Zentimental 182 Posted July 13 Can we please have the sarpa issues looked at? Share this post Link to post Share on other sites
Nuvaftw 200 Posted July 13 (edited) 104 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. Sword and shield's shields are being holstered too high despite using final harbinger. Before chimera update: now: War's blade energy not displaying while having mara detron equipped Edited July 13 by Nuvaftw Share this post Link to post Share on other sites
tyeta 0 Posted July 13 i still havet recieved nekros prime Share this post Link to post Share on other sites
MMDaemon 11 Posted July 13 (edited) According to this Update our Clan should have 30000 XP. Trading Post: 10000 XP Treasury: 10000 XP Oracle: 10000 XP but the Clan Statistics say we only have 20000 XP Can someone explain this to me? It would be really nice if i could somehow see where my Clan's XP comes from. (The rooms and decorations. I know that I can see the Research we have not done yet) Edited July 13 by MMDaemon Share this post Link to post Share on other sites
AugmentedJustice 320 Posted July 13 Gara is still bugged 2 Share this post Link to post Share on other sites
lukaself 411 Posted July 13 19 hours ago, [DE]Megan said: Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor. Thanks ❤️😭 Share this post Link to post Share on other sites
Myscho 5,044 Posted July 13 Iron Staff prime still listed as weapon in Codex and also showed as unranked even i have Wukong Prime maxed Share this post Link to post Share on other sites
Sannidor 2,976 Posted July 13 (edited) 17 hours ago, [DE]Megan said: Wukong Prime: Hotfix 25.3.2.1 is now live! Login issues that affected a select few have been fixed serverside! Fixes: Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor. Ruinous Extension still does not work on Gaze kitgun Edited July 13 by Sannidor Share this post Link to post Share on other sites
Grm3472 3 Posted July 13 Weird bug after 25.3.2.1 Last night playing Wukong at grineer fisure defense. Using Primal fury and turn it off disable attack keys and operator. I can switch weapons, despawn and respawn celestial twin, use primal fury again is the only attack that works. Primary, secondary and mele attacks still disable for a random time, no loot pickup too. Lattency and server connection looks normal. 2 Share this post Link to post Share on other sites
vnorberto 13 Posted July 13 Wukong not God anymore with defy so its nerf ! Share this post Link to post Share on other sites
tychondus 223 Posted July 13 21 hours ago, [DE]Megan said: Possible fix for Zanuka spawning in secret rooms and teleporting players there DE you broke an unspoken rule. Whatever happens in the secret room stays in the secret room. Share this post Link to post Share on other sites
---SW---Matiz753 25 Posted July 13 Still not fixed joudle achivment on steam. Share this post Link to post Share on other sites
Sedly 8 Posted July 13 23 hours ago, [DE]Megan said: Objective UI markers now flash red to match red X attack markers. For what purpose? And also why is broken melee still a thing? Why there still is auto parry and lack of quick melee? Why can't we have options to change whatever we want? Why i have a feeling this game is more and more for idiots? Share this post Link to post Share on other sites
Dime_Hollow 1 Posted July 13 On 2019-07-12 at 6:14 PM, [DE]Megan said: Survival Spawn Change I don't know how but after this change i get less enemy spawns in my runs in the Orokin Direlict Survival, i was doing some math before the update and i was geting around 2200 to 2300 kills for about 40 - 41 mins in and now after this update i get 1600 - 1700 . Share this post Link to post Share on other sites
ZzKurokami 1 Posted July 13 I can't log into the game launcher. Share this post Link to post Share on other sites
Avss 89 Posted July 14 Please fix vacuum/fetch mod so that it works under laggy conditions and isn't reliant on pet distance along with other variables such as host CPU which adds a huge delay to vacuum even if the ping is below 50ms. Please add medallions to defense tilesets or boost the standing gained by at least 8*500 = 4000. Please re-add mastery symbols at a glance to hover over market item icons instead of requiring 2-3 click through. Please clean up the new index map, tons of nooks and crannies make reactant impossible to collect. This is just poor level design. Please add favorite weapon feature so we dont have to scroll through an extremely limited UX that doesn't scale by resolution. Please add configuration names to the Arsenal general screen so we know what frame and weapon configs we have selected at a glance. Glance value can improve a lot of UX complaints. Please allow the loadout list to be re-arranged or reordered. Please fix Tyr Regor assassination maniac spawn so they do not teleport/clip through walls/water. They become unreachable and you need to wait a long time for them to "despawn" for the fight to move on. Please increase extermination spawn rate if players reach the end. Its rediculous that only 1-3 enemies spawn depending on the end tileset and line of sight from the extraction zone. Please improve survival spawn rate. It breaks if people extract separately, if you're the last person, only 1-2 enemies spawn at a time. Please make the spawn rate better across the board so soloing survival is more comparable to soloing defense. Share this post Link to post Share on other sites
HugintheCrow 3,198 Posted July 14 On 2019-07-12 at 5:14 PM, Lance_Lionroar said: This is good. Some teleport pits are actually unnecessary to begin with, and their existence should be minimized. Especially when you consider how merely touching an area you're not supposed to debuffs you of everything. Yeah exactly, it's too often I'm about to re-jump into safety, when a completely pointless and oversized "you fell" hitbox drops me for no reason. These fall-zones should be at the bottom of the pits, not at the top, lmao. 1 Share this post Link to post Share on other sites
SnowWarFr 247 Posted July 14 12 hours ago, Grm3472 said: Weird bug after 25.3.2.1 Last night playing Wukong at grineer fisure defense. Using Primal fury and turn it off disable attack keys and operator. I can switch weapons, despawn and respawn celestial twin, use primal fury again is the only attack that works. Primary, secondary and mele attacks still disable for a random time, no loot pickup too. Lattency and server connection looks normal. In English please. I can read it, but it hurts to understand it. Though, if English is actually not your first language, my bad. Share this post Link to post Share on other sites
Ailesha 2 Posted July 14 The 25.3.2.1 hotfix has reintroduced the freezing that seems to occur with every major update for me, but is fixed with subsequent hotfixes. I gotta say, this is weird to experience on a minor hotfix without having experienced it on the prior major hotfix given it's such a tiny patch compared to what can go wrong in bigger ones. 1 Share this post Link to post Share on other sites
grogxz 3 Posted July 14 On 2019-07-12 at 5:14 PM, [DE]Megan said: Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. Thanks alot for this fix. Share this post Link to post Share on other sites
Chatv71e 125 Posted July 14 (edited) Please DE, fix weapons on clones. Like its been there forever. Also kills made by clones (Duality/Celestial Twin/Umbra passive) still doesn't progress your Nightwave and doesn't count as kills. Would really love to see fix to Pox, Ogris and Sarpa/Redeemer at least. Edited July 14 by Chatv71e 1 Share this post Link to post Share on other sites
JawNuts 107 Posted July 14 Still no fix to the nikana zaw holster visibility being inversed/opposite of what you selected. Share this post Link to post Share on other sites
AJman14 245 Posted July 14 The Nightwave Decoration is still missing from the Nightwave cred shop! Share this post Link to post Share on other sites