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Would you want another fighter in Warframe?


Xolot
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Just to make this clear, I'm talking about an archetype, not the Ludopex minigame

Playing another game that was recently released (and won't name in order not to unwillingly advertise it), I enjoyed a lot the Fighter class in said game, this being a martial artist focused in combos, fast strikes, throws and energy projection. Something like that could fit in Warframe with ease, but the issue is that we already have a rock boxer (Atlas) and a reluctant warrior (Baruuk) that acts more or less like a monk, so the Martial Artist niche seems already taken.

The question i want to make to my fellow Tenno is if they would like a brand new Warframe that worked like that: combos, fast strikes, throws and energy projection. or they would rather ask DE to rework Atlas or Baruuk to fit these characteristics (although they already do one way or another) or even if they would prefer not having any other fighter frame at all

Edited by Xolot
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How about a street Brawler type who picks up and throws enemies like sacks of flour?

Think Nero's Buster from DMC4, Grabs, throws, swinging an enemy around as a weapon, high single target rapid-fire fist beatdown skill etc.

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hace 11 horas, Aldain dijo:

How about a street Brawler type who picks up and throws enemies like sacks of flour?

Think Nero's Buster from DMC4, Grabs, throws, swinging an enemy around as a weapon, high single target rapid-fire fist beatdown skill etc.

That's part of the idea, you see, considering how strong Warframes actually are, it's weird that there isn't a single one able to lift and enemy by the neck and throw it away towards another enemy, like a bowling ball. The lack of throws is probably intentional, as not even a telekinetic frame exist by now.

Nero's is definitelly one of whose movesets would be fit for a Fighter/Brawler frame, maybe not with such broken buster, but quite close. Even better if we take Nero after finishing DMC5, as it adds a new and interesting mechanic.

Edited by Xolot
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I think the issue with making a "grab" type move, is how it would work with specific enemies. Some are very small, some very big and tall, some having a very strange shape to them.

For example, while it could be very simple to get basic units like Crewman and Lancers to work with a throw move, since they have a simple body, how would the animation change if it's a Roller or a Ratel? Would there be a different animation or the same one but altered slightly? What if it's something like an Amalgam Satyr, that has a complex body can be both wide and tall at the same time?

I think something like a Telekinesis type grab move wouldn't have to worry about this sort of complexity, since you'd just need one grab animation, but if it's a physical grabbing move, it's a little debatable on whether or not it's possible. Plus, I know some abilities already don't work with them, but you have to consider boss characters. 

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I would like a Snorlax-themed Warframe. When we're about to die, we just fall asleep and become invulnerable for a time.

EDIT: Don't underestimate the snore damage! Yeah... when you're asleep, it's like your 4 man.

Edited by nslay
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