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Titania Rework Concept


Danivus
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With Titania's deluxe skin starting to shape up I think most of us are hoping that she gets the Wukong treatment, and since I'm a person on the internet naturally I want to give my opinion on that.

These are my thoughts on the problems facing Titania and how she might be reworked to be a more effective frame. I won't be talking about any tweaks to numbers or suggesting any numbers for the skills I propose. This is more of a conceptual overview than a fully balanced design.

The Problems

Titania faces a number of problems. Survivability is a major one, with her dependence on evasion leaving her vulnerable to being one shot. She also has two abilities that do effectively the same thing, several buffs that don't synergise with the rest of her kit, and (I think the biggest problem from a design standpoint) no real reason to be in her default form.

 

The Solution

In order to fix Titania's overall playstyle we need to think about her default form and her pixie form as more akin to Equinox's day and night forms. Both should, I think, serve a different purpose and be a decision the player makes rather than just switching out of Razorwing because you ran out of energy or need to interact with something pixie form doesn't allow. 

To this end I'd suggest that her default form be more focused on crowd control and team support, while her pixie form focuses on what it's already good at; doing damage. 

Skills

These are the skills I suggest replace/rework her current ones. 

In normal form:

1. Lantern - As they do almost the same thing, combine Spellbind and Lantern into one skill. Scatter dust in an area you target, suspending enemies within it and all the other current Spellbind effects. Add to this that enemies within a range of the area of effect are pacified and slowly wander towards the floating targets. No longer does damage, because really no one is using Lantern for damage anyway. The current augment for Lantern can still work perfectly fine with this modified skill.

This will be the main combo skill with her other abilities. 

2. Tribute - Fundamentally a good skill, suffering from lacklustre buffs. Compared to say Wisp's buffs, which are cheaper to maintain and considerably more powerful, Tribute needs some help. In addition to some different effects these buffs should not be only for Titania, but rather create copies of the enemy 'souls' that allies can pick up to also gain the buffs (instanced like other pickups so a player can only get the buff once and no one can 'steal' someone else's buff). Buffs would not stack if multiple players had them within the same range.

Dust - This one is probably ok. Evasion/reduced accuracy isn't the best defensive ability but this isn't a bad buff inherently, it's just bad when it's the only defensive buff in the kit.

Entangle - Also not a terrible buff, but should be switched to drop from melee units instead of heavy units and the slow should affect their fire rate not just their movement speed.

Wellspring - Replaces Thorns, which is terrible. Provides the buff holder with a large shield buff and shield regeneration rate (of a similar level to Wisp's health mote). Scale with ability strength. Shields aren't as good as health, but combined with Dust and Entangle this should be ample protection. Get this buff from heavy units.

Full Moon - Change this to instead increase the regeneration rate of Titania's razorflies (see ability 3) and provide health regeneration for companions. 

Synergy: If cast on enemies caught in Lantern, all affected enemies will drop their buffs. This will end Lantern prematurely. 

3. Razorflies - New skill. Titania sends her razorflies to harass a target. The target stops moving and thrashes about in a panic. Enemies near the target attempt to shoot the razorflies, having a small chance to hit the razorflies but a much higher chance to hit their ally instead, doing boosted damage to that ally. Ends when all razorflies are destroyed, the targeted enemy dies or the ability is cast on another enemy. Razorflies will slowly regenerate (boosted by Full Moon buff) when the skill is not in use. 

Synergy: If used on an enemy caught in Lantern it will increase the lure range of Lantern and cause enemies to shoot at their affected allies while they're drawn in. 

4. Razorwing - Is fine. Titania's strongest and arguably only good ability currently. Needs no changes, beyond possibly some number tweaks.

In Razorwing form however her other abilities should do different things:

1. Lantern - Titania turns herself into a glowing lantern for a duration. All enemies that look at her become temporarily blinded. 

2 Tribute - Loses the ability for allies to pick up buffs, and rather than dropping 'souls' that have to be passed through Titania charges at the target enemy, knocking them down and gaining the relevant buff.

I don't have much in the way of ideas for the buffs in Razorwing form, but they should be more aggressive. Maybe something that gives temporary armour on each kill, or makes her bullets explosive. 

3. Razorflies - Refresh your Razorflies. This doesn't need to be a complex ability, as the focus of pixie form should be flying around shooting things not using a whole lot of other abilities, so this is just spend some energy to get your Razorflies back.

 

And that's it. That's my take on how Titania could be fixed. 

 

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I don't see a solution to the energy leak. This problem forces to put arcane enr in its set even at 175% of efficiency that is not good.

Il y a 3 heures, Danivus a dit :

Dust - This one is probably ok. Evasion/reduced accuracy isn't the best defensive ability but this isn't a bad buff inherently, it's just bad when it's the only defensive buff in the kit.

This works great against enemies with low accuracy. I want to ask you, what is the accuracy in this game? If this is the angle of the scatter shots, then imagine the enemy scatter angle of 1 degree, you throw a buff 50% and get that the enemy scatter angle of 1.5 degrees. In this case, the enemy still has a good chance to shoot right at you. It's a good buff? I don't know, he doesn't do anything to me.

razorwing has one problem. Faced with opponents who are immune to your abilities it becomes completely useless. As a result, instead of disabling the Dex Pixia and firing a normal weapon, you need to disable the ability completely.So your kit becomes completely useless on the missions arbitrage and in the new realities of the Empyrean.

Il y a 3 heures, Danivus a dit :

Wellspring - Replaces Thorns, which is terrible. Provides the buff holder with a large shield buff and shield regeneration rate (of a similar level to Wisp's health mote). Scale with ability strength. Shields aren't as good as health, but combined with Dust and Entangle this should be ample protection. Get this buff from heavy units

You're wrong about that. If it will give really voluminous shields then it can be quite powerful.

In General, very simple processing. It will increase its efficiency, but it does not make much sense, because you will be vulnerable to most of the content due to problems with energy and immune mobs to your abilities. 

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il y a 1 minute, (PS4)deathwolfclaw666 a dit :

Energy leak?

Yes. Razorwing is under constant leakage of energy, which makes its other abilities not particularly desirable for use. 

Révélation

Yes, I know there's an argument that you shouldn't be in razorwing all the time, but I would send them to hell.

Sorry, got carried away.

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2 minutes ago, zhellon said:

Yes. Razorwing is under constant leakage of energy, which makes its other abilities not particularly desirable for use. 

  Hide contents

Yes, I know there's an argument that you shouldn't be in razorwing all the time, but I would send them to hell.

Sorry, got carried away.

To be honest I only build for Razorwing since the rest of her kit just sucks to me any way. so I'm at the minimum energy usage combined with Primed Flow gives me 8 minutes in the ability without energy pick ups.

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il y a 20 minutes, (PS4)deathwolfclaw666 a dit :

To be honest I only build for Razorwing since the rest of her kit just sucks to me any way. so I'm at the minimum energy usage combined with Primed Flow gives me 8 minutes in the ability without energy pick ups.

The problem is that you need a build of maximum energy efficiency. It sometimes happens that even this is not enough and need additional arcane enr. Now imagine that you will also use other abilities. All this limits the variability of builds.

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17 minutes ago, zhellon said:

The problem is that you need a build of maximum energy efficiency. It sometimes happens that even this is not enough and need additional arcane enr. Now imagine that you will also use other abilities. All this limits the variability of builds.

It all comes down to the balance you're happy with.

Part of the issue with my build is that I have negative range which makes the other 3 abilities kind of useless, however that changes with one mod. As for efficiency, the cost for me is 10 for 3 abilities and 30 for the other. 

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il y a 2 minutes, (PS4)deathwolfclaw666 a dit :

It all comes down to the balance you're happy with.

Part of the issue with my build is that I have negative range which makes the other 3 abilities kind of useless, however that changes with one mod. As for efficiency, the cost for me is 10 for 3 abilities and 30 for the other. 

Well, let's see what it turns into. Personally for me, the mandatory 175% energy efficiency is the minus of the frame.

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il y a 1 minute, (PS4)deathwolfclaw666 a dit :

I run Fleeting Expertise, Primed Continuity and Narrow Minded. 166% Duration and 160% Efficiency.

So? You still make a minimal drain of energy. It's not normal. Especially against the backdrop of frames which do not care about energy efficiency.

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4 minutes ago, zhellon said:

So? You still make a minimal drain of energy. It's not normal. Especially against the backdrop of frames which do not care about energy efficiency.

So it's good enough for me, Over 8 minutes in her 4th with a low drain on her other abilities (if I decide to use them). She's no Ivara with her crazy drain but Titania's drain allows me to get the job done. 

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il y a 1 minute, (PS4)deathwolfclaw666 a dit :

So it's good enough for me, Over 8 minutes in her 4th with a low drain on her other abilities (if I decide to use them). She's no Ivara with her crazy drain but Titania's drain allows me to get the job done. 

Ivara has a crazy drain? 2+3 in total consume less than razorwing

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il y a 1 minute, (PS4)deathwolfclaw666 a dit :

Navigator (2) caps at 0.75

Prowl (3) caps at 0.25

Navigator can be made to last a while and Prowl can be made to last over 50 minutes assuming you're going to camp with her.

Don't forget that she can get from the mobs of items, such as orbs of energy xD 

But by itself, the ability of invisibility is replaced by her 1 ability where you can regene energy. And this is invisibility, that is, you do not care who is around you, you are not afraid that someone accidentally shoot you. Titania doesn't have that set. There are two controls, one for a weak radius, although it is effective, and the other is unstable, that is, the enemy can spit on the ability and shoot you. It happens often. With this ability also have a radius, and the mobs outside can kill you. Let's not forget about the walls and other troubles, such immune to the abilities of the mobs. 

Although, if razorfly would have nothing cost (it will cost energy just for the restoration razorfly), then maybe you can consider the razorwing as a temporary measure. But personally, I would like razorwing to be a change of form, like equinox. All the more that your ability to so same change and I believe this an excellent.

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Il y a 15 heures, Danivus a dit :

2 Tribute - Loses the ability for allies to pick up buffs, and rather than dropping 'souls' that have to be passed through Titania charges at the target enemy, knocking them down and gaining the relevant buff.

I don't have much in the way of ideas for the buffs in Razorwing form, but they should be more aggressive. Maybe something that gives temporary armour on each kill, or makes her bullets explosive. 

I would suggest another system. Let razorwing always provide weak buffs, and Tribute could increase their effect. In normal form let Titania has the ability to put an altar that gave the same weak buffs in a large area and would increase its strength depending on the deaths of enemies or the damage that allies receive.

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