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Make Lunaro Playable Again


Alanongwarlord
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OK, first thing first. I actually thought about this long ago. Just want to type this out.
This is my idea on how to make people play Lunaro again.  

1) Make it variety
Recently, I played a lot of Pyre from Supergiant Games.It is a lot like Lunaro except all the characters have different build, skills and items to score goals. What I'm saying here is that Warframe can
have another set of mods just for Lunaro to make the gameplay different and challenging. Mods like knockback, stagger, short sprint boost etc. Also, tilesets can differ from round to round (basically Index with only 2 goals and a ball). This gives a lot of freedom/difficult challenge for players to score goals from places to places. For example, Mountain tileset lets Warframe jump from cliff to cliff to reach the goal,  Ice terrain freezes from time to time make Warframe players choose the right time to sprint and dodge other Warframes if execute correctly.  

2) Make it competitive.
This might sounds crazy. But I'm sure this can make people play back Lunaro or attract some people to play Warframe. 
With the varieties of terrains and mods, people will start to play Lunaro competitively if there are prizes. Prizes do not need to be very high tier resource. It can start with Rivens, Arcanes, Mods. These prizes are probably like Swiss Round or the Elimination Stage. This implementation makes people for those who have friends can team up together to start practicing, think strategies and PLAY. For those who don't have friends like me, can join guildclan or random people to make a team, who knows you can be friends. It is not hard since you need 3 players including you. 
If this improved, it might start to go in the Esports scene. As all esports scene, popular games are going to rise with viewerships increasing. This makes more tournaments, more prizes and mostly players. This also helps Conclave if Conclave is also going this route.  However, there is one PROBLEM. With more players into the fray, the more toxic players will be in Warframe as shown in DOTA 2 and LOL. 

After all the mentioned above, these are my suggestion on how to make people play Lunaro again. That said, it is just my suggestion. You can have you constructive criticism below right at that comment section. Have a nice day. 😄
 

 

*Grammar police, I tried my best 😁
TL:DR, Lunaro can be attractive once again if it has more variety and competitive.

 

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I occasionally think about trying to suffer the PvP grind for the skins with the glowing tron lines... but then I remember how much I dislike pvp game modes in a game where pvp was only shoe horned in due to a very small but loud segment of people. I rather anything that might of gone into PvP be going into Archwing.

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Maybe make it part of nightwave rewards?  (not really)

There definately could be some rework for it and then give it 6 months.  If that doesnt fix how often players play that mode, get rid of it and bring back LOR/JV raids.  

DE always reminds us of how often things are used(riven dispo changes, warframe reworks due to usage.)  Lets make it consistent and remove things that arent being used in the game that take up space and bring back raids.  I met so many people, 8 person chat rooms on PS4 and all the planning of fun hour long raids.  I miss it.  

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I think at this point railjack spaceship battles or something is probably the way forward if they want to make another attempt at pvp that way they can balance things w/o mods being a thing. They might have to limit what railjack abitlties are allowed though. I dont think some psedo niche sports pvp game will really attract enough players with the reputation pvp has in this game now.

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4 minutes ago, wargthewarg said:

DE should absolutely not put PvE rewards into Lunaro or any PvP game mode.

Sure they should. It would give people a reason to do it.

  • I certainly don’t think it should be exclusive to Lunaro, but I have no issues with PvE rewards bring given there.
11 minutes ago, Alanongwarlord said:

For example, Mountain tileset lets Warframe jump from cliff to cliff to reach the goal,  Ice terrain freezes from time to time make Warframe players choose the right time to sprint and dodge other Warframes if execute correctly.

I am not sure this is a positive change. Variety does not make something good. Making it more complicated for no reason is not going to attract people to it. That is basically what you are suggesting.

14 minutes ago, Alanongwarlord said:

This implementation makes people for those who have friends can team up together to start practicing, think strategies and PLAY.

Have I missed where you suggest DE changes it to mean a strategy is worthwhile? Last time I played the strategy was simple: I could get the ball into the goal fairly easily from halfway on some tiles, so I grabbed it and scored. How do you plan to account for/prevent this? I doubt it would be a good esport (or even competitive mode) with this happening. You need something of a rework for this to make any sense.

 

I think you are being grossly optimistic about how well this would work. 

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6 minutes ago, (PS4)boilerhogbc said:

Maybe make it part of nightwave rewards?  (not really)

There definately could be some rework for it and then give it 6 months.  If that doesnt fix how often players play that mode, get rid of it and bring back LOR/JV raids.  

DE always reminds us of how often things are used(riven dispo changes, warframe reworks due to usage.)  Lets make it consistent and remove things that arent being used in the game that take up space and bring back raids.  I met so many people, 8 person chat rooms on PS4 and all the planning of fun hour long raids.  I miss it.  

Problem with raids was that they required a player minimum. The community in Raids were small. The Raids themselves were the worst part of the game when it came to bugs. They were unstable, too few in number, and above all easy. We're much stronger now than we were back then. 

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8 minutes ago, krc473 said:

Sure they should. It would give people a reason to do it.

  • I certainly don’t think it should be exclusive to Lunaro, but I have no issues with PvE rewards bring given there.

 

People have time and time again shown DE that they don't like the PvP Warframe has to offer. It's not because they lack rewards, when DE has tried to push PvP content the community has been very upset. When PvE content got delayed a while back people yelled at DE when patchnotes mentioned PvP balancing changes that used to be somewhat regular. 

So no, trying to make people play the PvP they clearly don't like by putting PvE rewards in there should not happen. Warframe does not do PvP well and would have to sink a lot of resources to change it. I would hate to see it when they're already behind on last year's Tennocon promises and we don't know when next update is due.

 

If DE had any faith in being able to sell their community bite sized PvP they would no doubt have tried to put it into Nightwave. They didn't.

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1 hour ago, wargthewarg said:

So no, trying to make people play the PvP they clearly don't like by putting PvE rewards in there should not happen

This is why I am saying add them, but don’t make them exclusive. What’s wrong with getting a little endo or something for doing PvP? No, it doesn’t need to be more than anywhere else. I probably wouldn’t add rivens for obvious reasons.

  • Can you provide any good reason to not do this? Why is it a bad idea to let PvP be an alternate method for obtaining some PvE things?
1 hour ago, wargthewarg said:

If DE had any faith in being able to sell their community bite sized PvP they would no doubt have tried to put it into Nightwave. They didn't.

This would be ‘forcing’ people to do it. Look at how the PvP events went. Sure, they were really easy, but people were not happy doing it. I think it would have been a real mistake to put PvP in Nightwave.

 

Realistically, DE needs a dedicated PvP team that are experienced in this area if they want to make it work. It has to be a dedicated team, because as you point out, people don’t want PvE stuff to be delayed for PvP.

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2 hours ago, CaptainMinty said:

Problem with raids was that they required a player minimum. The community in Raids were small. The Raids themselves were the worst part of the game when it came to bugs. They were unstable, too few in number, and above all easy. We're much stronger now than we were back then. 

The community was small?  We are also talking about lunaro here, and its still been in the game for wayyyy too long with really no reason other than a side trek.  After awhile the bugs were fixed, no need to have more than a few types of raids.  We also had nightmare version of LOR.  That could be the idea for bringing them back and expanding it a bit.  

My bigger point is I want 8 player game types back with various difficulty levels with rewards that match the difficulty.

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I never said Lunar was any better. Lunaro is a much smaller community, and I haven't gotten a game in ages. 

And yes, Raids were a small portion of the community, and really locked Arcanes away from players who wanted them, but didn't want to be forced to find at least three other players to play with them.
 

3 Raids that were in fact, quite buggy and their very nature as an 8 person with 4 minimum taxed the system. Considering the cacophony of particles and vast array of power slated in our arsenal, 8 players isn't even remotely necessary for anything. We have Warframes that are nearly unkillable unless exceptional circumstances are met. Inaros with a full tank build with arcanes comes to mind. Need I mention how bad it would be to have 8 players firing off guns, abilities and swinging flashy melees around would be awful to optimize? 

Various difficulty with rewards to match that difficulty. With 8 players. DE has a hard enough time figuring out how to challenge us as is with up to four of us bouncing around. 8 would be impossible to beat. Four of us could throw out DPS and CC without any worry, and 8 would absolutely be able to control entire maps with no issue. And the rewards? What would satiate? Forma? No. That'd get laughed at. Boosters? Again, unworthy. Kuva? That's usually nagged about when it's gotten during Sorties. Aura Forma? Pretty decent flex, but that's again, Forma and a Forma that could be used only in one slot. Umbra Forma? It'd make the power of an Umbral build so easy to achieve, what would be the point?

Basically, what I am saying is, Raids are really, well, just useless as a gamemode. It'd really lock out lower spec players, sometimes mid-tier. Difficulty would be a nightmare to balance for DE, and worst of all, they'd have to be varied, all offering rewards that entice players to continually play them that are worth gathering a large group and spend around an hour for, and have interesting puzzles and objectives that could be solved with multiple different squad sizes. Raids are a huge task for DE to properly implement, and the previous ones were definitely a terrible first step. 

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On 2019-07-12 at 9:28 AM, Kazzamo said:

I occasionally think about trying to suffer the PvP grind for the skins with the glowing tron lines... but then I remember how much I dislike pvp game modes in a game where pvp was only shoe horned in due to a very small but loud segment of people. I rather anything that might of gone into PvP be going into Archwing.

This plus 1000. So many times i look at my mod collect and see all these mods im missing. Then notice its conclave and ahhh booger ill never complete my collection.

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