdragon Posted July 11, 2019 Share Posted July 11, 2019 (edited) Sounds like just another attempt to turn warframe into CSGO, Team Fortress, or any other generic tactical shooter out there since the idea tries to remove warframes, the main appeal of the game, from its own pvp. Edited July 11, 2019 by Stormdragon 4 Link to comment Share on other sites More sharing options...
krc473 Posted July 11, 2019 Share Posted July 11, 2019 1 minute ago, peterc3 said: What makes this idea part of Warframe and not a completely separate game? Couldn’t the exact same thing have been said about Open Worlds, and Railjack? Going in a new direction and giving a substantial update with brand new content seems to be something DE likes to do. 1 Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 4 minutes ago, krc473 said: That sounds alright. I would much rather pick which side I played though. So, are you basically after a TF2 style thing, where we play as WF factions? This is basically it...I'd love the idea of just going up against other people,especially where no abilities are involved ..and they most definetly can't bullet jump away from their deaths 9 minutes ago, krc473 said: The other way way I have seen this kind of thing done is similar to invasions. We pick a faction to support, but still play as our normal character. You assist you faction in the war against the opposing one and at the end of each period you get prizes based on personal performance and faction performance. You can balance this so the frames have no abilities, and are just cosmetic shells; the same can be done with weapons. This is where my confusion came from - there are two ways to do it. Like the three kingdoms game? Or assassins creed Odyssey kinda match up? that would also work in terms of incorporations of the Tenno 4 minutes ago, peterc3 said: What makes this idea part of Warframe and not a completely separate game? The fact that its the factions of the Origin system that are in constant war. And maybe this are mini battles for control of certain regions or something in that sort of thinking Cause honestly ,the Devs might run out of ideas on how to bring in new players and PvP currently is the best way of raking in new players ,so quite possibly they might build up on this in a better fashion Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 3 minutes ago, Stormdragon said: Sounds like just another attempt to turn warframe into CSGO, Team Fortress, or any other generic tactical shooter out there since the idea tries to remove warframes, the main appeal of the game, from its own pvp. You'll still have your PvE ,we just want PvP in the origin system And yes that's most definetly something we're hoping for cause those tactical shooters could provide stepping stones to making a worthwhile PvP mode for warframe Plus we've never played as the other factions in the game so whats wrong with having a mode specifically suited to them? Perhaps the tenno could be incorporated as a faction in the mode as well Like a number of grineer/corpus operatives against one or two tenno Just anythig to make PvP worthwhile in the game There's honestly nothing wrong with having some form of tactical shooter in Warframe is there? Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted July 11, 2019 Share Posted July 11, 2019 When I heard the idea the first thing I thought of was the pvp mode of Killzone 2. It was great and I would welcome that as a side game mode for warframe. It would just need no mandatory play for those who do not like pvp. 1 Link to comment Share on other sites More sharing options...
Stormdragon Posted July 11, 2019 Share Posted July 11, 2019 1 minute ago, SecSicario said: You'll still have your PvE ,we just want PvP in the origin system We already have PvP in the origin system, the PvE side of the game having a skill requirement far lower than PvP's skill floor is not a good reason to dumb down PvP, let alone to turn it into a reskin of already existing games by removing what makes warframe unique. Fwiw, I really don't care about warframe's unchallenging PvE at all so "you'll still have your PvE" doesn't change anything, while on the other hand you already have a plethora of tactical shooters to play if that's the experience you're looking for. 3 minutes ago, SecSicario said: And yes that's most definetly something we're hoping for cause those tactical shooters could provide stepping stones to making a worthwhile PvP mode for warframe I personally don't see the appeal of tactical shooters, otherwise you can be sure i would be playing any of tje already existing ones instead of warframe which has the main appeal of a unique parkour system that rarely ever gets to be used in its depth during PvE gameplay. 8 minutes ago, SecSicario said: Plus we've never played as the other factions in the game so whats wrong with having a mode specifically suited to them? Why would there be a mode suited to play like a foot soldier in a game about being space ninjas with magical powers in the first place. 15 minutes ago, SecSicario said: Perhaps the tenno could be incorporated as a faction in the mode as well Like a number of grineer/corpus operatives against one or two tenno How would you balance a game where one side has one or two units with a lot of mobility tools, powers able to cover a huge area of effect usually ignoring line of sight, heavy damage reductions, instant heals, endless crowd control *and* access to weapons able to pierce through walls and insta kill anything by simply spraying at them; while the other side has basic maneuvers like sprint, jump, and perhaps a roll, no special powers and predefined loadouts for each class; while also making it fun for both sides? 22 minutes ago, SecSicario said: There's honestly nothing wrong with having some form of tactical shooter in Warframe is there? If it removes the ninja aspect from warframe in order to turn its pvp into a tactical shooter, a genre with plenty of competition out there, then of course there is an issue, specially if De made such mode without at least trying to fix the flaws in the current mode such as still having RNG matchmaking, having a newbie pool with no forced graduation, lack of progression and access to resources through pvp gameplay, or a balance that can be easily destroyed by PvE changes but aren't tweaked for pvp accordingly in order to keep things balanced amongst a lot of other stuff that has been requested for ages before at least being addressed. 3 Link to comment Share on other sites More sharing options...
peterc3 Posted July 11, 2019 Share Posted July 11, 2019 40 minutes ago, krc473 said: Couldn’t the exact same thing have been said about Open Worlds, and Railjack? Going in a new direction and giving a substantial update with brand new content seems to be something DE likes to do. Me modding my Mag, my weapons and dressing it all up can be done in the old style missions and the open tiles. The game is the frames and what you do with those frames. We've been flying around in ships this entire time, this is just realizing that vague concept. Me loading into a PvP mode with no frames, none of my familiar weapons or the mods I've spent time collecting and leveling, nothing out of the rest of the game but the basic genre of the game is not what I came to Warframe for or want to play. Warframe not Generic Shooter with a different skin. 1 Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 3 minutes ago, Stormdragon said: We already have PvP in the origin system, the PvE side of the game having a skill requirement far lower than PvP's skill floor is not a good reason to dumb down PvP, let alone to turn it into a reskin of already existing games by removing what makes warframe unique. See as much as uniqueness is Warframe's main thing,look at how its failed in terms of the conclave,yes its a PvP but its literal crap. No one plays it.Defending it cause its unique but unused really doesn't make much sense Before the rework of conclave it was fun and it was really enjoyable,after parkour rework ,it went to S#&$ PvP is not meant to be something that is strenuous to do, thats why the current conclave is empty,its annoying to go around trying to shoot someone bullet jumping 24/7 and aiming while doing so doesn't even make it easier 8 minutes ago, Stormdragon said: I personally don't see the appeal of tactical shooters, otherwise you can be sure i would be playing any of tje already existing ones instead of warframe which has the main appeal of a unique parkour system that rarely ever gets to be used in its depth during PvE gameplay. You don't see its appeal but others do,alot of people enjoy the tactical shooter part of games,thats why Fortnite has a huge fan base,same reason why Apex legends can launch and get a worldwide fan base in less than five months The unique parkour system is essential in the PvE mode but its downright annoying in PvP as explained above 11 minutes ago, Stormdragon said: How would you balance a game where one side has one or two units with a lot of mobility tools, powers able to cover a huge area of effect usually ignoring line of sight, heavy damage reductions, instant heals, endless crowd control *and* access to weapons able to pierce through walls and insta kill anything by simply spraying at them; while the other side has basic maneuvers like sprint, jump, and perhaps a roll, no special powers and predefined loadouts for each class; while also making it fun for both sides? Nullifiers basically Ability cooldowns Handicaps for the overpowered factions reasonable Armor/shielding for the corpus and grineer units Its warframe,there's so many ways to work around this Otherwise you'd be able to go indefinetly in survival missions 14 minutes ago, Stormdragon said: Why would there be a mode suited to play like a foot soldier in a game about being space ninjas with magical powers in the first place. Because its a game industry thus they need ideas to keep their player base large and occupied with varieties of playmodes Plus the space ninjas don't always fight in space ,thus the game would be centered around archwing Infact we mostly do play like foot soldiers (albeit with some major agility capabilites) once our abilities become useless against the high level mobs 19 minutes ago, Stormdragon said: If it removes the ninja aspect from warframe in order to turn its pvp into a tactical shooter, a genre with plenty of competition out there, then of course there is an issue, specially if De made such mode without at least trying to fix the flaws in the current mode such as still having RNG matchmaking, having a newbie pool with no forced graduation, lack of progression and access to resources through pvp gameplay, or a balance that can be easily destroyed by PvE changes but aren't tweaked for pvp accordingly in order to keep things balanced amongst a lot of other stuff that has been requested for ages before at least being addressed. No one likes the current mode thus there are cries for a rework,this variation could undergo numerous fixes but still be the same boring match ups that are way less fun than fighting your friends in the simulacrum You make it sound like the PvP should be some sort of grind that people have to attain and that is the reason why its so damn annoying,the rewards aren't worth it and they don't apply to the progression of the game...except for the standing which still doesn't provide anything substantial save for the Volt and the few mods locked behind pvp progression make it hard for newer players to enjoy the pvp as the opponents have a very significant advantage over them And it'd be better if rewards and resources aren't linked to PvE progression to eliminate the need for PvE oriented gamers like you having to play a game mode you don't like I'm not saying that Conclave cant be reworked as a fun mode in itself . The variation of the game is put in such a way that yes it is lore connected but also tweaked to ensure fun game-play for the people who want a PvP experience that is enjoyable Plus if it works out,DE will have to worry less about growing numbers and can focus on giving veterans some better forms of endgame other than fashionframe Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 24 minutes ago, peterc3 said: Me modding my Mag, my weapons and dressing it all up can be done in the old style missions and the open tiles. The game is the frames and what you do with those frames. We've been flying around in ships this entire time, this is just realizing that vague concept. Me loading into a PvP mode with no frames, none of my familiar weapons or the mods I've spent time collecting and leveling, nothing out of the rest of the game but the basic genre of the game is not what I came to Warframe for or want to play. Warframe not Generic Shooter with a different skin. But what if there's a PvP game mode where its the Tenno vs a faction where you load in as the Tenno and other players as the factions? And for a pvp mode to exist most of your ingame mods would't be viable as they're too overpowered.Unless they have a watered down variation to be viable in the PvP mode or they do it in such a way that the factional sides have specialization setups and weapons that can counteract your overpowered setups levelling the playing field. All PvP modes are just generic shooters under different titles and one or two different features.Conclave is a generic shooter with watered down abilites and bullet jumping mayhem. 1 Link to comment Share on other sites More sharing options...
krc473 Posted July 11, 2019 Share Posted July 11, 2019 40 minutes ago, peterc3 said: Me loading into a PvP mode with no frames, none of my familiar weapons or the mods I've spent time collecting and leveling, nothing out of the rest of the game but the basic genre of the game is not what I came to Warframe for or want to play. Warframe not Generic Shooter with a different skin. Okay, I see your point. I was looking at it a slightly different way, but that makes sense. Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 Plus I have alot of belief that the devs can make such a game mode work as well as draw in a huge player base for this type of game mode if they do decide to work on this Link to comment Share on other sites More sharing options...
Kontrollo Posted July 11, 2019 Share Posted July 11, 2019 1 hour ago, SecSicario said: See as much as uniqueness is Warframe's main thing,look at how its failed in terms of the conclave,yes its a PvP but its literal crap. Says who? You? TacticalPotato? Have you tried playing it for a bit and improving at it or are you just parroting something you saw in some Youtube video? No, I'm not going to go find and watch it, but I can tell you I've played Conclave for a while in the past. And I'd rather take the word of someone who did/does as well over some Youtuber's opinion of the day. 2 Link to comment Share on other sites More sharing options...
SecSicario Posted July 11, 2019 Author Share Posted July 11, 2019 41 minutes ago, Kontrollo said: Says who? You? TacticalPotato? Have you tried playing it for a bit and improving at it or are you just parroting something you saw in some Youtube video? No, I'm not going to go find and watch it, but I can tell you I've played Conclave for a while in the past. And I'd rather take the word of someone who did/does as well over some Youtuber's opinion of the day. I play conclave from time to time cause I get bored of pve I don't play it cause I enjoy playing it I pop in once in a while hoping that maybe I'm the one who looks at it badly or maybe I don't understand it But every time I play it, it's super boring and at the very least not what its aiming to be The way the parkour in warframe is set up should be super fun for conclave but it's not Its terribly executed The grind is unnecessary and at the most unrewarding And honestly I speak for a huge player base in that it needs to either be fixed or a better variation of it needs to be made 39 minutes ago, Kontrollo said: Link to comment Share on other sites More sharing options...
Kontrollo Posted July 11, 2019 Share Posted July 11, 2019 5 minutes ago, SecSicario said: I play conclave from time to time cause I get bored of pve I don't play it cause I enjoy playing it I pop in once in a while hoping that maybe I'm the one who looks at it badly or maybe I don't understand it But every time I play it, it's super boring and at the very least not what its aiming to be The way the parkour in warframe is set up should be super fun for conclave but it's not Its terribly executed The grind is unnecessary and at the most unrewarding And honestly I speak for a huge player base in that it needs to either be fixed or a better variation of it needs to be made How much is "from time to time"? You're aware that Conclave stats are visible in everyone's profile right? Do I have to go check myself? I've had a look at TacticalPotato's since that's what seems to have triggered some of these threads, and I was not impressed. Having stats that amount to around a grand total of 7-10 games in 4+ years does not make me want to waste my time on any of that guy's Conclave opinion video(s). 3 Link to comment Share on other sites More sharing options...
Stormdragon Posted July 12, 2019 Share Posted July 12, 2019 5 hours ago, SecSicario said: See as much as uniqueness is Warframe's main thing,look at how its failed in terms of the conclave,yes its a PvP but its literal crap. it's quite easy to blame the game when your experience is around 5 minutes (or less) of playing with results far different than what you probably expected. 5 hours ago, SecSicario said: No one plays it. Yet i keep finding matches when i decide to play it, so your "nobody plays it" won't take flight either. Granted, the community is small (but dedicated), but haaving an RNG based matchmaking system doesn't help to know if you're not joining a lobby because these are full or because the players online are hidden boosting in an unpopulated region just because they want the rewards but really fear to see their power fantasy destroyed by a stronger player. 5 hours ago, SecSicario said: Defending it cause its unique but unused really doesn't make much sense Makes far more sense than trying to make warframe become something it isn't in order to compete in an already saturated market. 5 hours ago, SecSicario said: Before the rework of conclave it was fun and it was really enjoyable,after parkour rework ,it went to S#&$ The info you handle is amazing: the conclave rework, the one that gave it weapon balance, created the conclave syndicate and gave us capture the cephalon and the current conclave mode was before the implementation of parkour 2.0. With that out of the way, i guess you really enjoyed to use exactly the same weapon as some other perhaps less skilled player and being destroyed by him just because his Serration/hornet strike had higher level than yours. 5 hours ago, SecSicario said: PvP is not meant to be something that is strenuous to do, thats why the current conclave is empty,its annoying to go around trying to shoot someone bullet jumping 24/7 and aiming while doing so doesn't even make it easier Even tough PvP is not meant to be strenuous to do, it shouldn't be something with a gameplay completely different to PvE in order to have your skills transfer when moving from one mode to the other, or once again, it becomes a completely different game and removes any reason to play this one. Also, you can use your own mobility to compensate for the enemy's one and have an easier time shooting at them. It's not like you need to reach typhoon rank or an ultra rare mod to unlock bullet jumps after all. 5 hours ago, SecSicario said: You don't see its appeal but others do,alot of people enjoy the tactical shooter part of games,thats why Fortnite has a huge fan base,same reason why Apex legends can launch and get a worldwide fan base in less than five months And guess what? people who enjoy tactical shooters are playing... tactical shooters (shocking!) 5 hours ago, SecSicario said: The unique parkour system is essential in the PvE mode but its downright annoying in PvP as explained above it's annoying to you, either because you haven't gotten yourself to learn how to make use of it nor to aim at enemies that can actually dodge your bullets and fight back with precise gunplay unlike the grineer, corpus, infested, sentients and corrupted enemies. 5 hours ago, SecSicario said: Nullifiers basically Probably the community's favorite enemy, to the point where DE added a melee version of it and had to get nerfed despite being already harmless. Quote Ability cooldowns A mechanic that the devs have said over and over again they don't want since these encourage hiding until the power is ready to use. Oddly enough, this used to be a common strategy before passive energy regeneration was given diminishing returns. 5 hours ago, SecSicario said: reasonable Armor/shielding for the corpus and grineer units Otherwise you'd be able to go indefinetly in survival missions Since the main reason why we can't go indefinitely in survival missions is the unreasonable scaling for enemies, i'd be surprised if DE did this somehow since that would be basically fixing a huge flaw in the game that also prevents warframe as a whole to achieve a reasonable point for balance from which challenge could be brought to the game. 5 hours ago, SecSicario said: Because its a game industry thus they need ideas to keep their player base large and occupied with varieties of playmodes You talk as if DE had ran out of ideas and that had shown during Tennocon. They know how to make players jump into their game even if it requires to artificially extend the lifetime of content through daily caps, the waiting game (aka crafting times), or layers upon layers of RNG. 5 hours ago, SecSicario said: Plus the space ninjas don't always fight in space ,thus the game would be centered around archwng I'm pretty sure we've been space ninjas since far before archwings were a thing. FWIW, the game has had most of its trailers take place in space ships or other planets with alien like warriors wielding guns and blades using the moto "ninjas play free" since its early days, whereas archwing was added to the game only on Update 15. Now if you really want to be that tight and based on the average warframe player, we aren't ninjas, instead we are just supersoldiers with superhuman acrobatic abilities who have no actual reason to make use of those capabilities and can easily complete missions like gimped wizards. 5 hours ago, SecSicario said: Infact we mostly do play like foot soldiers (albeit with some major agility capabilites) once our abilities become useless against the high level mobs nah, when high level mobs become an issue you can either keep spamming abilities that keep them stuck in place while damaging them (like volt's discharge), and if things get really uphill then you can simply leave. no actual need to use mobility since someone in the squad most likely has a frame with great healing capabilities, big damage reductions (or both) and we can also summon the operator and void dash through the map without our frame taking damage. 6 hours ago, SecSicario said: No one likes the current mode If no one liked it there would be no one defending it and far more people against it other than the usual same names from forums. I don't count reddit since making alt accounts there is far too easy. 6 hours ago, SecSicario said: thus there are cries for a rework,this variation could undergo numerous fixes but still be the same boring match ups that are way less fun than fighting your friends in the simulacrum From players biased due to the lack of improvement required to beat PvE gameplay who haven't bothered with actually playing enough PvP, and from a partner who benefits from echoing the community instead of making an opinion of his own. 6 hours ago, SecSicario said: You make it sound like the PvP should be some sort of grind that people have to attain and that is the reason why its so damn annoying, Never said that, however i think that the only thing worth grinding in pvp is your own skills, and the reason why many players find it so damn annoying since PvE's progression is mainly focused on getting bigger numbers and not in actually improving the player's mechanical skills. 6 hours ago, SecSicario said: the rewards aren't worth it That could be fixed without even touching the game mode. 6 hours ago, SecSicario said: and they don't apply to the progression of the game...except for the standing which still doesn't provide anything substantial save for the Volt and the few mods locked behind pvp meh, this is a really petty community that cried "being forced to play pvp" because the conclave tactical alerts were giving a forma, a catalyst a reactor (3 things easily available through PvE) and lost their mind upon realizing that a stratos emblem was being rewarded too and cried even louder until DE took them away. if the so called best community in gaming is petty enough to cry for such things, no wonder what would happen if DE went out of their way to add actually good exclusive rewards. Hell, in every single thread about making conclave have good rewards or more stuff there is always that one guy who wants to either prevent that from happening or have it available through pve as well in order to have no reason to play pvp. 6 hours ago, SecSicario said: And it'd be better if rewards and resources aren't linked to PvE progression to eliminate the need for PvE oriented gamers like you having to play a game mode you don't like I'm not saying that Conclave cant be reworked as a fun mode in itself That's appreciated, however if they change the game mode to a csgo reskin I'd see no actual reason to play warframe over games like CSGO, which also offers skins that can be sold for steam money that can then be used to buy other games. Do you think that DE's tactical shooter could somehow compete with that sort of reward? 6 hours ago, SecSicario said: The variation of the game is put in such a way that yes it is lore connected but also tweaked to ensure fun game-play for the people who want a PvP experience that is enjoyable Lore should be more of a flavor thing, not an excuse to completely remove the main appeal of the game. 6 hours ago, SecSicario said: Plus if it works out,DE will have to worry less about growing numbers and can focus on giving veterans some better forms of endgame other than fashionframe Changing space barbie dress up for some sort of PvE endgame has nothing to do with PvP since the main reason why endgame isn't viable currently is how unbalanced we can get to be in front of our enemies along DE constantly trying to make all the content available for everyone regardless of skill level, which basically defeats the point of having an endgame in the first place since a big chunk of the community wants warframe to be as challenging as cookie clicker in order to "play" it semi afk while watching movies or doing something else. 5 Link to comment Share on other sites More sharing options...
SecSicario Posted July 12, 2019 Author Share Posted July 12, 2019 22 hours ago, Kontrollo said: 22 hours ago, Kontrollo said: Forget the quotes.. Im on phone at the moment Also why is it that you people are so against fixing the conclave? This whole thread has just been calling me out with zero input The short five minutes I joined conclave was annoying and furthermore I couldn't find a damn lobby that had players thus I couldn't play And it's really weird how you guys go about in posts critisizing any conclave posts from the few posts I've gone through Literally just complaining about the suggested ideas Like we also want to enjoy a pvp mode that isn't a boring farce so why the hell are you so against it being fixed? Link to comment Share on other sites More sharing options...
krc473 Posted July 12, 2019 Share Posted July 12, 2019 On 2019-07-12 at 8:41 AM, SecSicario said: Like the three kingdoms game? Or assassins creed Odyssey kinda match up? that would also work in terms of incorporations of the Tenno I am not familiar with Three Kingdoms, but I did mean something similar to how Odyssey works. I figure there is a possibility that people would rather play as their frame with no abilities etc than a Grineer Lancer. It would potentially be less work for DE too (depends if they needed to mode, Grineer/Corpus etc for player use). I would be okay with either. Although I am not a massive fan of TF2 style games, so I would have to wait and see to judge it. I would be happy with some mediocre Conclave (or better yet, good). I found the previous system quite enjoyable, the one with no balancing at all. You just took a strong weapon and one hit killed everyone. But everyone else could do the same, so it was balanced. 1 hour ago, SecSicario said: Also why is it that you people are so against fixing the conclave? This whole thread has just been calling me out with zero input Mostly because people don’t see Warframe as a PvP game. Something to do with its PvP never really being that good. It is far easier to say ‘no, we don’t like your idea and PvP will ever be good’ than actually try and improve it. It’s best to just ignore it, that’s what happens in most Conclave threads now. Link to comment Share on other sites More sharing options...
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