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JPJared

Host Migration Failures

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Okay, so, I don't even know if this is a bug so much as a flawed part of the game. I've played this game for over 1,500 hours and encountered countless bugs/glitches/exploits/weird-features-that-don't-make-sense, but this is the one thing that bothers me enough to finally make a post showing it off. Host Migrations. They've happened a lot in my time playing Warframe, and they fail a lot of the time. Normally, fine. I finish the mission on my own or I'll just extract. However, especially recently, when they fail, they'll force me out of the mission, and I'll get nothing for the mission.

Here is a video showing exactly what happened last time this occurred. (Yes, that is Kitchen Nightmares in the background)

If I knew how to embed it, I would, but I don't, and it doesn't change my point: DE, please, fix Host Migrations. I've lost so many hours to them, in Arbitrations and Eidolon Hunts on top of all the other Endless modes.

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4 minutes ago, JPJared said:

and it doesn't change my point: DE, please, fix Host Migrations.

I don't think DE can. This is just something we have to live with. Still, you can ask DE to fix it.

  • Having fast internet helps a lot (not fast for your area, fast by international standards). I never get failed host migrations - my internet is fast. My friend has slow internet, his fail sometimes.

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18 minutes ago, krc473 said:

Having fast internet helps a lot (not fast for your area, fast by international standards)

I have 250mbps download and 35mpbs upload. What kind of quantum internet is required to play Warframe reliably? And even then, host migrations happen in the plains when the host leaves the squad one way or another, so what's stopping the game from putting me in a Solo mission then? It just seems weird that it randomly refuses to put me in a solo mission instead of forcing me out of the mission and wasting my time.

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11 minutes ago, JPJared said:

I have 250mbps download and 35mpbs upload. What kind of quantum internet is required to play Warframe reliably

Well, mine is near four times the speed of yours if that helps. (Down: 900-950 mbps, up: 300-500 mbps) I am not saying this will fix your issue, I am saying that it plays a role in it based on my experience. You do have a fairly low upload speed, so maybe you are periodically unable to send data to the servers fast enough to migrate correctly? I really don’t know. If you can not communicate with the servers it cannot save the loot or anything.

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1 hour ago, krc473 said:

Down: 900-950 mbps, up: 300-500 mbps

That... is incredibly fast internet for sure. The fastest offered in my area is 400down/45up (the only service provider is Optimum).

 

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If you can not communicate with the servers it cannot save the loot or anything.

Wouldn't having a local cache to temporarily store the rewards until the mission is successful, even if that backup is made just as a host migration begins, be a good solution to the problem for all players? There're very very few people that I know of that have access to 500mbps, let alone 1gbps. And, actually, I looked back at the video and I did get two of the arcanes from the tridolon. It must've saved those two, but how did it give me that but not the others that I had as I was entering extraction? It just seems odd.

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2 minutes ago, JPJared said:

That... is incredibly fast internet for sure. The fastest offered in my area is 400down/45up

That is the issue - some places in Australia barely get 10 mbps down... It depends where you live as to how fast your internet can be.

3 minutes ago, JPJared said:

Wouldn't having a local cache to temporarily store the rewards until the mission is successful, even if that backup is made just as a host migration begins, be a good solution to the problem for all players?

I believe there are some issues where the players can modify the local cache values getting free things. How easy this is depends on where the data is stored, if the host has it then this wont work. You wont be able to access the host to save it, you will have to grab it from the server after the host has saved it there. This would just slow the migration process.

5 minutes ago, JPJared said:

And, actually, I looked back at the video and I did get two of the arcanes from the tridolon. It must've saved those two, but how did it give me that but not the others that I had as I was entering extraction?

Some items get saved after you collect them. Take Fish for example; this is saved when you put the spear away. But, if you quit to Cetus/Fortuna/Orbiter these will not be shown, even though you still get them.

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I believe there are some issues where the players can modify the local cache values getting free things.

That's an issue I'd thought of, but if the cache were saved as HMs started, migrated back into the server once the HM is finished, and then deleted as it finishes, that wouldn't be nearly as much of an issue. Especially in the case of HMs where the Host is at fault and not the Client, as then the Client is always connected to the servers and extra precautions can be put in place.

14 minutes ago, krc473 said:

This would just slow the migration process.

This is true, but I'd much rather have to wait an extra few seconds to be able to keep the materials I got over the 15 minutes in the Tridolon or even the hours I spend in endless missions.

Quote

Some items get saved after you collect them. Take Fish for example; this is saved when you put the spear away. But, if you quit to Cetus/Fortuna/Orbiter these will not be shown, even though you still get them.

Yes, but the third Arcane I picked up wasn't saved and also wasn't in my inventory after the failed HM (I just checked again). It seems inconsistent. I dunno dude.

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You know what really grinds my gears?

Just did some public missions on the Pleins of Eidolon, the objective was completed successfully and then the host left. Migration failed and I got kicked back into my Liset and the mission was failed, all rewards and bonus affinity instantly gone...

Found this isue dating from 2017: https://forums.warframe.com/topic/880199-plains-of-eidolon-host-migration-progress-loss/ still not fixed to this date...

DE can't or won't fix this apparently and it kind of ruins the whole multiplayer aspect of the open-world areas.

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