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"secret Planets" And Derelict/void/future Keys


NeoBahamut19
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One problem with keys as they stand now is that you have to go through chat to find people to play these missions with. A solution to that would be "Secret Planets" that would only appear when you have the appropriate keys.

 

Now these wouldn't have to be planets, but they could be objects on the star map. As of right now, you'd have 4 secret planets. One for each tier of Void missions, and one for the Derelict missions (including Assassinate). When you acquire a key, you can still invite people and do things the traditional way. But, additionally, you'd be able to click on the secret planet and view a map of available missions based on which keys you have. Anything on that secret planet that you don't have a key for would instead show the typical lock symbol; and if you don't have any keys for that particular planet, that planet just wouldn't show up. Another key that could have a secret planet as well would be the clan key, showing something like a space ship floating around the star map somewhere.

 

Why would this help out? For those that want to do these missions, it would be a vastly easier as you could implement the same lobby system that the rest of the star map uses. This would lead to a consistent experience across all content.

 

 

 

The second problem pertains to the Derelict keys, especially Assinate. With these keys, what happens when a majority of players start to pass the content and it becomes "obsolete"? What do you do at that point? My suggestion is to make keys become random drops (except for Assassinate*) as well as being craftable. You could either farm the mats for the keys, or play survival and defense missions much like you do now for Void keys. Additionally, and maybe I'm blind, but there maybe should be blueprints available for the Void keys as well.

*Derelict Assassinate keys would still have a chance to randomly drop or be rewarded in Derelict missions.

Edited by NeoBahamut19
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The second problem pertains to the Derelict keys, especially Assinate. With these keys, what happens when a majority of players start to pass the content and it becomes "obsolete"? What do you do at that point? My suggestion is to make keys become random drops (except for Assassinate*) as well as being craftable. You could either farm the mats for the keys, or play survival and defense missions much like you do now for Void keys. Additionally, and maybe I'm blind, but there maybe should be blueprints available for the Void keys as well.

*Derelict Assassinate keys would still have a chance to randomly drop or be rewarded in Derelict missions.

 

How does this 'solve' anything? You're making it drop faster as a fix to obsolescence? That will cause it to become obsolete faster by allowing a faster grind for the people on top of it. There's no good/real answer to obsolescence except the mats grind. This used to be a reason to farm bosses until they became less consistent over time with rare drops than defenses. Obsolescence is going to be based on outcomes, not on availability.

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How does this 'solve' anything? You're making it drop faster as a fix to obsolescence? That will cause it to become obsolete faster by allowing a faster grind for the people on top of it. There's no good/real answer to obsolescence except the mats grind. This used to be a reason to farm bosses until they became less consistent over time with rare drops than defenses. Obsolescence is going to be based on outcomes, not on availability.

 

There are good mats and components to be had in Void and Derelict missions, the problem is the grind to get to them makes them pointless (especially Derelict missions). In the time it takes to grind up a Derelict key, you could have easily ground up the mats you would have gotten with that key via other non-keyed planets. Partially eliminating that key grind will insure that people continue to go to those places, which in turn insures that you'll be able to find people to go to those places with. As for the Assassinate mission, people get tired of grinding for a key so they can grind for another key. Allowing random key drops addresses that slightly and people will be more likely to go do the Assassinate mission if they are getting the keys for free. None of those things in the second part of my post will COMPLETELY fix the issues, but they'll help address it and cure SOME of the symptoms.

 

i request a jungle planet :3

 

Whilst I agree, it has nothing to do with this thread.

PS: Between you and me, I think that a jungle environment will be coming sooner than you think. We already have caves and deserts for the Grineer, high tech and frozen for the Corpus, and the Infested have... ??? Nothing really notable for themselves... And a jungle is really fitting for them.

Edited by NeoBahamut19
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1: That's irrelevant to this thread, as this thread isn't about loot but instead about making finding groups easier.

2: Untrue assertion as it is the only location that Mutagen Samples drop from anymore. That said, there should be more reasons to go there besides Golem Nav Coordinates, Mutagen Samples, and other common resources.

3: The thread you linked to, created after mine, suggests a few of the things that are at the core of this thread...

Edited by NeoBahamut19
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