DrDispraise Posted July 15, 2019 Share Posted July 15, 2019 (edited) As we know Warframe is awesome co-op PVE game but very poor PVP game. Because game was built for PVE at the beginning and devs can't change it at the moment. We want to challenge other players but the game gives us no chance to prove ourselves. In addition to this we all want a new challenge and new game mode where we play forever and never encounter same thing twice. My idea is to bring these two things together. Many of you probably know clash of clans and how it's played. You build your own defense and enemies attack you while you are offline. it's a PvP game but you play against environment. so it's a PVE game at the same time and you never see same defense twice. Another game is(was) Mighty Quest For The Epic Loot(not the mobile game). It was released in steam 5 years ago and closed after some time. Game was about building your rooms in your castle(dojo) and put defense around rooms. These defenses includes troops and traps which warframe has too many. Purpose was to protect your treasure/loot. That game's only content was raiding other castles and I never got bored by doing it because every castle was different. So my suggestion is give us chance to create a clan dojo that other enemies can raid and loot. Warframe already has all the assets required to make it possible. We have rooms that are generated for standart missions. let us use them or let us use standart clan assets. and let us put defenses around rooms. make those defenses researchable. So we research them as clan. I mean Warframe has everything. Just the game mode isn't there. and DE decides what the loot will be. Because whatever I say DE will give ayatans. This game mode is perfect for DE. Because it's still PVE where only 4 playes will play(No new network system required). and it's kinda PVP where gives us chance to prove ourselves. edit: This doesn't have to be a clan game. But it feels more like a clan game. to clarify what I want to say: We will have rooms similar to warframe missions in planets. But we will design the interior, traps, troops and bosses. We will have rooms connected to each other with full of enemies and traps. Somebody asked about Inaros for this mode: DE can balance inaros for this mod. This is not a pure PVP mode but it requires additional balance since it will be competition among clans and enemies should be much stronger compared to ordinary missions. If inaros is broken in other game modes, it will also be broken in my suggestion. Balancing it will be DE's responsibility. But If you ask me I would say just put a timer in this game mode and create annoying traps like freezing you 5 seconds. so staying alive wont guarantee victory or rushing whole map will kill you easily. In "Mighty Quest For The Epic Loot" you need to beat your own map to publish it. It also must be in my suggestion. lets say you beat your own map in 3 minutes. enemies have to beat it in 6 minutes to win. or less than 3 minutes to get additional loot. just an example. What do you think Tennos? Edited July 15, 2019 by DrDispraise 1 Link to comment Share on other sites More sharing options...
(XBOX)Thang Hung Posted July 15, 2019 Share Posted July 15, 2019 As a fellow Warframe player and Clasher, can you please explain further? I like the idea but, I don't see how it works. I don't know what you think you can build as a defense or a trap that is going to stop Inaros from doing whatever he wants. If you are talking a spring trap will throw my Inaros and he is out of the battle, this doesn't sound like a good game mode to me. If you are talking cannons are going to shoot my Inaros until he dies, unless he gets to them first, well it also sounds like a bad game mode. My Inaros will always make it to the cannon, Town Hall, Eagle Artillary, and any other building you may use. Link to comment Share on other sites More sharing options...
DrDispraise Posted July 15, 2019 Author Share Posted July 15, 2019 (edited) 1 hour ago, (XB1)Thang Hung said: As a fellow Warframe player and Clasher, can you please explain further? I like the idea but, I don't see how it works. I don't know what you think you can build as a defense or a trap that is going to stop Inaros from doing whatever he wants. If you are talking a spring trap will throw my Inaros and he is out of the battle, this doesn't sound like a good game mode to me. If you are talking cannons are going to shoot my Inaros until he dies, unless he gets to them first, well it also sounds like a bad game mode. My Inaros will always make it to the cannon, Town Hall, Eagle Artillary, and any other building you may use. I am suggesting a game mode like Mighty Quest For The Epic Loot. I also said clash of clans because it's very well known game and similar to what I want to achieve. My suggestion is we will have rooms similar to warframe missions in planets. But we will design the interior, traps, troops and bosses. So instead of having a loot in the middle of a open world we will have rooms connected to each other with full of enemies and traps. DE can balance inaros for this mod. This is not a pure PVP mode but it requires additional balance since it will be competition among clans and enemies should be much stronger compared to ordinary missions. If inaros is broken in other game modes, it will also be broken in my suggestion. Balancing it will be DE's responsibility. But If you ask me I would say just put a timer in this game mode and create annoying traps like freezing you 5 seconds. so staying alive wont guarantee victory or rushing whole map will kill you easily. In "Mighty Quest For The Epic Loot" you need to beat your own map to publish it. It also must be in my suggestion. lets say you beat your own map in 3 minutes. enemies have to beat it in 6 minutes to win. or less than 3 minutes to get additional loot. just an example. Edited July 15, 2019 by DrDispraise Link to comment Share on other sites More sharing options...
Anoradhel Posted July 16, 2019 Share Posted July 16, 2019 (edited) This message has been deleted. Edited February 9, 2021 by FirstGalaxyPirate Link to comment Share on other sites More sharing options...
(XBOX)Thang Hung Posted July 16, 2019 Share Posted July 16, 2019 (edited) 6 hours ago, DrDispraise said: Things Ok. I understand, it’s a little more like the Mighty Quest game (I’m not familiar) then it is Clash of Clans. I had no knowledge of the Mighty Quest game but it makes more since to me now that you expanded on it some more. I like the idea. It involves clans which I think is a good thing, that’s for sure. There is little point to them in Warframes current state. Sounds a little more acrobatic then the game modes I prefer. I’m a Hulk Smash! kind of guy. But if it gets my clan more involved I’m all for it. Edited July 16, 2019 by (XB1)Thang Hung Grammatical Link to comment Share on other sites More sharing options...
TaylorsContraction Posted July 16, 2019 Share Posted July 16, 2019 This is how the old dark sectors were, with specter. It has its short comings though that may be due to implement. At the time abilities like Ash's blades could just kill everyone. If they apply conclave rules it can work. Link to comment Share on other sites More sharing options...
(XBOX)DA ZACHYZACHY Posted July 18, 2019 Share Posted July 18, 2019 Maybe instead of our warframes, a mech suit your clan can build up? There can be four that you and your tacticians can build and upgrade, with specific mods. Link to comment Share on other sites More sharing options...
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