-NovaUmbra- 43 Posted July 12 Yo DE, Void Mode doesn't work, its broken Share this post Link to post Share on other sites
Mole38 18 Posted July 12 1 hour ago, MagentTanau said: @[DE]Megan My Zenurik's Energizing Dash will not create a recharge zone anymore after this Hotfix. No matter how long I let the void dash last, a long one or a super short one, no zone results.(And I have not been adjusting any Focus School nodes for weeks.) This, so much this. Share this post Link to post Share on other sites
kaelvamp 173 Posted July 12 2 minutes ago, -NovaUmbra- said: Yo DE, Void Mode doesn't work, its broken same, zenurik energy dash also broken. cant enter void mode my operator dont even get invisible anymore. Share this post Link to post Share on other sites
Xepthrichros 629 Posted July 12 1 hour ago, [DE]Megan said: Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used YES! Ty. o/ 1 Share this post Link to post Share on other sites
[DE]Megan 80,857 Posted July 12 5 minutes ago, kaelvamp said: same, zenurik energy dash also broken. cant enter void mode my operator dont even get invisible anymore. We're investigating this issue for a fix! 1 2 1 Share this post Link to post Share on other sites
Jondrax 5 Posted July 12 fix a bug on [Spectral Scream] pleas, Chroma is breathing elements from his back and elements are mixed... Share this post Link to post Share on other sites
SortaRandom 14,030 Posted July 12 1 hour ago, [DE]Megan said: Wukong Changes & Fixes: Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. 1 Share this post Link to post Share on other sites
Tzarl 47 Posted July 12 I know this issue has been around for over a year but can you look at fixing the graphical issues with the Mag deluxe (Pneuma) and Oberon deluxe (Feyarch) skins? Mag Pneuma's right hand has glitched out finger accessories and the Oberon Feyarch's Skirt has the back right end of the skirt affixed in space. See here for images: 1 1 Share this post Link to post Share on other sites
WarriorSoundwave 235 Posted July 12 1 hour ago, [DE]Megan said: Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world. I lost a Vengeful Revenant stance mod on Lua once because it feel out of map and never spawned back up. It was like a couple thousand meters down. Of course support didn't want to give me the mod but that was understandable I guess. Well anyways, still no fix for Daman Prime sugatra not bending at the base like it used to and is shown to be like in the Loki prime vault promo pictures. DE, you gotta understand that this is super frustrating for me waiting for a fix because I've been asking for one ever since I bought it and it was broken. I'm trying to stay cool about it but it's making me go bonkers that I can't even get a single acknowledgement about the issue. A sugatra that could take like 10 min to fix still isn't fixed and it's been well over a year. Please DE just put me out of my misery already because this is torture and it's the only thing I want fixed at this point. I get its just a sugatra and that it's just a useless cosmetic but there is no reason that something that costs money should be neglected like this. Please get somebody to fix it or let us know that you know about it DE. Other than that there were some pretty cool changes and fixes in this hotfix. Thanks for all your hard work DE I really do appreciate it. Share this post Link to post Share on other sites
-Bv-Concarne 214 Posted July 12 Guess wukong having his passive changed is wishful thinking now. Share this post Link to post Share on other sites
--Q--Venom 10 Posted July 12 Mooooom, energizing dash not working for me either 😭 1 Share this post Link to post Share on other sites
Shadedraxe 234 Posted July 12 (edited) Any news on that arbitration changes part 2 ‘reward pacing’? It’s been a while since that post. Is it currently in the works? Edited July 12 by Shadedraxe Share this post Link to post Share on other sites
Tau. 893 Posted July 12 1 hour ago, [DE]Megan said: Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. Meanwhile, Revenant's 4 - Danse Macabre - STILL DOES THIS, despite you guys having fixed this exact issue on HOW many other frames now since his release? Oh right. We're actually coming up on his anniversary pretty soon here. Look I get it, Reb sullied him with her vampire fetish, but can we move past that black eye in history and fix a frame up to industry standard? He's as clunky to play as something out of Warframe's first year or two, despite modern visuals. If Wukong's recent rework proved anything it's that you guys are very capable of fixing up a trash bag into a worthwhile pick. And this guy doesn't even need a huge overhaul, just some industry-standard QOL in the flow department. 1 Share this post Link to post Share on other sites
RaZdoT 17 Posted July 12 Wukong nerf? Well that was unexpected Share this post Link to post Share on other sites
Jackal_Off 430 Posted July 12 9 minutes ago, Shadedraxe said: Any news on that arbitration changes part 2 ‘reward pacing’? It’s been a while since that post. Is it currently in the works? Where was this discussed? I'd like to see it! 1 Share this post Link to post Share on other sites
---EG---Kramer 210 Posted July 12 Thanks for the hotfix... but... euh... poe conservation... codex... you know... 1 Share this post Link to post Share on other sites
Jordan285 76 Posted July 12 Zenurik focus, Energizing Dash does not work!!! 😲😲😲 1 Share this post Link to post Share on other sites
HisokaXEveryone 132 Posted July 12 2 hours ago, MirageKnight said: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. Just want to say that, in general, I really like this idea... but at least with Limbo's banish, if this were implemented it would need to be set by individual frames, rather than just a blanket "no". Getting banished as something like Rhino might suck, yes, but if you're playing Excal, Saryn, or Mesa, you might legitimately want to be banished, and having to go into the options menu to turn this on or off every time you swap on or off one of those frames would get old really fast. Share this post Link to post Share on other sites
Budlemon 1 Posted July 12 Cant get invisible anymore when using madurai, cant stack void strike then.. Could you please fix this? Thanks! 1 Share this post Link to post Share on other sites
Palladyn707 0 Posted July 12 Plsssssssss fix Equinox's clone not adding his dmg to mission stats if you are not host... Share this post Link to post Share on other sites
Steel_Rook 3,209 Posted July 12 (edited) 2 hours ago, [DE]Megan said: Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions. Can you also look into ways to make enemies spawn at a steady pace regardless of where the player is? Due to the way enemies spawn, only some places within some tiles will offer decent spawn numbers, while plenty of other places will have enemies pop up 200 meters away and trickle in at a slow rate. I realise that's a non-trivial issue to solve, but enemies failing to spawn regularly is probably the biggest problem with Survival right now. 2 hours ago, [DE]Megan said: Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets. Thank you! 🙂 That was massively frustrating and a really cheap way to fail a mission. I didn't realise it was also happening in the Grineer Forest and Sealab tilesets, as well, but fixing it everywhere is a positive change regardless. Edited July 12 by Steel_Rook Share this post Link to post Share on other sites
Sean 3,751 Posted July 12 (edited) @[DE]Megan Some decorating bugs: New bug for v25.3.2. Was not active in 25.3.1. Quote 1. Open the decorate menu (Orbiter / Dojo). 2. Hit 'R' on an object. 3. Right-Click on the object. 4. Your camera will snap to face north. Older bugs: Quote Various objects have changed their coloring: Orokin Public Information Screen A red layer was added recently that goes over the blue layer In-Game Icon All of the Maple Trees had green leaves, now are all reddish-brown In-Game Icon Orokin Ceremonial Circle Trim In-Game Icon Spoiler Quote Open the decorate menu (Dojo). Hit 'R' on an object. Right-Click on the object. Change the snap point to something. Then cycle through the various rotations. Either on #4 or #5, you may see the object get knocked off its axis. Default (on a standard angle and on axis): Spoiler Changing to a snap point (15 degrees in this case): Spoiler Edited July 12 by Sean Share this post Link to post Share on other sites
Circle_of_Psi 5,080 Posted July 12 3 hours ago, toafarmer said: Was expecting for some content or at least a NW2 boss and what we got was a Wukong nerf and a clan xp "solution" that makes the whole system even worse than before (clan missions, when?). This ^ online games live and die by community when we have lack of content Share this post Link to post Share on other sites
1000_Up 32 Posted July 12 3 hours ago, [DE]Megan said: Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. Do Warframes like Inaros and Revenant also still turn off sprint, or has this been fixed globally? Their AOE attacks also turned off sprint. Share this post Link to post Share on other sites
TripleTwo 20 Posted July 12 3 hours ago, [DE]Megan said: Nightwave Changes & Fixes: Right clicking on Nightwave rewards will now display its preview diorama. Bug: Doing this cuts off the bottom of the challenges board when you return to them 1 Share this post Link to post Share on other sites