Jump to content
[DE]Megan

Wukong Prime: Hotfix 25.3.2 + 25.3.2.1

Recommended Posts

Survival spawn rate increase sounds good. Any word on increasing solo survival spawns based on MR or something?

Share this post


Link to post
Share on other sites

Still no fix for the boltara syandana being off centre on the regular and the tennogen Inaros skins.

Share this post


Link to post
Share on other sites

Ohh!! Love the amount of changes here!! I believe Handspring/Constitution knockdown reducing effects don't work in Plains/Vallis when you're playing as a client still though. 😢

Share this post


Link to post
Share on other sites

Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.  

Tanky you 😄

  • Applause 1
  • Upvote 1

Share this post


Link to post
Share on other sites

It's time to change the fire mechanism of Zhuge Prime. Normal bolts on primary fire and explosive bolts on alt-fire. It's totally not getting the usage it deserves currently.

  • Applause 2
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)

The hotfix seems to have done something to the camera when editing things in dojos and in the orbiter. Every time I use the constrained movement the camera resets position. It makes it almost impossible to edit things.

Edited by --RV--Sleepy
included orbiter
  • Upvote 3

Share this post


Link to post
Share on other sites
6 minutes ago, Ceejay said:

when can i be a gamer with 7 other people? pepehands.

sadface

Share this post


Link to post
Share on other sites

What about Power Carriers not spawning or lost somewhere in Excavation missions ? It's annoying to leave a mission just because you can't get Power Cells.

  • Like 1
  • Upvote 3

Share this post


Link to post
Share on other sites

Can you please also lift the 100 roooms dojo limit then? if you now can derank because you run out of space and delete a room that kinda sucks.

  • Upvote 1

Share this post


Link to post
Share on other sites
7 minutes ago, Kylo. said:

With Relic Transmuters like for Riven Mods right?

No no, like to have the same system of transmutation with regular mods. Like we select 4 Lith relics, or any 4 relics, and we transmute them to get a different relic. This would help out with a ton of relics that have gathered over time, and to have a shot at new relics for new prime stuff

  • Like 1
  • Applause 1

Share this post


Link to post
Share on other sites

What about interaction between Wisps 1st ability and Growing power / Energy conversion? Is it not considered a bug?

Thanks for the update! :)

  • Upvote 1

Share this post


Link to post
Share on other sites
Just now, RielZero said:

Can you please also lift the 100 roooms dojo limit then? if you now can derank because you run out of space and delete a room that kinda sucks.

Then they have to expand their servers. 

Share this post


Link to post
Share on other sites

Decorating got bugged with this fix somehow.
RMB (rotate) continuously snaps the camera away.

Both dojo and orbiter are affected.

  • Upvote 2

Share this post


Link to post
Share on other sites

Ty, since you're looking into dojo bugs, what about fixing the inability to move the orokin lab anywhere since the armistice for clans with a pending research? I have to base the design of my dojo around an unmovable room...

  • Like 2

Share this post


Link to post
Share on other sites
10 minutes ago, --RV--Sleepy said:

The hotfix seems to have done something to the camera when editing things in dojos. Every time I use the constrained movement the camera resets position. It makes it almost impossible to edit things.

Reported to the team for investigation! 

  • Like 1
  • Satisfied 1
  • Applause 1
  • Upvote 2

Share this post


Link to post
Share on other sites
24 minutes ago, [DE]Megan said:

Sabotage Changes & Fixes:
These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

  • Increased visibility of the panic button placed at the Reactor console.
  • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  • Increased 'Defend' time to 60 seconds from 40 seconds.
  • Fixed no enemies spawning to trigger lockdown at the Reactor console.
  • Fixed enemies unable to reach the Reactor console.

Why? Everyone already does meltdown because it's the fastest option, why make one of the alternatives slower?

25 minutes ago, [DE]Megan said:

Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely. 

That was to be expected. But how about making him actually able to use Adaptation? Also, could Cloud Walker be made more transparent? It's way too blinding most of the time.

  • Upvote 7

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...