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What do you think is Warframe's biggest competitor?


Archimedes01
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3 hours ago, moostar95 said:

The irony is pso is what got Steve into making warframe. Plus, at this point in time. Warframe only killer is itself. Let's hope railjack is really good from what we seen. Cause I can see a stream of pissed off players if it doesn't work out.

Agreed. Empyrean will either make or break Warframe.

 

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Warframe doesn't really have much full competition at the moment. There are some solid partial competitors like Poe and Division 2, but for someone looking for whole package of Scifi, fantasy, shared world, live service, and looter shooter, Destiny and Anthem are the only other options and both have been struggling. I think Phantasy Star will definitely compete with Warframe. I know that I'll be trying it depending on how egregious the micro-transactions are. 

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well I can only really go off of games I've experienced myself, but all of them seem to have screwed up at one point or another:

Destiny 2 - seems to be gradually gathering steam again, and I enjoyed it for a time, but those DLC gates absolutely suck. since Bungie and Activision split however, there could now be new hope for the franchise, but the sceptic in me says that Bungie will need a new publisher to financially prop them up for Destiny 3, so depending on who they get the cycle of greed may simply repeat itself. if EA or Take-Two get through the door, it'll be just as bad as before, maybe worse.

Anthem - pffft yeah I know, almost laughing as I type this, but pre-launch Anthem DID look like a game that could compete with Warframe on most levels, sadly EA totally screwed Bioware, who in turn screwed the game. many of us are still waiting for the article titled "EA shuts down Bioware", since they're next on the chopping block, and the latest in a long line of Devs that EA has ruined, because EA are the true scumbags of the industry. Bioware did get the flight system spot on though, to the point where I wish our Archwing was that fluid.

Warface - if you've never heard of it I don't blame you, but it seems to be getting more popular. imagine if Call of Duty went free-to-play (but not just in China) and that's basically it. I played it on and off for a while, but the gam lacks any real engaging PvE, though the customization is alright. it is kinda heavily monetized as well though. they recently got an expansion that puts you on Mars and added crafting mechanics for new guns, so it's going places, slowly but surely.

Borderlands 3 - granted, not out yet, but I will be there on day 1. I was into Borderlands before Warframe was even a thing and still play it now. it will be competing for my time, but I think there will be dry spells waiting for it's DLC content after doing the main story with one or two characters. HYPED for it though, even if Randy Pitchford is a bit of a tool.

Monster Hunter: World/Iceborne. - also something to go back to. it may not be quite the same as Dark Souls, but it's till one of those games where you need to, for lack of a better term, "git gud", or else you'll feel like you're hitting a brick wall in the late game. Iceborne is a huge expansion and me and my friends will likely spend quite a lot of hours trying for those Master Rank armour sets. Capcom did a pretty good job with the game overall.

Black Desert Online: - I'll preface this one by saying I don't play it, but intend to try it when it launches on PS4. still dunno what class I'm gonna pick, but I know this: BDO is an established MMO and it's going to get a MAJOR boost in player count with the PS4 launch, it's not technically free-to-play, IDK how to describe it, btu i think it will compete with Warframe at least for a while.

I also plan on going back to Red Dead Online once they add the Bounty Hunter game mechanics, but that and GTA Online are still kinda heavy on the monetization (Take-Two), so I don't really play them any more.

TL;DR Version:

- Destiny 2... maybe-ish? depends on what happens going forward.

- Anthem, nope, not without direct intervention from Jesus Christ himself.

- Warface, doubt it honestly, but it's trying.

- Borderlands 3, will definitely be a staple for me for quite some time, but that's just me.

- Monster Hunter, I think that'll be going places for a bit.

- Black Desert Online, can't say for sure, but it has a following, and I think it'll nab some players for a little while.

- Red Dead/GTA online: always has some people, but I'm not going back to GTA and I imagine after the second online story arc and a few dozen bounty hunts I may get bored of RDO as well.

in conclusion, I'll be playing other stuff every so often, but I'm certainly not worried for Warframe. seems like every time someone might creep in -BAM! TennoCon blows everybody's minds again! damn, this post has dragged on a lot longer than I thought it would, I'll shut up now lol.

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Warframe's biggest competitor is itself.

  • Lack of direction
  • Half finished projects
  • Unpolished frames
  • Unpolished content
  • Gap between Developers and Players
  • Mechanic Inconsistencies
  • Cherry Picking
  • Non-Integrated content
  • Old and broken Damage system
  • Catch and release business model
  • Flare over substance
  • Disregard for Veteran players
  • Power Creep business model
  • Treadmill style Development

I often compare Warframe to Path of Exile because they were released about the same time. I started playing both at the same time and I've continued to play each. I would say the content of Path has improved well as the game play itself. While Warframe has equally added content; the game play itself has actually gotten worse. The biggest difference between these two is that Path is not afraid to drop a bad concept and when they make a good one it gets fully integrated into the game. Warframe on the other hand holds tight to bad ideas like Focus Convergence Orbs and treats their content additions like separate modules that don't really link together.

Path also isn't afraid to scale levels and difficulty over it's life span while Warframe avoids it at all costs.

TLTR:  Warframe causes their own player retention problems though I say "problems" because I feel it's part of their business model at this point.

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Nicely said @Xzorn Warframe is its own competitor. Anthem had the right idea but it's dead now. I don't know why people compare destiny with Warframe, destiny isn't even close to Warframe in terms of diversity, grind, loots, builds etc. Warframe is one of its kind. DE gave birth to a very unique concept, unfortunately they failed multiple times to steer it to the right direction. I hope railjack becomes a success, but knowing DE, they will surely find a way to ruin the experience. 

Biggest problem in Warframe right now is DE trying to make the game newbie friendly by lowering difficulty while a grindy game like Warframe needs the higher difficulty to keep players invested for the Long haul. Total disregard for veterans is overshadowing the community with bad taste. 

The moment the community dies the game will die, solo and new players will not keep it alive. Communities are driven by veterans. Anyone remember Clash of Clans? Supercell reduced game difficulty, cook time, cost etc to cater to new players for more revenue, which killed the community and the game died.

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1 hour ago, (PS4)robotwars7 said:

Black Desert Online: - I'll preface this one by saying I don't play it, but intend to try it when it launches on PS4. still dunno what class I'm gonna pick, but I know this: BDO is an established MMO and it's going to get a MAJOR boost in player count with the PS4 launch, it's not technically free-to-play, IDK how to describe it, btu i think it will compete with Warframe at least for a while.

Let me give you a heads up, potentially sparing your nerves. The combat is truly awesome, world is vibrant and everything else is the bottom of the barrel. It's pure P2W, you have AFK professions which force you to be on 24/7, when you upgrade equipment it's a % chance to actually upgrade otherwise it both breaks and downgrades, if you think Warframe's RNG is bad, you've seen nothing yet, the auction house is so gated and there is no actual trading.
Worst of all is that you actually have a mobile-like energy system and inventory the size of a small hat, which you can expand only in one way *hint hint*. Oh, and after you buy all those, they're not account bound, but per character.
Actually the worst of all is that it's supposed to be a PvP-centric game, in which 1lv difference in character level or gear equipment is a sure win, the amount of time you have to spend to improve on those, you may as well get a 2nd job and the class imbalance is like comparing Saryn to Trinity on DPS.

I got that excuse for a mobile game when I stumbled through the dark alleys in my search for a proper replacement for WoW, thank god after a lot of crack houses and casinos, I found the beautiful chill last floor evening bar that is Warframe.

Also, MH's interesting, but was just not into it's meticulous gameplay mechanics.

Edited by Ver1dian
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22 minutes ago, MR9BCI said:

Biggest problem in Warframe right now is DE trying to make the game newbie friendly by lowering difficulty while a grindy game like Warframe needs the higher difficulty to keep players invested for the Long haul. Total disregard for veterans is overshadowing the community with bad taste.

 

Yea, to further compare Path's Development over the years with Warframe...

In the beginning Path was almost like Warframe is now with progression and looting. Players would spam "The Ledge" over and over once the Act progression was over. Now players can choose and manipulate their own experience and the rewards given by adding modifiers to maps thereby making it easier or harder. This all on top of the many integrated encounters that occur randomly. I've once had a map (aka Mission for Warframe) with a Rift, Abyss encounter which has it's own boss, then a crafter map within the original map with it's own random encounters and both maps have bosses at the end. it branches into so many things from a single starting point.

While I don't expect Warframe to have missions within missions and Path can be more complex than needed. It's a great example to contrast how Warframe doesn't really link it's content together and even the most basic video games let you choose your difficulty setting. Easy, Medium, Hard. Ultra Violence. It's not rocket science.

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il y a 26 minutes, Xzorn a dit :

and even the most basic video games let you choose your difficulty setting. Easy, Medium, Hard. Ultra Violence. It's not rocket science.

I got, over the years, the distinct impression DE is somehow afraid of giving us the tools to vent our power on appropriately leveled / difficult content. 

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For me personally Code Vein will steal the spotlight for awhile. Divison 2 looks interesting, but the price tag was a huge turn off (would have bought it if it was something like 30€).

A real competitor that could grab a big chunk of Warframe players for long term? None.If Anthem was done right, it could have been a worthy adversary tho.

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9 hours ago, Archimedes01 said:

Phantasy Star Online 2, coming in spring 2020, is my candidate.

It could turn out to be the fiercest competition Warframe will ever face.

Warframe has no competition, as there are no other games out there sufficiently similar IMO.

 

Are there other games people might rather play...of course. But not because they do what Warframe does, only better.

 

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38 minutes ago, Autongnosis said:

I got, over the years, the distinct impression DE is somehow afraid of giving us the tools to vent our power on appropriately leveled / difficult content. 

 

They most certainly neglect it at the very least. Most likely because the want to hide flaws in the game rather than fix them.

It's why at this point I believe their model is to count on players quitting and coming back rather than keeping them playing since the answer to keeping players going longer is simply to fix these flaws and give players ever increasing challenge at their own discretion. Even if the rewards are purely cosmetics for gloating rights.

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3 hours ago, MR9BCI said:

Nicely said @Xzorn Warframe is its own competitor. Anthem had the right idea but it's dead now. I don't know why people compare destiny with Warframe, destiny isn't even close to Warframe in terms of diversity, grind, loots, builds etc. Warframe is one of its kind. DE gave birth to a very unique concept, unfortunately they failed multiple times to steer it to the right direction. I hope railjack becomes a success, but knowing DE, they will surely find a way to ruin the experience. 

Biggest problem in Warframe right now is DE trying to make the game newbie friendly by lowering difficulty while a grindy game like Warframe needs the higher difficulty to keep players invested for the Long haul. Total disregard for veterans is overshadowing the community with bad taste. 

The moment the community dies the game will die, solo and new players will not keep it alive. Communities are driven by veterans. Anyone remember Clash of Clans? Supercell reduced game difficulty, cook time, cost etc to cater to new players for more revenue, which killed the community and the game died.

Would like to see how many complaints come from the veterans when something doesn't die from one hit or running slightly faster

Community isn't driven solely by veterans and if you want higher difficulty, do you accept if one day DE take all of your cheesing power away like saryn and chroma to prevent them from wiping out maps? I'm a player from 2014 and yet I'm still here playing without a break at all

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1 hour ago, Xzorn said:

 

They most certainly neglect it at the very least. Most likely because the want to hide flaws in the game rather than fix them.

It's why at this point I believe their model is to count on players quitting and coming back rather than keeping them playing since the answer to keeping players going longer is simply to fix these flaws and give players ever increasing challenge at their own discretion. Even if the rewards are purely cosmetics for gloating rights.

Would like to see what will happen or what will you do if they suddenly add a tough enemy that is as fast as you and hits as hard as you

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No actual competitor, which is why DE is free to screw around with all sorts of nonsense when they feel like it. There is no fear of large scale loss of players as there is no game sufficiently similar in concept or execution.

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10 minutes ago, 844448 said:

Let's buff the wolf a bit more yeah? I'm sure you'll have no problem in killing him as a lab rat

 

Not sure what that has to do with what you said. You pretty much described any basic botmatch in a shooter.

Wolf doesn't do any damage. I made trash post video making fun of his design even before they nerfed him.

I literally just stood there and shoot him while a buncha other lvl 80's are shooting me at the same time.

Enemies already scale to having far more eHP and damage output than we do and they're still not a problem. I don't think an Endurance runner is the person you want to ask these questions to because I do want those things and I still think it would be easy because unless they make aim-bot enemies Brain > AI always. Why do you think DE has resorted to removing our options with arbitrary immunity and area denial to dumb down the game. It's not because of spooky Saryn I can tell you that much.

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10 hours ago, InfinitusPhoenix said:

Pso2 is an old and boring mmo that came out long time ago. How can it be a competitor.

 

Destiny 2 is garbage that everyone leaves. That's why they switch to f2p.

But this will not help at all. Game will still be as bad.

It's only a year older than Warframe and still has a large, active fanbase. They were able to get SEGA to bring it over to NA despite how some didn't even play the JP version. It will be coming with all of its content, plus it fills all the niches Warframe is missing. 

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Probably only D2's f2p will give DE a run for their money. Bungie is at least willing to entertain the ideas of endgame and pvp, which DE has entirely given up on. I have 1200 hours in this, and i need tougher, more engaging content. Fashionframe and grinding more pointless, redundant crap isn't endgame content. While there's no real reason to "quit" WF, I'll probably be spending more time with D2 come September.

oh, and PSO is hot garbage.

Edited by Ikyr0
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It isn't out yet so I wont say it is a competition, but I am watching Blue Protocol with interest and skepticism. I'm not really an Anime fan, and I suspect that alone may drive a lot of people away, but I wasn't in love with Warframe's aesthetics at first either, so there is that.

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Lmao thinking that D2 has a chance against Warframe.

 

They switch to f2p because their game is dying fast. If it brings any new players they will leave after a week. That game has the most boring gameplay and practically 0 lore.

Edited by InfinitusPhoenix
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Despite PSO2 being a year older than Warframe, it also has a very long and interesting story with a lot of great boss battles from those emergency quests as well as music. A bit of some spoilers but this was the ending scene to the first episode of PSO2. There is a total of 6 episodes now and 12 different classes that you can mix and match and switch any time you are not in a mission.

You might recognize the Youtuber's name. Bit of an oddball. Apparently he did episodes 4-6 before going back to do episode 1 so he's really overleveled here.

Here's an example of one of the emergency quests that can have up to 16 people fighting one boss: 

A crossover between Warframe and PSO2 would be incredible.

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