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Frames that need a rework and why


(PSN)Syalin_
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Full disclaimer: None of these reasons are the exact or definite reasons why these frames need a rework, mostly just opinion. Everyone has their own gripes with each frame, I'm just sharing my own. also I will be working on this overtime so expect more frames to be included in the list below.

 

I wont be covering frames I dont have yet even though I know they need reworks, like revenant and frost, so feel free to roast them for me.

 

 

People may start to think that this post is just me complaining about Warframes i dont like. I just wanna say, some OLDER Warframes are gonna need to change. As the game evolves, players and strategy change, meta's change, fads and trands, enemies and ai change, the old Warframes designed to to deal with the old S#&$ are going to have no place in the newest versions of warframe. For example, Valk may have been OP back in The day, but she is quickly becoming redundant and outdated. She just can't compete with the newer frames. I mean Khoras one is better then valks whole kit, that is ridiculous. So this is for the vets with their old @$$ mains and strats. The game is evolving, so we do to.

 

Frames that need reworks:

*Titania

*Inaros

*Vauban

*Valkyr   (I know this one will piss people off 😉 )

WIP

Why:

Titania:

I am not sure if this frame is going to see a rework anytime soon, as the team even said that they regret ever even making Titania, but here it goes. And I apologize if what I say sounds quite similar to what trib says in his video he made awhile back about the Titania and Nyx reworks, but I think it's still a valid point. Titania is just a step below mediocre. Everything she can do, something or some other frame can do 1000x better.

Her buffs need to scale with power strength and some of them need to be changed, thorns is useless, reflected damage is about as useful as specters (which if u have played warframe for any amount of time, you know what that means). Her speed buff needs to increase attack speed as well as movement speed, and her slow debuff needs to slow enemy attack speed as well as movement speed. I wont complain about her buff that grants -50% accuracy to Titania and her allies because mixed with her 4 she is basically impossible to hit, and if u just keep moving and dont stand directly in front of a shotgun blast it is also quite useful, just dont expect it to be another ironskin that makes u impossible to kill.

As ridiculous as it may sound, her exalted weapons are WAY to weak, BUT, only in comparison to every other decent weapon in the game, fulmin, lenz, baza, zenith, zarr, just to name a few. 

Her lanterns(while better after her last "rework" if u can even call it that) are not really good at, well, anything. crowd control is not very good if it keeps flying away. It is not a big deal that her crowd control comes in the form distraction, as many good crowd controls do, Octavias mallets, Lokis decoy, but u still are relying on enemy AI for it to work, which can be fiddley at times. also plz change the damage type it does from heat to radiation, radiation is good on these types of abilities because it is also a good crowd control effect. the damage is negligible at best so it would be great if it was radiation.

her one just needs range.

 

Inaros & Vauban:

I am grouping these two together because IMO they suffer from the same problem. I call this problem the "Limbo Effect"; I call it this because Limbo is the first frame that I can remember having this problem.

The Limbo Effect-

                    When a Warframe has 3 or more abilities that do the same thing.

 

If you remember limbo when he first came out, you would know that he basically had 3 abilities that did the same thing: to put him, his allies, and enemies into the rift (I cant remember exactly what they were). Well Vauban and Inaros both suffer from the same problem, and ill break them both down sepperately.

 

Vauban:

his First ability is a crowd control, his second ability is a bunch of really bad crowd controls, his three is a crowd contol, and his four is a crowd control. You see where the problem here is. A good crowd control frame typically has one or two CC abilities, and the other abilities synergize with them. For example, both of Khoras CC abilites increase the damage of her one. For Vauban, he has no synergies, just a bunch of really bad CCs that are all overshadowed by his three. there is no situation where you would use his other abilities over his three.

 

Inaros:

Inaros is a little bit more complicated then Vauban though.

 

His one is a CC, his two is his four but gimped, his three is a CC, and his four is all of his abilities combined, and then some.

 

His four overshadows ALL of his abilities, it is a good CC that heals and grants him an armor buff and opens enemies up for finishers to capitalize on his passive.

His two does everything his four does but to a much lesser extent, it only CCs one enemy per cast, the healing does is not constant you have to stay leached to the target, the healing does not pass to allies through an aura around the target, and there is no armor buff.

His three is just, bad. Its an insane energy hog for a bad CC effect that just knocks down enemies for a second, it makes it hard for your team mates to kill the enemies flying all over the place, and it cant kill anything itself.

his one is just his four without the healing factor or the armor buff.

oh and also some famous Inaros problems that people have complained about.

*Sand clones are useless

*His passive does not scale with enemy level.

 

Valkyr:

Not much to say here.

 

her one is useless.

her two only buffs 1 of 3 weapons her team mates use, and only works on team mates.

Not totally sure what her 3 is supposed to do, seems glitched to me but it is supposed to knock enemies back and does a negligible amount of damage. but does neither.

her four is outdated, cant really compete with other exalted weapons or even normal weapons anymore.

I never see anyone use this frame anymore.

 

WIP

 

correct me on anything i got wrong or missed.

 

Edited by (PS4)Syalin_
fixing grammer mistakes
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7 minutes ago, (PS4)Syalin_ said:

Watch Triburos's video on the Titania and Nyx rework video, he brings it up there. I believe it was in a dev stream, but I am not sure, I got it from him.

I'm taking that with a grain of salt then. Most Toobers spout nonsense for views. 

I might go hunting for that info though. 

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1 minute ago, (XB1)Skippy575 said:

I'm taking that with a grain of salt then. Most Toobers spout nonsense for views. 

I might go hunting for that info though. 

Fair enough, I just avoided confirming it as it may be in a dev stream and there is no way I am finding it if it is.

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Inaros

Undying (passive)- This one needs to be put back on a white board and then erased. How about a passive that helps us while we are alive and not when we are dead?

Desiccation (ability 1)- Great CC, would not touch this ability personally, unless you wanna give me full 360 coverage rather than a cone, i wouldn't mind that. 

Devour (ability 2)- Great way to get health back, but with my current build, I never need to use this ability anymore. Early Inaros' without all the maxed mods, arcanes etc would rely more heavily upon this one.

Sand storm (ability 3)- Makes holding intercept points a breeze (set it and forget it), I wouldn't change this one

Scarab swarm (ability 4)- Love this ability, although it would be nice if the teammates could not kill the main host so I could give them heals would be nice, could use maybe a range buff but that's it. Love the augment for this. 

Base Warframe stats- Do not need to be touched

 

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9 minutes ago, (XB1)AMONGTHEWEAK said:

Inaros

Undying (passive)- This one needs to be put back on a white board and then erased. How about a passive that helps us while we are alive and not when we are dead?

Desiccation (ability 1)- Great CC, would not touch this ability personally, unless you wanna give me full 360 coverage rather than a cone, i wouldn't mind that. 

Devour (ability 2)- Great way to get health back, but with my current build, I never need to use this ability anymore. Early Inaros' without all the maxed mods, arcanes etc would rely more heavily upon this one.

Sand storm (ability 3)- Makes holding intercept points a breeze (set it and forget it), I wouldn't change this one

Scarab swarm (ability 4)- Love this ability, although it would be nice if the teammates could not kill the main host so I could give them heals would be nice, could use maybe a range buff but that's it. Love the augment for this. 

Base Warframe stats- Do not need to be touched

 

remove the passive but keep the tomb death animation, its cool AF.

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il y a une heure, (PS4)Syalin_ a dit :

I am not sure if this frame is going to see a rework anytime soon, as the team even said that they regret ever even making Titania, but here it goes.

I think it was about the technical side of the issue, as Titania has many shortcomings in her archwing. If archwing is removed, she may well be well recycled. The truth is I have had no reason to play as her, like buy her Prime.

Edited by zhellon
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6 hours ago, (PS4)Syalin_ said:

Watch Triburos's video on the Titania and Nyx rework video, he brings it up there. I believe it was in a dev stream, but I am not sure, I got it from him.

 

6 hours ago, (PS4)Syalin_ said:

Fair enough, I just avoided confirming it as it may be in a dev stream and there is no way I am finding it if it is.

 

5 hours ago, zhellon said:

I think it was about the technical side of the issue, as Titania has many shortcomings in her archwing. If archwing is removed, she may well be well recycled. The truth is I have had no reason to play as her, like buy her Prime.

I think he got mistaken by her lore.
In her mission, her creator said she regretted making her.

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Frames that need full scale or wukong level reworks:

Atlas: 

His 1 is fun, his 2 sucks, his 3 is forced to be used, and his 4 sucks. What else is there to say? 

Titania:

A frame who got kneecapped in the support department due to “not wanting to add too many confusing buff icons” who was shortly followed by octavia. Her abilities, while cool, lack the need and efficiency other frame abilities have. Her 4 is fun tho. 

Vauban (he’s currently being reworked tho)

Ember:

Got kneecapped due to being too good at early levels, while equinox and Saryn laugh in the corner. She needs help is most departments, damage, crowd control, durability, etc, and is eclipsed by other casters. 

 

Frames that need touched up mechanics:

Chroma:

Is still the go to damage dealer for boss fights (for good reason) but with his poor 1 and 4, he feels monotonous to play

Ash:

please find a way to make his shadow clone 4 more interesting then “spazz screen” simulator

Valkyr:

Her 1 is almost never used, and her 4 is good but might need a touch up here or there to compete with the likes of wukong and excal

Revenant:

He has some good abilities (2&4), but he needs a different 1 to fully embody the “eidolon” frame concept he is

Nyx:

Wish her cc was more reliable and better then a radiation modded ignis 

 

In the case of Inaros:

I think inaros’ kit is fine, but his passive needs to work on another mechanic besides dealing a flat amount of damage to fill a bar. The damage should do a %hp value, maybe require you to kill 2 enemies with this, and make it unable to be mitigated. This would allow his passive to work no matter what enemy or level he is versus, maybe as a balance make it only work so many times, or lose effectiveness as it is used. 

 

Edited by (PS4)CommanderC2121
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28 minutes ago, moostar95 said:

Inaros needs changes to his two and three. His 2 is irreverent when his one and four exist. And his three. Oh god, I hate his three as much as I hate zep's four. A useless tornado that does nothing but blind your screen and leaves him with a dumb animation after casting it. 

+ his sandshadow needs to be fixed as well.
I personally wouldn't mind if his sandshadow and sandstorm used his giant health pool instead of energy for increased power/range/CC.
This way it even matches the lore. He created a sandstorm so big that got rid of all of the infested on mars, but destroyed himself during the process.

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Inaros does not need a rework. His kit is insanely fun and effective.

His 1 is his main method of healing - but also serves as an effective instant-cast CC and gives you a great way to insta-gib tough enemies with Finisher attacks.

His 2 is a secondary method of healing THAT ALSO makes you invulnerable to all damage and status effects, even if you're full HP. The minion is honestly little more than an aesthetic toy.

His 3 is just plain fun for disrupting a bunch of enemies that need to be disrupted.

His 4 is great as an AOE lockdown that can heal not just you, but also your allies. It also, naturally, serves to give a BIG boost to damage reduction.

Inaros' only real downside is Nullifiers - but that's why we pop their top with a gun.

And I guess the fact that, for me anyways, his passive just never works. No matter what enemy I try to drain. So he does need a new passive, but it's not a pressing need.

Edited by DrakeWurrum
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37 minutes ago, DrakeWurrum said:

Inaros does not need a rework. His kit is insanely fun and effective.

His 1 is his main method of healing - but also serves as an effective instant-cast CC and gives you a great way to insta-gib tough enemies with Finisher attacks.

His 2 is a secondary method of healing THAT ALSO makes you invulnerable to all damage and status effects, even if you're full HP. The minion is honestly little more than an aesthetic toy.

His 3 is just plain fun for disrupting a bunch of enemies that need to be disrupted.

His 4 is great as an AOE lockdown that can heal not just you, but also your allies. It also, naturally, serves to give a BIG boost to damage reduction.

Inaros' only real downside is Nullifiers - but that's why we pop their top with a gun.

And I guess the fact that, for me anyways, his passive just never works. No matter what enemy I try to drain. So he does need a new passive, but it's not a pressing need.

Wait then how he is different for Chroma? They both have barely used passives, very situational skills (Inaros 1.5, Chroma 2), interacts with their kit very passiviely, and to top it all off the latter has damage buff while Inaros doesn't?

I really do think his sand shadow(0.5) and sandstorm(only used in interception, and even then only sometimes) needs a fix. Nothing immediate, but a nice touch would be nice when he gets his prime.

Edited by Shaburanigud
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Vauban, supposed to be a complex frame too.

There are situations where you would use his laser wire over Bastille to spare energy btw., but these are so extremely situational they are barely worth mentioning as the map design don't allow for it 99.99% of the time to be effective.

Tesla augments can do some decent enough damage unlike the base Teslas through Slash procs depending on level.

Vortex is more of an utility ability than cc with its instant nully effect.

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Vauban

Outdated kit that never really worked all that well, only had 1 meta that was removed, leaving him with little reason to exist in the current metagame

Ember

Sudden nerf made her worse at the only thing she was good at and the only thing they added to compensate was about as well received as allowing charge of Vaubans 1

Titania

Outside of being a dps queen her kit is pretty... not useless, but not useful either. The buffs she gives aren't great and are annoying to get as you have to soul punch enemies and pick them up. 1 CC seems ok, but her 3 needs more work, maybe even a complete change.

Nyx

Her 1 isn't great, it blocks status while offering 1 minion that can do more damage provided you shoot at them, but the damage buff sadly isn't great as it's a % increase of their damage instead of just adding your damage to theirs.

Her 3 is ok CC, but about as reliable as using Oberon for CC 

Her 4 drains too much energy at higher levels and the damage buff takes way too long to max out to matter.

Frost

While not immediate, he is approaching the outdated kit line of frames. 

He's largely CC and all we need is another old Gara wall situation (but without nerfs) to make him irrelevant

Atlas

Needs major tweaking so the need to spam 3 is less needed and to make his 2 and 4 better.

Hydroid

While a good meme and while he can scale very well, a rework focused on his most boring ability probably wasn't the best idea.

Volt

Soon to be possibly RIP thanks to Gauss. His other meta, Eidolons, let's face it, it's probably unintended that he can buff amp damage, DE will nerf that eventually and there will be outcry, but it's gonna happen.

His other other meta, ESO, he's kinda interchangeable between 3 frames that can do the job just as well without needing armor strip.

Chroma

His 1 and 4 aren't very useful and his 2 and 3 may as well be baked into the same ability. Also still lacks a passive.

Valkyr

Her 1 should be completely changed imo, it just doesn't have much use and the fun factor is very subjective (as would be implied)

Her 3 also doesn't really do much without the aug and with it you need to build for range. On it's own it's just worse than blind.

Her 4 mostly needs changes to the stance imo, it feels clunky to me, outside of the cool flip her attacks don't really reflect her being wild, I would have expected something closer to tempo royale movement wise, but instead you're locked into attacking whatever is in front with minimum range. 

Revenant

I feel he needs to be more co op friendly with Thralls, otherwise that ability is largely irrelevant while playing with others

Mesmer Skin also makes 3 aspects of his kit irrelevant and his 4 isn't very useful and often drains too much energy. His cast times are also too slow for what he does.

 

No particular order

 

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1 hour ago, Madway7 said:

Volt

Soon to be possibly RIP thanks to Gauss. His other meta, Eidolons, let's face it, it's probably unintended that he can buff amp damage, DE will nerf that eventually and there will be outcry, but it's gonna happen. 

 His other other meta, ESO, he's kinda interchangeable between 3 frames that can do the job just as well without needing armor strip. 

Gauss also being a fast frame is gonna do nothing to Volt, especiallyy since it kinds looks like Gauss' will be limited to only himself.

Edited by Atsia
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