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Mr.ElevenXI
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On 2022-07-21 at 12:05 AM, Yrkul said:

I'll just leave this here...

12ba1a2acfdf6d6b9ac44841ca9243a2.jpg

This is good bait.

On 2022-07-21 at 1:01 AM, gamingchair1121 said:

?imw=5000&imh=5000&ima=fit&impolicy=Lett

g r e e n

Squished Limbo in food hmmm, sour from another dimension.

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ok so I got some aoe change ideas tell me if you like it or not

  • - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  • - aoe changes:
  • bring self damage back with less damage (maybe 1-10%)
  • self stagger level reduced by 1
  • line of sight requirement
  • first collision detonates for 10% damage, alt fire detonates again for 90% damage (similar to lenz and penta)
  • punch through no longer works on aoe
  • - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  • - single target buffs:
  • body and geometry punch through introduced. innate punch though and punch through has a 15* angle at the first enemy collision (similar to limbo's banish) and spreads across enemies if they are hit by the 15* angle. each punch through reduces damage by 50%.
  •  \ body punch through multiplier from current: 2x
  •  \ geometry punch though multiplier from current: 1.5x 
  • higher base stats (might need to be higher or lower idk)
  •  \ higher crits (+20% on both)
  •  \ higher status (+20%)
  •  \ higher mag (+50%)
  •  \ less reload (-50%)
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