hellodownthere Posted July 12, 2019 Share Posted July 12, 2019 Math is hard, but Space Math is even harder. If you can imagine all the complex physics calculations that go into moving a videogame character around a 3D space, think about how much harder it would be if that level was also moving around a 3D space. That's the conundrum Digital Extremes was facing when it first conceived of ship-to-ship space combat almost ten years ago—a problem it finally managed to solve in Warframe's upcoming Empyrean update. First Paragraph from PC Gamers Article Link to comment Share on other sites More sharing options...
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