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Empyrean works like the futurama ship


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Math is hard, but Space Math is even harder. If you can imagine all the complex physics calculations that go into moving a videogame character around a 3D space, think about how much harder it would be if that level was also moving around a 3D space. That's the conundrum Digital Extremes was facing when it first conceived of ship-to-ship space combat almost ten years ago—a problem it finally managed to solve in Warframe's upcoming Empyrean update. 

First Paragraph from PC Gamers Article







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