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Suggestion for the New Player Experience


Majin_Petrosk
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Since Tennocon after watching the CGI Warframe Trailer for the new players, "I've been thinking, Operator...I thought you'd want to know."

I'm a veteran, playing Warframe since U10/11 and I played and watched the game growing and getting better, some missions get some reforms making the game even better and realistic.
But there are some flaws, and that everyone knows, the New Player Experience.
So my suggestion is to bring back some old school missions like capture 1.0 or spy 1.0 where the missions are simple and easy to understand what to do and these missions are only playable within quests.

What do I mean with quests? Is to use old Events we had before we started to have quests to introduce the lore and how to do in some missions (missions 1.0) before the new player start to play the final form of that mission

Example:
The Gradivus Dilemma or Zanuka Project to introduce Spy/Capture 1.0 missions
The Cicero Crisis to introduce Sabotage missions
Tethra's Doom to introduce Hijack missions

After those quests, new players will have some understanding about the missions and the lore of Warframe and it will be more easy to play the last version missions.
After finishing quests about spy per example now this Lotus quote make more sense:
"Due to our recent attacks the enemy has installed new security measures to keep us out."

Those quests can be soloed ou with squads, but the team members that join must have some restrictions:
- players above 5 MR cannot complete the mission, can only assist while the new player do the mission
- some fast movements like bullet jumb are restricted, to not disorient the new player
- Veteran players can give clues and hints to help new players.

What do you think fellows Tenno?

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6 minutes ago, Majin_Petrosk said:

What do you think fellows Tenno?

I really like your ideas.

The problematic part is that this may rise the necessity of introducing any mission type (=handholding)

And you can't introduce every single Boss. That would also take away the fun of exploring new stuff

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21 minutes ago, Majin_Petrosk said:

So my suggestion is to bring back some old school missions like capture 1.0 or spy 1.0 where the missions are simple and easy to understand what to do and these missions are only playable within quests.

I mean... you aren't wrong in saying that they are simple and easy to understand.

But in what way does doing a Spy 1.0 mission help, other than providing a rather dull and uninteresting mission? It's not going to prepare you for a Spy 2.0, nor is it going to prepare to basically anything else.

I fail to see how Spy 1.0 helps in any way with the New Player Experience. It's not five minutes of a mind-numbingly dumb mission that enhance our playthrough, as far as I'm concerned.

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