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Combining mods, to allow more versatile utility.


Maka.Bones
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The new amalgam mods feel like a good direction and a breath of fresh air, but i don't necessarily want to use them just because they're "new"... They still need to be an improvement from what we've had, or to be needed/essential for the weapon/build. 

I.E. Amalgam Shotgun Spazz: while reviving players is useful, and the mod by itself is definitely strong, I don't necessarily have any room for it unless i'm using Strun or Boar.  (I'd already be using this on my corinth, If I didn't also need the puncture from "Accelerated Blast"... Like I honestly need that 60% puncture to efficiently kill heavies in ESO)

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(So i'm going to use a specific situation as an example, however there are many other similar situations for many other weapons) Meanwhile my corinth could still very much benefit from faster reloading (even with my riven which gives it 32.9% reload speed). I wanted to fit in Chilling reload, but losing any of the current mods would severely compromise its damage, damage type, or fire rate. (btw, i'm avoiding punch-through on purpose. i don't much like it on shotguns, unless they're energy-based weapons... or a mother-fing cannon *looks at zarr*)

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So what if we could just fuse a regular mod, with a primed mod? or any regular non-nightmare/dualstat/riven mod? I.E. Fusing primed Point blank & hell's chamber, or "Blunderbuss + Primed Ravage" or even just "Hell's chamber + Tactical Pump"

 These mods could take up a riven slot" allocation in the inventory (not on the weapon) , for the sake of DE's servers/data restrictions. Allowing us to combine different "single-stat" mods would introduce more creative freedom while also freeing up more modding space, allowing us the use of more unconventional mods like Set mods, Amalgams, or Rare Acolyte mods. 

Alternatively: Introduce the ability to inscribe/enhance our individual weapons with a utility-specific buff.  It could be some sort of arcane/weapon specific consumable so that I can enhance the weapon with the desired stat based for different weapons. Or a consumable that lets us give our weapons an arcane slot. But this still wouldn't solve for us being unable to use many set mods, due to mod inflation.  

 

Edited by Maka.Bones
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just let us lock one stat on a riven before rolling and then account lock that riven...... problem solved 😉

this way you can get that desired stat from combined mods along side another stats from the riven roll. also wont add to your riven capacity since it uses what we currently have.

 

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1 hour ago, (PS4)smb-twisted said:

tidied

Maybe that too lol. Though I actually am using the amalgam mod on my strun wraith, so i don't actually think that "they aren't very good. It's just that they're not the solution we need, since we can't fit many mods to begin with and we already have other ideal options depending on the weapon. 

1 hour ago, SilverRook said:

just let us lock one stat on a riven before rolling and then account lock that riven...... problem solved 😉

this way you can get that desired stat from combined mods along side another stats from the riven roll. also wont add to your riven capacity since it uses what we currently have.

 

nah, you're missing my "problem" since that wouldn't actually solve it. My riven is already exactly what i needed; It already has reload speed... I just need MORE reload speed. Other weapons still need more crit, or more fire rate, or projectile travel speed, or we would just like to also use the set mods. So while locking riven stats would be helpful, that wouldn't actually solve the issue i'm addressing. 

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I do wish the CC% and CD% was higher though.

Here's another mod I wish I were able to use, but can't fit it in because it's not as efficient/practical for the corinth. It also seems to be buggy; doesn't always seem to give the buff

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Or even Ammo Stock/ Ammo Drum would be a welcome addition, but no one will prioritize it above something that will enable us to kill enemies. Those are the type of mods I'd like to combine with damage mods (which some nightmare mods have already done to some extent, but that still means *more mods*....  so what about our current "Pure/Base damage" mods?)

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Edited by Maka.Bones
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I'll use my Dread as another example. 

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This bow has serious projectile drop-off, so projectile speed is essential to use it with argon scope (or hit further/fast moving targets) . And since it's a bow, it also needs really good fire rate. SInce it's the dread, i've ignored most damage mods and focused purely on crit.... But I can't even fully specialize on crit (notice argon scope isn't currently equipped) 

Alternatively, I can replace Critical Delay with Argon scope, and then I wouldn't need primed shred as much... which then I could replace for  bladed rounds. However notice that this build completely omits any chance for a set mod, or any other elemental damage mod or status chance mod. And meanwhile it's the "Dread" we're talking about, projectile flight speed will always be a necessary buff...

so why not just let us combine multiple mods (Like serration + Terminal Velocity)? Or to use some sort of arcane/weapon specific consumable so that I can enhance the weapon with the desired utility stat? Or why not both?

Edited by Maka.Bones
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25 minutes ago, SilverRook said:

just let us lock one stat on a riven before rolling and then account lock that riven...... problem solved 😉

this way you can get that desired stat from combined mods along side another stats from the riven roll. also wont add to your riven capacity since it uses what we currently have.

 

no thanks

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In a sense you want DE to allow us to put more than one mod into the slot? Or do you just want to have three different "crit" (example) mod at one time? Imagine if we can get a mag capacity, reload speed, ammo max all in one mod with very low cost. People would still pass it up since there's not enough room for it unless it gives some damage potential.

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2 hours ago, (PS4)jaggerwanderer said:

In a sense you want DE to allow us to put more than one mod into the slot? Or do you just want to have three different "crit" (example) mod at one time? Imagine if we can get a mag capacity, reload speed, ammo max all in one mod with very low cost. People would still pass it up since there's not enough room for it unless it gives some damage potential.

No, Im suggesting the ability to combine "damage" mods, with "utility" type mods, into a new single mod. Essentially, to let us create our own "nightmare" mods. 

Something like "multishot" (damage) and "flight speed" (utility) Or "reload speed" and "crit chance"

Because just as you said: if the mod is *pure utility* then people will pass on it. And honestly we don't need "more" mods... We just need to be able to do more, with what we have available to us. So I wouldn't even be opposed to using 2 mods, in one slot (like you thought I was suggesting) 

Edited by Maka.Bones
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On 2019-07-15 at 3:51 PM, (XB1)RPColten said:

This is a good example of the idium: To eat your cake and have it as well.

Yeah that idiom is wrong.

That's the point of eating your cake; to HAVE IT... inside your belly ^.^

So I would say "You can't have your cake, unless you eat it first"

Edited by Maka.Bones
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6 hours ago, Maka.Bones said:

Yeah that idiom is wrong.

That's the point of eating your cake; to HAVE IT... inside your belly ^.^

So I would say "You can't have your cake, unless you eat it first"

I assume you don't know what that idiom means. It literally describes that you can't eat your cake and keep it as well, since eating it means you won't have any more.

If one was to say that someone "Wants to eat their cake and have it too" like I did, they'd be saying that the person clearly wants to enjoy the benefits of X without the downsides that naturally result from X. They want the ups but not the downs. That's at least one way it can be taken.

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3 hours ago, (XB1)RPColten said:

I assume you don't know what that idiom means. It literally describes that you can't eat your cake and keep it as well, since eating it means you won't have any more.

If one was to say that someone "Wants to eat their cake and have it too" like I did, they'd be saying that the person clearly wants to enjoy the benefits of X without the downsides that naturally result from X. They want the ups but not the downs. That's at least one way it can be taken.

No, i completely understand the idiom. I'm stating there's an obvious flaw in the logic of the idiom, since the point of a cake is to eat it--why else would you want to "keep" it? It's not furniture, or meant to serve as decoration, but it IS meant to be enjoyed by consumption. Regardless of whether you eat it or not, the cake will perish--from you, from another person, from an animal, or from decay. Do you really "have" a cake, if you're unable to eat and enjoy it? So the only way you can truly have your cake and the experience it offers, is in fact to eat it...

You only really have your cake and it's entire decadent glory, meanwhile you're eating it. Then once you've eaten it and had your fill, you can do exercise to overcome the "downsides" of eating too much sugar. x'D

For the context of this post: DE keeps adding new mods which are less than optimal, without giving us a new method of using them.

What i'm asking for is simple: More methods of gear customization.  I don't believe that's "too much to ask for"

The "downsides" of the current system are as silly as that idiom, if they're simply only existing for the sake of restriction. We customize and change things, to overcome said "downsides" with our wit. That's the point of games (along with having fun) isn't it? 

We aren't meant to simply accept something blindly, without hoping/trying to improve upon it.  So I'll eat my cake, and happily have it in my stomach. 🙂

Edited by Maka.Bones
The cake is a lie--Everything in life is temporary, just like the cake. So make the most of it meanwhile you have it.
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